Testmerge Feedback: Adjustments to storage capacity

Testmerge will be live at the start of the next round on Sage

(Information about PR removed because it has been updated)

Please ping me directly in discord if you experience any major bugs such as missing items at roundstart.

I’d like to highlight that fanny packs can be readily produced by botanists with two cloth and one leather.

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There’s also thee of Blue, Red and Brown fannypacks sold in the Clothesmate vendor.

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basically anoying the players and wasting shift time (a very limited resource in the whole balancing act of making an engaging shift) by…


for the sake of “conflict” is a terrible idea. not having the tools to do something wont “CREATE MORE ENGAGING CONFLICT.” what engaging conflict is there to be had with fewer big items other than having pleople go around the station to get them. and no people in stressfull or high risk situations with this limitation wont magically gain engaging conflict points with this system they’ll just get FUCKED or at least waste precious time doing busywork.
it will just anoy the crew and somewhat dicentivise the use of some tools.
inventory managment is already a PAIN why hurt people even more for very DUBIOUS and unproven theoretical gains.

as others have pointed in the PR comments… the box idea is FINE those boxes are kinda wierd… but the medium items thing is just utterly useless and pretty much only there to annoy people, fuck with antags, slow the game pace for very dubious and minimal benefit

oh and RIP vanity items. anything that’s not tacticall and is medium or bigger why waste valuable space slots to… a skateboard or booze or what have you. so that’s a blow to social interactions and RP… nice going

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As I said on discord. Clowns now have space for 2 pies and the box. That’s it. The pies can’t be put on pockets, can’t be placed inside boxes. Janitors will be forced on using the janicart because theres simply not space for everything. Building stuff will be horrible since you can only transport 2 sheets of materials. This is not a good idea

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i find this Pr is just , it has no purpose other then makign a problem thats not needed to be created. so i just say :-1:

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You see, with the old system you were sort of rewarded for being organized and punished for being messy, though perhaps not intentionally. If you had three boxes in your inventory you could keep things organized and store a lot more, contrarily if you just tossed things into your bag it would fill up quite quickly. This mirrors real life to a high degree, organized bags can store a lot more and the difference between having an organized, say, backpack while traveling or having a disorganized one is huge.

This sort of removes that distinction, you’re no longer really rewarded for being organized, it’s pretty much the same whether you toss everything in or don’t.

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Bluespace capsle, carry 2 duffel bags. Closets or crates

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What about the smugglers satchel?

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Smuggler’s satchel is still and will remain a pocket dimension of sorts because that’s literally its gimmick.

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who wants to be dragging a crate all the time???

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Its gonna become a rush to find all the hidden ones in the floor for that extra storage

We’ll see. And maybe this change wont be permanent

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Right now this is where I’m at after doing my best to keep up with and sift through various feedback (mostly via discord).

I’ve not been able to respond to every point directly.


If you dislike this PR:

Please explain in full details exactly why, what items are you used to being able to carry that you can’t and why do you think you need to have them readily available as opposed to grabbing them from a table when needed?

This is the most helpful form of feedback I can work with and try to talk with you about.

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Sometimes I setup six servers and I’d prefer if I can have the six scanners, six boards, 30 iron and a spare cable coil (and a toolbelt) required for this task on me so I don’t have to roleplay slow asthmatic jogging simulator 2023 and run back and fourth.

Overall this feels like a major, major change in the direction of the game. I like the idea of having to use tables and not backpacks. But everyone love their backpack, myself included.

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I don’t like this. I feel the nerf is WAY to big. I don’t like this at ALL, the more I think about it. Inventory management is such a difficult mechanics to get right without it being a massive anti-fun headache.

For example, I carry around a synth to play music when I’m bored. It’s a normal size item so it a bit of a trade off to have it with me at all times, but now it would be crippling to carry it around.

Like I really don’t feel the way to solve power-gaming items is to, instead of dealing with each item individually, for example, in the case of medical analyzers, to reduce the inventory space all players have. I really don’t like this, I think I mentioned.

Another example is stripping prisoners in case of large amount of contraband or when working in medical where I try my best to not misplace patient items. For both of these situations I rely on their inventory and my own. But even now item get lost ALL the time when working medical and it get chaotic. Same with security when it gets chaotic and the ground turns into a Rimworld storage space. I can’t even begin to imagine the piles and piles of stuff that will happen if this stay.

Forgetting an item and then having to walk back to get it because it can’t fit into your space is such a headaches I just don’t that to suddenly increase.

I feel there is already a very clear trade-off between item capacity and quick item accessibility in case of boxes. Maybe reduce box capacity A LITTLE, or add a small timer like a second or such to open the box if it’s inside an inventory. Just not this please I beg you.

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Does this mean increase or decrease it? Because IMO increasing it isn’t necessary. Sec belt holds all of your basic needs, you can stuff things in your armor, boots, and pockets too.

If you are using ballistic lethals, swapping to a bandolier or emptying out your sec belt to fit ammo in it is a good trade off for the power they give you and creates a niche for energy weapons where there wasn’t before. The way bags are, you can still have some non-lethal capacity with a baton in your bag.

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stop it you heretic, stop it!

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Sheet snacher, construction bag. Just get a couple cloth

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Neither yet, but was leaning on potentially increasing.

This is why the line says “look into it”

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Personnally, I hate that my bag is full with one baton, two bolas, two donuts and one box (and the box can’t carry donuts as it used to…).
Maybe I was gamey, but as is it feels extremely punishing.

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