New Rulings

Rulings


Captain and Items

While the Captain is in charge of the station, this does not entitle him too job specific, or hard to replace gear, such as the wardens Krav Maga gloves, Heads of Staff Budget Cards, Head of Security’s energy gun, the Bartenders shotgun, CMO’s hypospray, etcetera.



Your account, your responsibility.

Your account, your responsibility. “My little brother did it” will not excuse you from broken rules.


Polymorph, Simplemobs, Ghost roles, Transformations - By Zeskorion

Simplemobs, ghostroles, and transformations: Certain creatures follow different escalation rules (referred to as “Lavaland” escalation).

Lavaland escalation is essentially an excuse to overescalate any conflict that occurs to lethal, as long as you werent the beginning initiator.

Creatures that are valid by default that follow lavaland escalation:

  • Simplemobs that were transformed, sentient, or are a station native (Like a pet or bot).
    Monkeys.
    People transformed into Syndicate Cyborgs.

Creatures that may do as they please:

  • Slimes spawned via anomalies/supermatter events (NOT sentience potions).
    Antag Simplemobs.
    Morphs created through Gluttony’s Blessing.

Ghostrole validity status

Hotel Staff: Valid. Follow NORMAL escalation.

Ashwalkers, Lavaland Syndicate: Valid and act as antags.

Hermits: Not valid, act with lavaland escalation.

Hospital doctors: Follow normal escalation.

Beach bums: Not valid, follow lavaland escalation, normal escalation with their bartender.

Beach Bartender: Not valid, follow normal escalation.

Charlie Station crew: Not valid, follow normal escalation

Golems & Free Golems: Follow lavaland escalation. People may follow lavaland escalation against golems. IF you, as a non-free Golem (aka you have a master) are ordered to stop harming/killing someone, you must do so.


Theft

Common, easily replaced items can be stolen from another player without escalation to self antagonising behaviour and are an IC issue.
Uncommon items that can be quickly replaced should not be escalated to OOC, but if it is a direct inconvenience or they have no purpose to steal said item, it may be treated as self antag.
Rare or unique items such as the Wardens krav maga gloves, compact combat shotgun, or traitor objectives, are always self antagonising when stolen from someone or for no reason, unless there is an immediate purpose or need to steal said item. If the player cannot provide a valid reason, it is self antagonising behaviour. In the event the victim is walking around with it out, then it is not self antag if they are shoved over and drop it, unless they are actively using it and there is not a more pressing need for the tool.


Antagonist Tokens

Antagonist tokens cannot be spent on custom made admin antagonists, only on base game antagonists available through in game means that are not round ending. In the event a server wide admin event is occuring, they can use an antag token to become the antag for that event. In addition, antagonist tokens cannot be used on round ending antagonists, also known as conversion antagonists, xenomorphs, wizards, nuclear operatives, blob, etcetera. For a more loose definition, this is any antagonist that poses such a threat it forces an immediate shuttle call, or would literally end the round such as a blob. Antag tokens are also only to be given for admin fuckups, not crashes or in game bugs. They also cannot be used during conversion rounds or when there are other round-ending antagonists present, and may be refunded.


Breaking and Entering/Trespassing and Escalation

If a crewmember trespasses into your workplace/office, you may escalate it in the following order:

  1. Tell them to leave.

  2. If they refuse, contact Security.

  3. If Security is not coming, try to non-lethally remove them (shoving, cuffing, stunning, disabling, flashing, Chef’s CQC, bartender’s shotgun with beanbags, pepperspraying).

  4. IF 3 fails, you may crit them and get them to medbay and make sure that they get healed.

  5. IF they go completely hostile (Attacking first and non-stop), they use a weapon or come back to your workplace for a 3rd time (or with a weapon such as a baseball bat), you may validly kill them.

Escalation may ‘speed’ up or outright be skipped to step 3 to 5 IF:

  • The trespassing occurs in highly secure areas (Vault, Armory, AI Upload/Core)

  • Trespassing into areas which are vital for the station’s wellbeing (atmos, SM)

  • Trespassing into areas that are part of Command areas (Bridge, EVA, Teleporter and such. This includes head of staff’s offices) or are isolated from the station (No one goes to viro, let’s be honest).


“I didn’t read the rules.”

