Removing Station-side Toxins Test Site

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How the hell is this bait? Me disagreeing with you is not me baiting lol

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I actually think this would change would create less RP.

This whole change feels like a solution to a made up problem, I’ve never seen anybody bemoan the supposed lack of RP when it comes to toxins.

Not every job or function on the station needs to interact with another person or another department directly. It’s nice when they do, and when done properly it can lead to some good RP, but this is not done properly. It’s just inconvenient. A cook can do their job fine without a botanist, a janitor can clean up efficiently without research, a shaft miner can mine without research.

I’m gonna say something that might sound mean, but I mean it as earnest criticism, almost all of the changes I’ve seen you propose seem to come from this misguided idea that “the more inconvenient or time consuming a mechanic is, the better RP will be”. You might not see it that way, but that is how it comes off.

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Setting up the SM is a job that’s usually speed ran at the start of the shift, and only requires one person, so in order to create more RP we’ve decided to move the SM to the AI chamber and not give engineers access to it, meaning that you have to ask the AI, or somebody with AA for access. This will create better RP because more talking = more RP.

this is sarcasm

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Did someone say “Remove Lavaland”?

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Oh fuck! Delete this thread! Quickly!! (don’t)

But in return of doing this hassle they get…?

Removing the station-side test site is simple and allows more communication to happen between the miners and science which are often working together a lot of the time already. In fact, regarding your SM example. The Engineers already ask the AI for help quite often. Mostly to open the secure engineering storage or to let them into certain areas pre-jaws. Unless they do it themselves by disabling environment on the APC or hacking their way in.

Ill just use medbay as my test site instead tbh

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Average Chemist grindset.

Small question will the whole department be moved down to lavaland if so I think it might be good to move the RnD shuttle located there to station side.

And my issue with it will be what will replace the empty rooms as toxins tends is commonly the second biggest department in RnD. No offence your doing a great job .

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Nothing.
The scientists will not get anything either out of this. All they’ll get is a new inconvenience/obstacle that will just annoy them, rather than any interesting RP/new mechanics to partake in. Gaining a bunch of ores that miners could get themselves anyways (in fact, I believe this is just going to be metagamed and miners will rush the hell out of that toxins test site to grab the mats) is not something anyone will find interesting.

Like, this is something I don’t think you understand - adding random obstacles to jobs does not make them more interesting. You have to add new elements for this beyond just locking access to an area or moving things around, because right now, you’re just forcing people to interact in the most tedious manner possible.

Adding chores to the jobs/station is not something anyone will find fun.

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Reosurces. Around 100 iron with normal rocks, more so with the high-density rocks.

So far nothing will be moved down there. I have played around with the current toxin launch sites and it looks to become either more maintenance areas, a run-down launch site with a functioning launcher but no target or simply expending a near by room into it.

I still have the issue where the Lavaland outpost Science area has to have actual power in order to get a reading. While I feel it makes themeatically sense that it is something only done once in a while so the area isn’t maintained and would just be there to test the occational bomb. It is a bit more of a hurdle than I would like. I’d like to avoid keeping it always powered but might leave a free inducer there.

Also, I realize now that the spider might be an issue. So I might solve that by adding closed shutters to the windows.

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Make it optional, and tweak it till about 50% of toxins tests are taken to lavaland and boom, you have a version of this where the extra work is worth the extra reward.

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