- Dragnets should be allowed to be carried by security on Green Alert
- Dragnets should NOT be allowed to be carried by security on Green Alert
- Dragnets should be standard equiptment for security regardless of Alert Level
- Dragnets need a buff to be useful at all
- Dragnets need a nerf
0 voters
Saw a convo in the discord about dragnets and the fact they’re non-letal equipment and such, and the Security SOP is conflicting, stating both that armory equipment should not be given out on Green, but also that Sec can carry ANY non-lethal equipment on Green.
I’d like to get the communities opinions on this, and also if they need a nerf or buff in general.
As it stands, on Energy Snare mode, a dragnet can shoot a snare roughly 4? tiles and if it hits a target they get snared with an energy bear-trap that restrains their legs, and deals 0 damage. They also come off really quickly compared to a regular bear-trap.
On Net mode, they have a rough range of 10? tiles, shoot 6 nets with spread and do 10? stamina damage per hit. then create a netting-portal that will teleport everything(I believe) on the tile to either the Drop-net beacon or to somewhere random if the beacon isnt active, after roughly 3-ish? seconds.
There are usually only two in the armory at round-start, and you can only get more dragnets via finding one in a ruin, or ordering a dragnet crate that contains 3 for 1500 credits.
I dont see them used often, and usually they run out after about 10-shots total (both from nets and snares)
Opinions on dragnets being more readily avaliable for security, or if they need to be buffed or nerfed would be great!