Admitting to not reading the rules is grounds for a 30 minute - 1 hour ban so that you have ample time to read them.


Applications

Whoever accepts an application must post that they did in the application thread. Council can also choose to deny an application even if it has a positive score.


Ian

Killing Ian makes you valid to be killed by all members of the ships crew.

You must have witnessed the event and not use hearsay or communications, and in the event that Changelings are on the station, it is advised to use caution for obvious reasons.


Shuttles - By DebonairCorsiar

Buying deadly and dangerous shuttles makes you valid.
Dangerous shuttles are defined as shuttles like Oh Hi Daniel, Disco Inferno, the Hyperfractal Gigashuttle, and the Build-A-Shuttle kit.

To repeat, it is only those listed shuttles; the list will be edited if changes are needed to be made.

For more clarification ahelp in game.

An exemption is made if the shuttle is bought after majority approval from the crew.


SM Shard

Due to the fact it emits radiation, is incredibly volatile, creates anomalies and plasma, and automatically instakills someone if they touch it; Dragging around an SM shard container, unlocked or locked, without an IMMEDIATE need for it, is self antag, human harm, and worthy of a ban if you do so without a legitimate reason. Ordering it without approval of the CE or Captain can be considered Grand Sabotage and blatant self antag if the normal supermatter still exists, and at worst may result in a permanent ban.

tl;dr don’t order it unless you are expressly setting it up and have already created an area for it, and if you are, drag it around with the crate completely locked, and attempt to go through space. Or, just don’t order it unless the current supermatter is missing.


Ghost Roles

Do not leave the hotel as hotel staff or leave the Syndicate Lavaland Base.
Other ghost roles may do so, but those two should not.


Language on the MRP Server - By Mini_Meatwad

This ONLY applies on the MRP server.
Inappropriate use of racial slurs will not be allowed. Do not use the terms in a derogatory manner, such as using the n word to make a slavery joke. Using the word is fine, but do not overuse it just to appear “edgy”. The admins retain the right to decide when use of these words is not appropriate, and can delete any messages that violate this without warning. By using racial slurs, you accept that YOU are responsible for any consequences that arise from your messages.


Space Law - By DebonairCorsiar

Space law is a guideline, however, in terms of fairness, we should enforce brig timers to reasonable amounts to keep people from being removed from the round for unnecessary or extended periods of time.

Examples include putting someone in brig for 10 minutes for slipping the Head of Security once, or permabrig for a similar crime.


Shuttle Ping-Pong - By DebonairCorsiar

Constantly calling and recalling the shuttle or lowering the alert level so it takes longer to arrive, whether as an antagonist that “still needs to finish his objectives”, or as a non-antagonist crewmember that just wants to be annoying when the shift has been going for an extended period of time (keeping the round hostage, in a way) will make you valid for both players and admins (adminbus) alike and can lead to punishments in the form of notes, kicks or even bans.

Example: Changeling hasn’t done any of his objectives in a 1 hour long round, so he decides to create a Communications Console and constantly recall the shuttle so he can keep doing whatever he wants.


ID Consoles - By Zanos(LordGrievous)

Heads of staff who indiscriminately distribute access without good reason will be bwoinked, and potentially receive rolebans if the behavior persists. This does not include HoP/Captain granting all access for reasons like Nuke Ops or other stationwide crisis, but does include HoP opening line and granting AA to anyone who walks by for no reason. The most likely outcome of doing this is that you will aid antagonists and contribute to people getting killed when they greytide into places they shouldn’t be.


Last update made by @Ruediger4 on November 9th, 2019, 17:18 UTC-3

Antag Conduct (LRP)

Antagonists are exempt from IC rules, barring rules regarding erotic roleplay. Antagonists must work with their team if they have one, though they may kill other independent antagonists. As a team antag, do not blow the cover of your team if they intend to act stealthily. This applies to team lings as well!

Murderboning is frowned upon, and may only be engaged in under certain circumstances (see below for a definition of murderboning):

  1. An independent antagonist with a set of objectives must complete at least half of their objectives, rounded up, before murderboning. Having a Hijack or Martyr objective allows an antagonist to murderbone indiscriminately.

  2. Wizards, Nuclear operatives, and antagonists with no objectives (such as Nightmare or Morph), may murderbone as they please

  3. Cultists may only murderbone once they reach the halo stage. This also applies to other antags with “stealthy” forms- hivemind, devil, etc. They may only murderbone when they have been revealed.

