I’ve noticed as of late that most of the ghost roles either have zero interaction with the station (most lavaland and space spawners), outright have a negative impact on the station (midrounds) or are at a high risk of flip-flopping (Silicon/Xenobio).
Drones, while yes having a massive capacity for shittery, can also be a benefit to the station if handled correctly (it’s a player issue not role).
(It may be my lobotomy talking but I enjoyed just chilling out while repairing minor things around the station.)
How I think whitelisting should be done?
Lock drone behind a role timer that requires hours in drone itself (thinking around 6).
NO ONE can access drone at first without admin intervention. This means that anyone who asks for said role can be vetted based on the individuals record (bans/notes/hours etc).
If the admin(s) deem(s) them suitable/trustworthy enough, they are dragged into a drone and the timer counts up, this would require on average a minimum of 3 admin spawns before someone would pass the threshold and be allowed to access drones at will. Blacklisting would still be in effect if someone for some reason built up a good rapport just so they could burn it on ruining 1 round as a drone.
If you want to be more extreme, having any active job bans also stops you playing drone. Extending it to antag/midrounds might be a bit much as a lot are optional.
Why its good for the game?
Lets trusted observers or round ended players help out by fixing the station/machinery (AND NOTHING ELSE), helps out (non-existent) engineers during stressful (explosion filled) shifts and fills the gap between engineer and cyborg;
former has hands but no acess, latter has acess but no hands.
Drone in this triangle has both but no words (or even meaningful interaction with crew)
Thank you for reading crazy outlandish idea #2. Feedback is welcome.
#3 is probably going to be why we should add Pre-SM Donut station to rotation.