The real question is-how well are chemicals transferring from pool to players that are swimming in them?
Maybe instead of putting 40$ out there to create new device we could use existing content
Pools have both the temperature control and possibility to add chems into them, just few days ago we we merged anesthetic tank holders and while I haven’t used them I bet we could put any sort of tanks in them.
So we could have these 1 or 2 tile wide pools with temperature set according to needs, medstaff would have to monitor temp and chem content as well as make sure that tanks with anesthetic and, what’s more important, oxygen are still full and masks are put on patients properly so they won’t drown
My idea would use existing content, which always seems like a better solution than adding objects with one specific purpose, you would save 40$ and I believe my proposal actually fits your vision (at least as far as I understand it) of medbay-medbay staff would have to actually monitor temp and chems in pools, gas in tanks on holder, check if players in pools have masks put on or they would drown, monitor their health as they are being cured by solution and take them out when time comes (I can only imagine frost damage once Cryoxadone is gone or causing an overdose so I guess chem proportions would matter as well). Its not magic, its a more grounded solution than sleepers, would require more operations than just throwing people in cryopod and would require paying some attention, while not necessary being a burden and chore.
Just throwing it out there, I’m not playing as medic and I’m not sure how well pools would actually work out (but I guess we could tweak that in code if we’re not satisfied), so I’m waiting for feedback from others