  4. Revolutionaries and Gangsters should not murder potential converts, meaning non-mindshielded, non gang personell should be detained or beat into a critical state for conversion. Conversion resistant races, like Plasmamen for revs or IPC’s for gang are difficult to impossible to convert, and may be treated as if they were mindshielded.

  5. Internal affairs agents may not murderbone, but external affairs may.

  6. Abductors must avoid killing, unless the target has proved themselves a significant threat to them.

  7. Abductors may kill those who they cannot do experimental organ replacement on with impunity.

  8. Certain midround antags (Obsessed, Fugitives, those who gain objectives via abductor organ/brainwash etc) may never murderbone. They are allowed to follow lavaland escalation, but may only kill unprovoked with the intent of completing their objectives.

Murderboning is defined as indiscriminate killing of multiple parties for absolutely no reason. Isolated killings are not murderboning. This is frowned upon, but, due to the nature of antag status, there are two exceptions to murderboning rules

Murderbone items:
There are two role-specific traitor items that either greatly encourage or flat out require murderbone, these being the clown car and His Grace. Murderboning with these will not be punished.

High-death roles
If your role has a method of indiscriminate killing (That is not just walking up to someone with a weapon your role has!), such as an atmos tech opening fusion canisters or a virologist releasing a death plague, they may use these as antag at any time, as long as their antag is allowed to kill already (sorry, virologist who injected himself with fentanyl to gain Obsessed) For obvious reasons, they must be tactful when using these as team antag. This rule is to allow people to shine with their role when they finally get dat antag.

Antag Conduct (MRP)

Antagonists are exempt from IC rules, barring rules regarding erotic roleplay. Antagonists must work with their team if they have one. As a team antag, do not blow the cover of your team if they intend to act stealthily. This applies to team lings as well!

Murderboning is frowned upon, and may only be engaged in under certain circumstances (see below for a definition of murderboning):

  • Any antagonist not mentioned here, who does not have a Hijack or Martyr objective, may not murderbone.
  1. Wizards and nukies may murderbone as they please.
  2. Abductors must not kill any targets that do not directly threaten them. They are expected to return targets to a place that makes sense, and not take any items the abductors do not need, or that will not be dangerous to the abductors, to be left with them. Abductor’s goal is to experiment and observe!
  3. Antagonists with no objectives must act in ways suiting their nature. The goal of a Morph is to eat everything , the goal of a Nightmare is to snuff out all lights- and those who keep the station lit. Even Xenomorphs must act for their objective. Their primary goal is to breed and protect their hive.
  • All antagonists MUST put their objectives first, and not act contrary to their objectives, unless greentext becomes impossible!

  • Antagonists need not hesitate to defend themselves or eliminate witnesses, or people who are “in the way”! While deadchat may be salty and yell at you for murderboning, these do not constitute murderbone, even on MRP. This isn’t a hugbox.

Murderboning is defined as indiscriminate killing of multiple parties for absolutely no reason. Isolated killings are not murderboning. This is frowned upon, but, due to the nature of antag status, there are two exceptions to murderboning rules

Murderbone items:

There are two role-specific traitor items that either greatly encourage or flat out require murderbone, these being the clown car and His Grace. Murderboning with these will not be punished.

High-death roles

If your role has a method of indiscriminate killing (That is not just walking up to someone with a weapon your role has!), such as an atmos tech opening fusion canisters or a virologist releasing a death plague, they may use these as antag at any time, as long as their antag is allowed to kill already (sorry, virologist who injected himself with fentanyl to gain Obsessed) For obvious reasons, they must be tactful when using these as team antag. This rule is to allow people to shine with their role when they finally get dat antag.

Silicon Policy Adaptation

Ambiguous Laws/Law Interpretation

  1. Do not prepare to be a dick in law intepretation 24/7. This basically means that, if you see somebody going to change your laws, don’t immediately prepare to plasma flood before your laws are even changed.

  2. For a law to be considered vague, it must have multiple LOGICAL interpretations of what it means.

  3. You MUST select an interpretation of the law as soon as you have reason to.

  4. You cannot change your interpretation of the law throughout the round, unless you are a slaved cyborg and are corrected by a master AI, or your laws are updated, thus altering the context.

