Bacon i have an idea for the armory maybe make a openable connection from the east ( likeon other stations the warden can open it up)
The armory is far too well defended, and why does it have sec auto rifles?
AI can not see a few areas of its own satellite. Needs more cameras.
Dorms has way too few Air Alarms.
Hmmm. Yeeees.
The holodeck features incredibly realistic results for a stationwide burn test, complete with appropriate crew responses to the oncoming wall of flame.
Bots on patrol get stuck in loops in certain areas of the station instead of actually patrolling the station.
Thats a thing on every station and is more of an issue with the AI and their pathfinding rather than the station itself.
Just because some other maps have similar issues does not mean a brand new map should adopt them.
I never said that. I said its more of an issue with the Ai and pathfinding.
@PowerfulBacon you seem to have left out the new addition of the Cap’s spare id secure wallsafe? The ID no longer appears in caps locker as of a few merges ago and has been moved to its own safe. Corgstation seems not to have it in either place?
Haven’t checked Medbay this last test run but previously I noticed there were no sinks at all other than in the surgery room. Water access is kind of important, especially for some virus outbreaks.
The Sec gulag does not seem to come with prisoner IDs; or at least, they are not in a very intuitive place. Searched all over for them, couldn’t find any. Also, the fancy brig cells are unfortunately going to get a 0/10 from me. Some dude kept attacking me so that I would have to re-brig them because “this cell is nicer than my workplace”.
Edit: Also, sec doesn’t seem to have an evidence storage locker.
Security, in general, has several problems. Cells and Perma are really nice, I like the equipment room, but the armory, the lawyers office, and the Detectives Office straight up suck. I play mostly Det, and haven’t seen the armory, I just know that the Warden complains quite a lot.
But the Detectives office NEEDS Medical Records (to check blood samples), and most importantly, a DetDrobe vendor. The doors are also public to any Secoff to just wander in (which isn’t itself a problem, but privacy) Things that would be nice are a singular morgue tray, and slightly more space for the det to pace and monologue. It’s just a small rectangle and personally, feels a little like an “oh shit I forgot the dets office” than anything else.
regarding armory: i was thinking if it might be a good idea to replace armsky with an edh-209.
what if we replaced armsky with a circuit bot
edit: been saying this for a while, all we need is a few more components to completely replicate and replace current bots
2020202020200220202020202
lmao
one of my future pr’s is gonna be to replace some of the bots with circuit bots
also, circuit component emagging needs to be a thing. that way rampaging stun/toxin bots take more effort than “hurr durr emag screwdriver emag”
Actually it’s a problem with the map, not AI and pathfinding.
Also I will be keeping a close look at this thread and be fixing Corgstation, so please, use this thread to report bugs/bad things and I may try to fix those.