One thing I forgot to mention in my previous comment about what I would change, I would also propose that more job specific pocket bags like bio/chemical/construction get added. It would go a long way to assuage the shock of the new limitations.
Picture this :
Antag with steal SM sliver
Has one (1) normal sized slot to store anything else
Here’s my main worry about antag play -
I feel like this is just going to encourage massive optimisation efforts and metagaming in order to have the most “meta” build for any antag
Because with so few slots to work around and a very small ability to carry random shit with you to play with/use to try out, you’ll just end up wanting to buy le funny desword super glue and go ham
Hell, buy contractor kit. You now have 3 slots, one for the internals box, one for the signal jammer & one for the contractor box.
GOD FORBID the contractor box contains a combat medkit or any <5 tc normal sized item, because oh boy, you’ll have to throw it out
Storage implant stonks are skyrocketing.
Probably gonna be a meta pick unless its also changed… Just for the slots
Yeah, this will 100% encourage storage implant strats which they’re already quite stinky since they allow for boring antagonist gameplay and min-max even more
Contractor items is a good point the moment you remove something out of the loadout bag good luck, you can’t put it back in even without the PR most of the time so there’s that extra annoyance
I’ve missed the testmerge, however from the pictures i saw i agree with a lot of those points, not many of us are ‘‘one man army’’ where we have one item for every possible situation, that’s an administrative and player issue for those who abuse the ‘‘box strat’’ to min-max items when they don’t really need them, i usually use all my security/medical slots and even then sometimes i have food, drinks, plushies, ciggies, toys, gifts and so on in my bagpack, at the end of the day it will lead to player slowly don’t caring about those and abandon the idea around them because if it’s going to be an annoyance or a bothersome chore then they’re not going to be encouraged to do it
For the rest, a lot of players with a lot of hearts on their replies have voiced good points and i agree with them.
From the brief stint that I played the Test Merge, and having mulled it over from my experience with trying to juggle my janitor supplies without the horrid janicart in a regular satchel, it’s something I could get used to if I truly optimized my storage and how I help things.
That being said, this feels like half of a major overhaul PR; I would assume and hope that Ruko plans on listens to comments and feedback and would accept balance suggestions for item sizes to make that limited backpack space feel larger and that there’s still room for RP-centric items without needing to leave stuff for your job behind.
This isn’t a ‘I am going to leave Bee if this gets merged’ scenario, but I would love to see it improved and honed in more to truly make it “you can’t be a walking armory/doctor’s office/construction company/prepared for everything” rather than “Have fun with your internals box, mop, bucket, and nothing else in your backpack.”
That’s because in a sense it was half-done when it was test merged! There are too many facets to storage for me to approach properly without large scale feedback like I got today after everyone got to see a very basic form of the idea. I saw a few people immediately adapt in ways that were intended - grabbing a briefcase or duffel to load with extra items and keeping it nearby to access as needed. I also saw a lot of people very distraught by how much of their bag space is “lost” to the internals box… and I didn’t see a single person consider the possibility of just taking it out of their bag or taking part of it out.
Coincidentally I just finished updating the first post with the current state of the PR and my current to-do list based on the feedback I did gather. I spent a while trying to hit people up for detailed specifics and got a lot of helpful information from them, as well as trying to come the in-game logs during the round for specific complaints.
So far these are the changes I’ve made since the test-merge:
- Cigar cases are now small items
- All bags have been increased in capacity by 25-33% (backpack/satchel 33%, duffel 25%)
- Security officers now spawn with a loaded sec belt instead of a loose baton, flash and cuffs and their sec belt has two additional slots now.
- Family heirloom is now -2 instead of -1 to reflect its greater impact relative to total storage space.
- Emergency internals boxes are now small so they take up less valuable bag space, but can only store relevant emergency equipment (If someone desires, they can make this a normal box again by breaking it down and remaking a box out of the cardboard)
My current to-do list can be seen above in the first post, and I’m still open to feedback from those that took part or have concerns, at least for the most part. I’ve only had to actually shut out two people so far.
How much exactly is the duffel slowdown? Does/will the pr affect it? Last time i tried one, not during the test merge, while at 70% hp i was so slow i had people drag me and im not sure if it was the duffel or something else.
This merge was awful.
As an explorer I straight up didn’t have room for the equipment required to do my job.
could barely fit all the shit you need as CE to do CE and head of staff shit , i remember having to pick between what to put in my bag between an rcd (fixing shit quickly) and my ptsd (defending myself) since one of my slots was taken up by station blueprints (i needed to hack shit quickly) , and also deciding where i would neuter myself in the repair department because not all the tools would fit in the toolbelt for some reason
why
use the janicart
Heh.
*Runs past you on help intent, moving the janicart to the other side of the station
Nothin’ personnel, kid
please add pissing mechanics next if we are going deep into realistic backpack mechanics
We’re goonstation now, bee whatever the name of the gooncode spin-off was is back!
And sleeping too please.
There also should be an amendment to space law for public urination
It was clover, and I don’t think it was that bad at all
Please I beg you to reconsider this and not ruin the game experience with annoying inventory management mechanics that nobody needed & nobody wanted. I, again, genuinely do not understand what problems this seeks to solve
I usually use a Duffle Bag, but have a couple of characters using satchel/backpack, so going from using a duffle-bag pre-merge to a backpack when the test-merge went live was incredibly jarring, I could only really fit three items in there.
Is this intended?
“3 normal items” is the intended storage size for a backpack in this PR, yes
I can fit more than that in the bag I carry in real-life, though…
Found Ruko’s favourite irl backpack
(It do look fly)
(I like the glitter material)
(It can store one whole bagel)
I dunno, that one has two compartments, you could probably fit at least four things in there.
