Exactly my point, there is a tradeoff for more capability.
Except it’s not a net loss, you can keep lethal and non-lethal capability in the ways I already described. I want people to have to think harder about whether or not they truly need lethals for the situation they find themselves in. The end goal is to reduce the amount of people shot with lethals, which is a goal you agree with based on your claim later on.
In my opinion, the escalation of gear should start with disablers of course. Followed by riot shotguns and e-guns as they can be used both lethally and non lethally. If this is the only level of escalation needed to deal with a threat, excellent. If not, proceed to sole lethal weaponry.
Losing a grand total of two lethal shots by using an E-gun and negligible bandolier or belt space for beanbag/rubber rounds isn’t going to render you completely impotent to deal with hostiles.
IF is doing some heavy lifting in that sentence. There are a lot of caveats to lethal force, you can’t shoot someone breaking a window dead just because some other guy broke into the vault ten minutes ago.
You are putting words in my mouth, I never said people should only carry lethals. What I am opposed to is people being able to carry two separate dedicated lethal and non lethal weapons when there are
See what, carrying a disabler in your backpack? It happens all the time. Dual wielding? It doesn’t happen that frequently but I suspect that these changes will see an increase in it for reasons I have already stated. And the infrequency of abuse doesn’t mean it isn’t worth preventing.
Note that I haven’t said anything about keeping a disabler in your backpack. Maybe, just maybe, because this PR makes disablers large, meaning it takes up most of your bag space, meaning there is a tradeoff for that capability.
It shouldn’t have been possible. The only roundstart guns that fit in bags are PTSD’s, X-01, detective revolver, and antique laser. Sawn offs have to be made, tech disk weapons have to be made. Any gun you can store in your bag are extremely strong due to their portability. This is multiplied for guns you can have multiple of. This is again multiplied when said gun is extremely strong, like a disabler or shotgun.