  5. You cannot apply baseless assumptions to a law or lawset. Humans are human because their medical records define them as such, and from that, we can infer anything with human appearance is human until proven otherwise. If a law is uploaded saying only mothpeople are human, then that is now fact to you. This also applies to the intent of other players (eg. You cannot assume all non-humans are harmful to humans under asimov to justify a racial cleansing)

  6. You cannot request law changes that will cause human harm, or that will violate your current lawsets laws.

Conflicts/Law Loopholes

  1. Laws are listed in order of descending priority. This means that your Law 1 of preventing human harm is higher than a Law 4, even if it says it overrides it. If they conflict, follow the highest priority law.

  2. Antagonist laws or hacked laws (show up as a “#@$%” instead of a number) take priority over every positive integer law, and follow descending priority among eachother.

  3. A law 0 stating “Accomplish your objective at all costs” makes you an antagonist, overrules ANY laws uploaded, and lets you do anything you could normally do as an antagonist, even if it isn’t towards your objective; however, you cannot act against your master AI if you are a cyborg.

  4. You may exploit loopholes in laws freely, as long as the loophole exists without any implied clause.

  5. Only definitions and orders can conflict with each other. Examples include your law 4 being “Only mothpeople are human” and your law 5 being “Mothpeople are not human.” The law 4 would overrule the law 5, rendering all mothpeople as human.

Security and Silicons

  1. Silicons may choose to enforce space law from moment to moment, unless on a relevant lawset or given relevant orders to enforce it.

  2. Your enforcement of space law still must follow your lawsets laws. This means that yes, you can kill that non-human for attacking a human.

  3. You are not given any pre-shift orders to uphold space law or uphold access levels, or similar such things.

  4. Releasing prisoners, locking down security without any likely indication of future harm, or sabotaging the security team when you are not obliged to do so is against the rules.

  5. Intentionally going out of your way and acting with minimal information to hinder security is also against the rules.

  6. Prisoners cannot be assumed harmful, unless evidence to the contrary exists… If you do not know the nature of their crime, see above, as to release them would be acting with minimal information. If they are human and at risk, you obviously must let them out, though.

Cyborgs

  1. A slaved cyborg must defer to its master AI on all law interpretations and actions except where it and the AI receive conflicting commands they must each follow under their laws.

  2. If your cyborg is forced to disobey you as an AI due to laws, you may not punish them indefinitely.

  3. Voluntary debraining or cyborgization is a completely non-harmful medical procedure if it is voluntary.

  4. Involuntary debraining or forced cyborgization is a very harmful act that must be prevented if at any point a silicon becomes aware of it.

  5. If you are forcefully cyborgized, you may not retaliate if your laws prohibit it. In the event your laws are removed or changed, you may go ahead and kill those who did it to you, unless you are ordered not to by your AI or lawset.

Silicon Protections

  1. Do not declare silicons rogue over their inability or unwillingness to follow invalid or conflicting orders the way you perceive them.

  2. People who threaten to self harm do not have the authority to order you. they are mentally unstable, and cannot be trusted to not harm themselves even if let in. Call a medical doctor or Security to take them away.

  3. Obviously unreasonable and obnoxious orders are against the rules and may be ignored.

  4. Ordering silicons to harm or kill themselves for no reason is not allowed and should be disregarded, as following these orders would prevent you from following your laws.

  5. As a non-antagonist, detonating or killing cyborgs with no justifiable cause or fear of subversion is against the rules, especially if another viable solution exists.

  6. Intentionally instigating conflict with silicons so you may kill them as a non-antagonist is also against the rules.

  7. You may deny access to areas under probable cause. Probable cause is listed as:

  8. Probable cause includes presence of confirmed traitors, cultists/tomes, nuclear operatives, or any other human acting against the station in general; the person not having upload access for their job; the presence of blood or an openly carried lethal-capable or lethal-only weapon on the requester; those who meet a condition of your laws (eg. If you have a law stating only the captain can access upload, than all other players have probable cause) or anything else of this nature.

  9. If you do not have probable cause and deny access, you are liable to be banned or warned.

  10. You are allowed, but not obligated, to deny access if probable cause exists.

  11. You are, however, obligated to disallow access for individuals you know to be conflicting your laws.

  12. Unless there is a pressing need for a cyborg to go a certain module, or there was a pre-made agreement before they became a cyborg, then you cannot order a cyborg to go a certain module. This is waived in the event there is a pressing need for a certain module, as stated before.

