Issues I found with the map:
Bartender starts with 2 lethal shells for some reason.
Bar backroom missing cable coils for construction
No service techfab
And most importantly:
It’s Kilo
You can’t fix that
All in all I’d rather play Flandstation with 5 players than Kilo.
shit tier oppinion, i played 2 rounds in the TM and i had a blast
though it should prolly be set as a low-med pop map, it’d be a bit cramped for 50 or 60 or whatever li
living
If we wanna play bigger maps on Acacia, then we can maybe use the voting system for a Yes - No to Kilostation? thereafter, put in the usual rotation of maps if the vote says “no” to Kilostation.
Well yeah, that’s the natural conclusion of anyone who plays Acacia during normal hours. Lowpop server should have lowpop in consideration.
Unfortunately, Acacia is the unwanted child specifically meant to not have direction. It was meant as a replacement for Golden so, “the project didn’t have multiple directions”.
Its very purpose is to be so. You can ask the admins themselves.
I see you are patching issues as fast as we report them, that’s impressive
So SM SMES, you were touching something around it? It appears their input and output is connected, they basically work as powersink now, had to lower their input to even make emitters work cause they were not getting enough power. Sadly I couldn’t pinpoint where wiring is bad cause of things happening during the round
That airlock connecting atmos and engine room that also leads to space-atmos airlock needs to be set as internal airlock, currently it is external one so it is spacing part of atmos
Cycling Airlocks should be using special dual-port vent that is connected to both distro and waste (or have regular vent and scrubber if they are bigger than 1 tile), while what you have right now certainly is easier since you don’t have to lay connection to waste we are losing all that gas to space every time someone cycles airlocks and it should be changed in future
Apparently there are spawns in this north-east outpost, during the round I had on Kilo VIP spawned there (and possibly Botanist, found their body in space nearby), also I think there are too many mobs in there that pose a threat to station (I witness Goliath escaping and then landing outside HoS office, they broke into brig and had a fight with sec)
By the way I just forgot to mention earlier that I’m glad to see Kilo back and while there are some complaints about it it seems that it is the most liked ‘new’ map we had so far
Yes, please do this. Motor Oil in the SM chamber is incredibly dumb. This exacerbates another issue, mainly a delam is a shuttle call. The explosion regularly reaches arrivals (I was AI and watched several people believe themselves to be stuck or instantly ssd in the arrivals shuttle after a delam).
There’s not really a way to “fix” the second one due to the size of the map, but adding “lol slippy floors” is just going to make it very common. Otherwise I’m quite a fan, despite my “welcome to hell” gimmick on every Kilo round.
Lastly, last time I rode disposals I got chucked out in the explorer’s prep room. However it’s been a few rounds so it could have been fixed (Fland had a similar problem, disposals is easy to overlook).
I suspect I also ran into this as we found a guy I “believe” was a VIP in space next to cargo. I couldn’t confirm as medbay exploded shortly after (typical job hazard).
Thank you for the bug report, virology’s disposals are now fixed.
I am unsure about the mailroom outlet, though. I think that only occurs when people move in pipes, breaking them. At least that is how I broke it when I tested it.