I’ve been mapping all day and just had an epiphany. Toxins is one of the very typical speedrun jobs on the station and is also the most isolated one. You do it in 10 minutes or less and get 50K Research Points, 25K Discovery points and 50K credits and that’s it. Takes one person and no more. At the same time, maxcaps are much more massive on Lavaland and also provide a ton of resources when detonated.
Goal
Require toxins to utilize another department, crewmember or otherwise in order to complete their job at the cost of more time and with the bonus of additional material resources.
Solution
Remove the station-side toxins test site.
Now to complete the job you have to get the bomb to the Lavaland testing site. They maybe be able to do it themselves using the Science shuttle, but ideally they should ask a Miner to deliver it for them as they will also be collecting the resources extracted from the explosion.
If this is too much for a Scientist then putting a beacon on the test site to give them another option of asking AI or any Head of Staff to let them utilize the teleporter in order to send the away the bomb to its target.
Problems
How would you solve them?
A max cap doesn’t actually produce 50K for some reason.
Power is required for it to work. Without power it won’t generate any points.
Additional Information
This is the amount of resources generated from one toxins test.
Okay, question, so is the whole “remove lavaland” movement dead? Because it sure looks like it.
Also, the reasoning behind this being that toxins “needs more interaction with other departments” is a bit silly to me. Toxins is a (usually) pretty quick job, it gets done at the start of the shift (most of the time). It’s kinda like setting up the SM. It’s not like xenobio where you have people sitting in a room doing nothing but their job all shift, you spend about five minutes on it, then you go do other science stuff.
Plus, this sounds pretty grueling to deal with on lowpop, where toxins is pretty much required for science to survive.
I just really want a fucking xenobio overhaul please
This is not an interesting interaction between science and the rest of the crew.
Proper roleplay interactions should not be driven by annoyance and should have benefits for both sides, because otherwise this is just gonna be an extra chore everyone’s gonna be annoyed with.
It’s not hard to understand, interaction should not stem from a chore. This is not an interesting interaction, this is something a scientist will bother others about, for about 30 seconds, detonate the bomb, leave and that’s the end of it.
Sure you want to add minerals, but all this will do is cause people to be mildly inconvenienced if they have to wait and pissed off if no one replies to them.
Please tell me what kind of roleplay event will be created through this? How will this, in practice, allow for interesting developments to happen?
None either, but at least speedrunning toxins is done extremely fast and leaves no one frustrated from being inconvenienced with little reason besides a misguided attempt to create RP