Ever wanted to do something funny or interesting as an antagonist but you can’t because sec will just kill you? Ever frustrated about antagonists being boring and just going for silent greentext? Well, how about an unofficial “gentleman’s agreement” between sec and antag players to encourage more interesting play and generally more fun rounds for everyone? Once again this is not an official beestation initiative.
The agreement:
1: When playing as Captain or HoS, run the security department according to the principles, as explained below.
2: When playing as Captain or HoS, remove HoS or sec players when perform actions that a reasonable person would describe as “Shitsec”.
3: When playing as security or non-sec command, encourage the HoS and Captain to follow points 1 and 2.
4: When playing as an antagonist, at least try to be interesting. Run gimmicks if you can get away with it, and try not to just wipe out sec every round if they’re playing nice.
5: Encourage, but not force, other security players to sign up to this agreement.
The Principles:
1: Prioritise creating fun experiences. Try to win, but not to the point that it makes the round unfun for everyone else.
2: Keep brig timers short. Nobody likes being brigged, especially over asinine or minor things. Consider using fines instead of brig time for minor/non-repeat offenders.
3: Random searches, random implant checks, breaking into bolted dorm rooms for no reason etc. are all unfun for the antagonists and heavily discourages them from trying to be interesting.
4: Keep perma/execution to a minimum. Both of these are horribly unfun for the player involved, so unless they’re a massive issue just brig then. At the very least borg them so they can still play.
5: Trials are fun for everyone, and allow you to execute/forceborg without the Captain’s permission if you have to. Try to hold one if you can.
6: Try not to kill the antags for just existing. Consider giving them a lethal implant, taking their PDA or demoting them, especially if they have done nothing harmful. It creates more fun situations by forcing antagonists to improvise.
7: Antags that are creative are great. Provided their gimmick is nonlethal, go along with it, if you can. At the very least don’t hardcore validhunt antags who are doing something interesting, or reward them with a trial.