Security - Your #1 consistent problem, while not the toughest problem, consistency is there because it’s a guarantee they’ll act out against you.
Engineering - Useless, just set up the fucking rock. It’s not even they who will patch any breaches you make.
Service - The most likely department to catch your fuck up and then out you.
Cargo - G U N C A R G O
Command - If all the heads are after you, holy shit it’s the end.
Medical - It’s all fun and games until you get shot with 60 Teslium or shoved down next to a sleeper.
Science is obviously the deadliest, literally everything in it can be the problem, but it’s SCIENCE of course it’s gonna be the deadliest.
security- big guns
medical- upgraded sleeper and experimental tools
service- just general part upgrades and the botany plant gun thing
engineering- more tools and shit
miners- all the mining shit
They certainly don’t produce diamond and bluespace at the same rate as automatic miners reliably do - or Iron for that matter since Iron tends to be ignored so you have to hope they find enough of it near or on the way to other resources.
I’ve been playing more shaft miner and i havent noticed a single change in the amount of ores the station gets after BSM removal, the ore silo is stacked with all ores within 30 minutes of almost every round.
if that’s your argument we can also delete stuff like xenobio - scientists who do it usually don’t contribute anything and won’t listen to anyone, so they can powergame at the end and kill the valid because they got lucky with rng - fauna hunting atleast takes a semblance of skill
also, how do 3 miners run around with hiero clubs if only one spawns??