What simple features is Bee missing that other servers have, that you think would improve the experience here?

My character canonically has a prosthetic arm so this one hurts.

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Sorta same, I’ve rationalized the random prosthetic on kalavi as a malfunctioning cloner in his home ship’s medical bay.

Giving the option of choosing would be nice.

I’ve asked multiple times on suggesting threads and whatnot, to allow us to pick what brand of cigarettes our character is addicted to using the smoking quirk. You can even buy specific packs from the beeshop, but it doesn’t influence it :frowning:

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2 epic feature Ethereals can overcharge and do some shocking
also ethereal Immune to EMP :frowning:

Why not just RP the preference?

erp

Actually, though, better lore would be nice, as would some other species.

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Because the mood debuff it gives you is quite annoying

what specifically

tg cooking? More species orientated food for RP purposes.

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Why not just RP the preference?

It’s a moodlet.

As a long time smoker I can definitely say the differences between brands aren’t that much, apart from a few more special types. You’re free to RP a favourite brand and kick up a fuss that it’s not in stock though.

I’ve always thought the civilian bounty pad would be a great addition for new players(who usually pick up low income jobs) to learn basic interactions, crafting, station infrastructure and how credits and department works

Besides that consider our current economy system it would be a little eh in terms of efficiency

Also another one would be the bots that Chef and Bartender get, always thought they were silly-looking and that they help the Bartender/Chef players to keep themselves active making different stuff while actually getting some tips from the orders

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I uh… already made a branch on that…
:flushed:

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oh certainly I am not the same. I already put some of the code in the beecode in one of my previous PR’s, its just commented out.


:smiling_face_with_three_hearts:

It obviously will need some further looking into though

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Tbh? I like being reminded mechanically that I have to smoke. If I don’t have the quirk I’ll just lose the addiction as quickly as I gain it, and it seems kind of stinky to make it a dice roll weather I’ll get the debuff or not.

But yeah I was mentioning smoking in particular, but most traits need reworks. Nearsighted glasses spawns need to be updated (brig phys get a medhud implant, but engineers have to craft their own pescription mesons to work?). Phobias need to be reworked. More fun options for the family heirloom and make it a 0 or even -1 trait, instead of it being a mostly free mood buff. Make alcohol tolerance/light drinker both 0 point traits. Adjust alot of values tbh. How is foreiner, the trait that makes you not be able to understand over half the station, a +1, but unstable is +2??

Overall for the thread, I actually am not sure what other servers have more than us. There are some stuff I see here and there where people seem to realise it’s missing on bee, like kudzo spawning ghost roles, or reworked changelings, qol stuff sometimes, but they’re other people’s not mines.

"I gotta hack a dart or I’m gonna flip my fuckin shit "

  • Incorrect Mathew Smirnoff quote.

(P.S. whats your favorite In character smonk? kalavi’s gotta have his occasional uplift smooth but he’s also a cigar moth too.)

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Local QM smokes 5 cigars and a pack of robust gold cigs every shift, Paramedics hate him.

damn that’s alot, this moff barely goes through a pack of uplifts.

I’m also a fellow uplift smooth enjoyer. However, when you play command you HAVE to go for the golds…

iunno, I just like customization