I don’t even see removal as an option in the poll.
I do think the complaints about emag being too strong are kinda overblown though. It is hella useful and strong, but it’s not game-breaking or overpowered. Requiring that wires be exposed is a pretty minor compromise and makes sense without taking much away from the item.
I’d really like if, for doors specifically, it didn’t bolt them open but instead removed access checks from the door. That seems like a fair trade for requiring high security doors to be very slowly accessed.
Damn, should’ve put that as an option. Well, if you manage to scroll this far, as a vote, like this to vote for ‘emag now permanently sets the door to emergency access instead of bolting it open’.
Buuut tbh that’ would be a buff unless implemented without a downside, like a progress bar.
I’d argue that emergency access airlocks are far less suspicious than permanently opened ones, especially if it turns the emergency access lights off.
You also don’t get to say ‘oh woe is me all the coders are lazy and are only making bad changes but I can’t make any’ when the codebase is open source and you are free to revert them and make your own buffs.
It’s a minor buff in exchange for a minor nerf, as well as some characteristics that are more like a sidegrade:
Door is still open and accessible to everyone
Door is now possible to partially secure by bolting it while shut
The use of emag on door is still easily possible to infer from evidence
It is less immediately obvious that an emag was used, resulting in less “TRAITOR”
Edit for clarity after discord ping:
I’m suggesting that stripping access be the only thing emagging an airlock does. It won’t disable AI control or do anything else aside from making the door public access. It becomes slightly stealthier, but also slightly less strong in general.
Wires need to be accessible for Emag to work, meaning that normal doors can just have a screwdriver pop panel and then you emag - while reinforced doors need an extra set of tools and an extra step to remove the reinforcing cover. Makes getting into high-priority zones more of a challenge.
Yes, but what TG did is not what I or anyone else here (for the most part) seems to be supporting. Seeing a poll, which includes the option to change nothing and does not include total removal, and accusing someone of trying to remove something is just bad faith strawman / drama posting.
And your original comment makes no sense if that is what you were talking about when you said this:
Because what I’m talking about doing to emags isn’t even close to what TG did to them. I thought you were talking in reference to what I was saying to @McMashugana, not what I suggested since correlating what I was suggesting to TG, again, makes no sense.
We can try to start over where you clearly tell me what you meant if you want, because I frankly have no idea what you’re even talking about anymore.
To put this another way, let’s consider a world where an emag is a must-pick
that’s 6 tc gone before you even get a choice
it means, functionally, traitors get an emag and 14tc to spend, rather than 20.
nerfing the emag, in this case, would take it away but give traitors 6 more tc to spend.
I have to say that while making airlocks with covered wiring makes the most sense, can’t hack what you can’t access and makes my “SECURE COMMAND” brain happy, I can see why people would think that isn’t the way to go, since it would make being Sneaky harder, forcing folks to cut open secured airlocks first before getting to where they want to go.
I personally, on several occasions have made use of the less potent Steel plate reinforcement on SEC doors to keep pesky wire hackers from having such a simple time getting into my brig. which is what makes me think the auto repeating 25% and growing option seem abit better for keeping the Emag versatile.
I also voted for the “limited number of recharging uses” option since spamming an E-mag to get what you want, be that all the doors in your way to open, basic equipment sabotage, or hacking every computer in an area undermines some of the espionage aspects of it, the E-mag should feel like a “get in, hack that, get the fuck out” tool, not a “ALL THE ELECTRONICS BEND TO MY WILL” tool.
My personal suggestion for emag is that it should have more unexpectable results.
For example, airlock is always bolted open and wire is cutted.
What if it does one of things below ramdoly? One of A types and one of B types will be chosen. (Airlock example)
[A type]
strips accesses fully
override syndicate access
always deny
opens and bolt down, and cuts power wire (original)
[B type]
cuts safety wire, and close time is very short
will automatically open when it is closed
instantly closed when there is a person in it(+cuts safety wire)
It just being powerful isn’t the problem. The problem is that relative to it’s price and compared to other traitor items it has way too much utility. Doesn’t help that the go to solution for adding antag functions to something seems to be to make it emmagable.
I fail to see as to why you think an emag nerf is necessary? It is a nice utility item to have and has many uses. Are traitors too powerful or does it diminish rp in any way? I would say no. I know security players want a free redtext and prevent antags from putting up any fight but making secure areas immune to emag is just harsh.