Does the multiz-rendering also affects lighting?, like when you’re near the edges where you can see the level below if someone passes by with a light on they kinda project a flickering light on the floor you’re in for a couple of seconds
(Though i saw that directional lighting got reverted i need to check on another Glow round if this is still present or if it was issues with directional lighting)
i have 0 control or ability over any visual or technical bugs regarding multi-z itself. ive seen pigeon and kat toss some pr’s around regarding those so you’ll have better odds notifying them
On the science camera console, the “AI teleroom” shows you a room with a bunch of spare stuff, and the “AI maintenance” shows you a room with a teleporter. Methinks you got these switched up along the way.