Attention All Security Gamers

You and I occasionally like just mining as miners as well.
They’re coming to take us away, Ruko.
moff dent in head no tears

They can never take away my playing for chill vibes!

I’ll bet you like playing drone too

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I just wanna ask. Does nobody ever do gimmicks as engies? Like I’ll build a super disposals loop for nuke disk or make a ship a damned cruiser with a spinal emitter battery or something. Engineering give you the right to build to your hearts content. Hell, tired of space? aux base on lavaland! Wanna do something in the station? Maybe make a production line of some sort or go around asking people to improve their shit. I’ve made panic bunkers, rerouted disposals to the sm (Safely), and many other things. Engineering is sorta just a go fuck off and do whatever job cause your only critical for keeping the station alive, and most antags need it alive too.

On the topic of Seccies carryin’ meds. Why is it a bad thing? If the answer is “Then Doctors have nothin’ to do”, well then change Doctors, stop only playin’ Doctor (play something that can transition into a Doctor such as Geneticist) or realize that there are people who start out with this game as Doctors and it might be nice if they aren’t too, too stressed.

This feels more like somethin’ decided from someones own old personal preference of how it should be without an understandin’ and acceptance of the in-game design which to me is encouragin’ the availability of certain meds. It may take about 7 minutes for a paramedic to be notified, make their way to me and patch me up, compared to just dropin’ the armour real quick and adding a few drops here and there. Or, better yet takin’ one or two pills and VIOLA! From a crawlin’ corpse to an Officer.

In addition, cryin’ over bandages and additional epi pens feels nitpicky as I personally rarely ever use the epi pen (unless I am a doc) I get with me nor do I ever, ever use bandages. The bruise pack and ointment is the real MVP.

Then also, what if you are given a medkit by a doctor? Or a pill bottle from a chemist? The line is blury. When is a Sec Officer a walkin’ pharmacy and not a Seccie? Doctors I’ve seen such as Soo-Min usually have four to seven bottles of varrying pills with them at all times.

At what point is half of the things you can and can’t do controlled by meta powers such as rules and not from in-game reasons? I’d rather have a reason to not carry a medkit with me rather an admin sayin’ bwoink. Many times I’ve been frighten from doin’ somethin’ in fear of gettin’ a bwoink.

Rant over.

1 Like

Saw one or two engies make a plasma sauna. Wanted to join 'em.

As Sec you can run around maints lookin’ for goodies. I like to find things for future prisoners to have and play with while they are in the Brig. Once found a chicken suit and replaced the prisoner clothin’ in one of the lockers with it. Warden didn’t like it and tried to force me to wear it. Told HoS he was tryin’ to make me wear a chicken suit to fufill his fantasies and ran off. lol

Also gotten things like soda machines from maints and clothin’ machines into the Brig. Just so they can change clothin’ or such. Also gotten the plushies in the cells along with an instrument or two each.

For Doctor you can always rearrange medbay. Expand it even, I like havin’ three stasis beds available with an operatin’ computer. I saw some people today even make shutters to medbay central on Delta which was VERY cool. Doctors can also play other roles such as chemist, genenticist and virologist in the early game to assist in progressin’ in the game. Alternatively, you can ask the HoP to get extra access to one department in case someone is hurt inside there. Don’t think they’s always say ‘no’ to that. I know I wouldn’t.

:smiley:

ITT: Sec mains missing the point and whining.

You aren’t supposed to play optimally. This is a roleplay server. You must roleplay.

Carrying a first aid kit on you as non-medical staff breaks rule 1, 2, and 3. This is inarguable.

Rule 1: You Must Roleplay

  • You must roleplay. You’re a professional working for a major corporation. Act like you want to keep your job.

If you avoid talking and interacting with medbay staff by keeping a first aid kit on you, you aren’t roleplaying. Roleplaying involves interactions between characters.

  • Most shifts (aka “rounds” out-of-character) are “normal” for your character. Rounds are typically non-canon, and only the current shift is abnormal/crazy/etc.

You are supposed to pretend like everything is fine until it isn’t. What part of acquiring a first aid kit “just in case” of nuclear operatives, wizard, blob, xenos, traitors is following this rule?

Rule 2: No Powergaming

  • Whether or not you do something should be based on whether or not it makes sense for your character to do it.

Medical treatment is a complex process best left to professionals. Why would you have complete knowledge of how to treat yourself or what chemicals to use as someone whose job isn’t healthcare?

  • Do not seek/acquire items that have no relevance to your job.

What jobs would a first aid kit be relevant for? Well let’s see, brig physician, medical doctor, paramedic, and CMO. You know, the only people whose job is to ensure a healthy crew?

Rule 3: Do Your Job

  • Let people do their own jobs. If something is within the purview of another department, you are expected to engage with them rather than doing it yourself.

If y’all can’t mentally apply the previous two rules to your situation, this one spells it out in black and white clear as crystal. Are you medical staff? If yes, go hog wild. If no, don’t get a first aid kit.

Cope and seethe sec mains, boohoo you can’t carry a first aid kit on you. Its not like you have a person whose entire job is dedicated to healing just you and your team mates in the safety of your department right?

2 Likes

Exploration can usually just circumvent storage issues by stuffing things in the corner on their shuttle. Granted, that doesn’t stop explorers just dragging stuff with them anyways (such as recharger meta that makes no sense but works anyways because powered areas), but that takes up space that could be better used for disks/salvage/artifacts/crates for carrying the above/more gun.

Since were on the topic of sec and sec powergaming, what about mutations on green, it’s not rare to see sec loaded up with TK and SA on a green alert. I feel those things should only be grabbed upon a necessary reasoning but its just far too common to see sec loaded up with these things.

Inventory space for items such as Evidence (and evidence bag boxes), extra cuffs, crowbars and maybe even Energy-bolas. taking all that stuff usually doesn’t leave room for a full med kit, take a doughnut, quad or quintuple sec instead.

That’s usually it. Add in a donk pocket box, spare stun stick, perhaps some plushie, and I am quite full. But, I can sometimes still fit in another box like a medkit.

Quad? What does Quintuple Sec do?

Dont forget the 2 slots in vest and the jackboots

I mean, it’s already in the works. I agree it’s a problem that should be reinforced via game mechanics, as many player issues can be.

Carry donuts instead of medkits.

2 Likes

I like this! Chem bags are right now really good for carrying a ton of different varying medicine in low amounts but are always limited by botany. Pill bottles are decent but could be better.

Like a real mall cop!

I’m not sure finding ways around the ruling is the way to go. If you aren’t supposed to have a medkit, why is carrying donuts and quadruple sec any different?

because they aren’t actually medkits

Because funny. Cop eat donut. Laugh now!

Another person has to go out of their way to make this. Unlike medkits, this isn’t something that can just be haphazardly grabbed from a department.

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Quintuple sec is just like quad sec, but with more bang for your buck and a recipe that involves a syndicate bomb, a beepski smash and a quad sec in of itself if I remember correctly.
I have never had or personally brewed it since I’m not that robust as a bartender yet.

Between the two though you’re more likely to be served quad on a moment’s notice by a bartender than quintuple.

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Incorrect, you need clown’s tears instead of beepsky. Which used to involve crafting either the bikehorn or their shoes into soup then grinding it.

Recipe now requires bananium instead but is still unreasonable to make.