Shamefur dispray verrah dishonorubru
Someone kept complaining about the fact the library has no book binder so they can’t upload their captain x reader fanfic.
pretty sure there are shutter buttons
for the love of god please re add the checkpoints they were fun to man
corgstation sec feedback v2
-no prisoner ID’s
-MISSING DONUTS >:(
-det office door is brig access
-gulag shuttle still requires security personell to escort people out
-no doors inbetween the outside of perma and security hardsuits, making for an easy getaway
-armory is still really unaccessible
-ai upload opens fire on you whenever you go for a spacewalk
Radiation storms on this map are brutal, there are very few maint entrances and they are spread out. Some areas of the map have no maint at all, there’s no maint around engineering or atmos. You have to go all the way to main hallway to even see a maint airlock.
Supermatter is mapped right next to comms, meaning if SM explodes comms explode too - this is bad design to group such important infrastructure together.
Atmospherics has hardsuits at the very end, INSIDE an exterior airlock system. Meaning if there’s every a fire or breach you have to walk all the way to the back just to respond. Same with gas tanks which are for some reason also in this airlock system and don’t even include plasma tanks.
The piping itself in atmospherics is truly a sight to behold. It’s only saving grace is that it’s easy to entirely rip out and ignore. There’s an unpowered waste injector in space. The gas mixer next to plasma gas miner output is one tile too close to the gas mixer, making any custom piping needlessly difficult.
Service - botany,kitchen, bar - are too far away from the “action” of the round and secluded in a corner.
Found the problem of the vented cargo shuttle
Tiny fans are missing from the top side of the shuttle (Below the conveyor belt and blocked by the shuttle shutters) So when they are in transit or sitting in centcomm it gets spaced if the shutters are not closed.
The buttons for closing the shutters to prevent this are also slightly bugged, after opening them i cannot seem to close to top left one (view whilst docked at the station)
The morgue has only one access point towards medical. There should be a access door to maints so the chef can sneak a gander.
no security stations at every department making it harder for antags to loot gamer gear or for seccies to watch over their department
nanite lab can’t be accessed by robos or seccies assigned to sci
apparently toxins doesn’t work
corg was testmerged again
also sci has a circuit imprinter not a department circuit imprinter meaning they can print ANY board they want
This disposal is sending stuff the wrong way into the wall
Also the cargo shuttle appears with no atmos.
i will give you 2 cents to add a dedicated circuit room then make it an unused room when anti-fun coderbus inevitably removes em
add an erp room, I say.
that’s just dorms bro
probably just the disposals trunk under the outlet being broken. Happens when some idiot decides to flush himself down disposals and try and move
Cause someone broke the pipe
Intentional as with xenobio and toxins on most maps
fixed
Aha, yeah it does indeed appear like it’s not broken at roundstart:
Here’s a short list of low priority missing items:
Cargo bay has no countdown monitors. (And station in general seems a bit lacking in monitors)
Security has no Prisoner IDs and the only box of donuts are locked in the armory.
Extra pairs of science goggles are missing.
I dont see how this is an issue.
Also, sec is fucking massive and i love the layout of it. But i honestly think Science could use some space.
Is there a map online somewhere of the current corgstation akin to what we have for meta&co in the wiki?