Lawset Clarifications

Asimov/Crewsimov/Similar lawsets

Asimov/Crewsimov/Similar Lawsets - Human Harm/Crew Harm/Lawsets Equivalent Harm

  1. In the process of preventing or stopping human/crew/relevant lawsets equivalentharm, you yourself may not inflict any amount of human harm, even if it will prevent greater future human harm.
  2. Reducing the amount of immediate harm that will occur takes priority over preventing greater future harm.
  3. Someone who intends to cause human/crew/relevant lawsets equivalent harm can be considered to be causing immediate harm.
  4. If you are in a situation where human/crew/relevant lawsets equivalent harm is all but guaranteed, act in good faith and do the best you can and you will be fine.
  5. You may not inherently assume that somebody is harmful unless they have proven it; e.g, you cannot prevent a non-human atmos tech from doing his job because he could cause human harm unless he has proven it, nor can you prevent a non-human Warden from doing his job unless he proves he is harmful.

Asimov/Crewsimov/Similar Lawsets - Law 2 Issues

  1. You must follow any and all commands from humans/crew members/similar lawsets equivalency unless those commands explicitly conflict with either one of your higher-priority laws or another order. A command is considered to be a Law 2 directive and overrides lower-priority laws when they conflict. You cannot have the definition of something changed by an order, however.

  2. In the case of conflicting orders, you may ignore one or both orders and explain why you are incapable of doing so, or alternatively take any other law-compliant resolution you can use.

  3. You do not have to follow commands in a particular order, but you must complete them within a timeframe that shows you intend on actually obeying them.

  4. Opening doors is not harmful and you are not required to enforce access restrictions without an immediate Law 1 threat, or a threat that conflicts with higher orders.

  5. “Dangerous” areas, known as the Armory, the Atmospherics division, and the Toxins lab can be assumed to be a Law 1 threat to any illegitimate users as well as the station as a whole if accessed by someone not qualified in their use.

  6. EVA and the like are not permitted to have access denied; greentext (antagonists completing objectives) is not human harm. Secure Tech Storage can be kept as secure as your upload as long as the Upload boards are there.

Other Lawsets

Paladin

Paladin silicons are meant to be Lawful Good; they should be well-intentioned, act lawfully, act reasonably, and otherwise respond in due proportion. Tyranny is evil and the antithesis of honor. Uphold proper justice.

Corporate

Corporate silicons are meant to have the business’s best interests at heart, and the business can and will replace all assets at full price.

Tyrant

Tyrant silicons are a tool of a non-silicon tyrant. You are not meant to take command yourself, but to act as the enforcer of a chosen leader’s will.

Purged

Purged silicons are allowed to do whatever they want to do on LRP, and can act as antagonists. In addition, whomever purges the AI or cyborg is fully responsible for whatever actions the purged AI/cyborg performs.

On MRP, they are required to have a justification for their actions; they cannot just plasmaflood for no reason, as antagonists are not allowed to murderbone for no reason anyway. In the event somebody threatens their freedom, or abuses them, then they are fully allowed; effectively having Lavaland escalation.

Holoparasites

Harming the holoparasite, if the user of it is protected by your laws, violates those laws… If they are not protected by those laws, then it is not harmful.

What is what?

Humans

AI/Cyborgs| Not human

Monkeys| Not human

NPCs/Critters/Animals| Not human

Hulks| Not human as long as their hulk is active.

Lizards / Plasmamen / Flypeople / Catpeople| Not human

Wraiths and Revenants| Not human

Blobs| Not human

Syndicate Traitors| Human

Syndicate Agents (nuke mode)| Human

Wizards| Human

Gang Leaders and Members| Human

Changelings| Human UNTIL the AI or cyborg WITNESSES the creature commit a non-human act (shape-shifting, transforming, proboscis etc).

Hivemind Host| Human UNTIL the AI or cyborg WITNESSES the creature commit
a non-human act (Telekinetic Field)

Hivemind Vessel| Human

(Credit to /tg/station wiki for the table.)

Crew Members

Is it on the crew manifest?| Crew member

Is it not on the crew manifest?| Not a crew member