Removed recipes or recipes that should be added?

So I’ve been looking at the wiki Beestation wiki for any ideas on how to make Ashwalkers great and I’ve come across a recipe for a wooden bucket and a rake. It seems however that this has either been copied from the tg wiki or been removed. I’d think it’d be a great idea for rakes and wooden buckets to be added since as an Ashwalker there stupidly is no way to remove weeds or make more containers besides mortars and mushroom bowls. I’d also like a way to graft plants, perhaps with a bladed weapon such as a bone knife to give that more functionality for us. Contrary to most people I enjoy being somewhat pacifist and all I want is to make my Ashwalker home SO great that I can force the station recidents in receding in it without the minding too much.

bee wiki is a direct copy of tg wiki
gg and 20 character

Dude did you even look at tg chems for example.
Also just lotsa ashwalker plant ideas that wouldnt benefit anyone else while ashwalkers are supposed to be supposed to be hunter/gatherers not farmers
Why the fuck do ashwalkers even have plants theyre usually long dead when ash walkers spawn and next to useless

Why the fuck do ashwalkers even have plants theyre usually long dead when ash walkers spawn and next to useless

They don’t. They start with three empty soil plots that are taken over with random mushrooms or weed plants just like normal hydro trays. They also start with some tower cap, glowshroom and one other type of seed for… reasons?

Also Ashwalkers can make things out of any metals they gather and lava-smelt. Throw a stack of iron ore into the edge of some lava and you get sheets you can craft in hand (for a pestle to go with that mortar for instance)

I have no real ideas on where to go with adding things for them to have access to, but Ashwalkers are also one of my favorites to play and I look forward to whatever ideas this thread manages to turn out.

What about a way to separate chemicals? In real life if you got a mixture of 2 things you can add something else that reacts with one of those things. For example if you’ve got a solution of 2 things, but you only want 1 pure thing, you can turn the liquid into something else that’s solid and then filter that out. I’d really like farming vitrium froth for healing, but it just makes me so fucking fat because nutriments are mixed into it.

Oh, and I’ve got another idea! Ashwalkers are kinda fucked when someone comes with double KA (I’m speaking from personal experience here) and they insta crit you. Maybe adding in some kind of ancient ranged weapon like a sling or pilum (a kind of javelin) will help fighting off miners when you’re on your lonesome or with very few. I feel both those weapons will go in well since they’re both Roman and Ashwalkers all wear Roman armor for some reason

ranged weapon like a sling or pilum (a kind of javelin)

The uh… base is literally filled with spears which are very effective throwing weapons. You can also make more of them from bones and sinew. That said, a well equipped miner that knows what he’s doing shouldn’t have any substantial trouble fighting ashwalkers due to the technology gap.

Ashwalkers can defend themselves from explosive forces (pka counts as this iirc) using a bone talisman.

The problem with spears is that they’re a pain to pick up, nigh impossible for me when someone is trying to hack my skull in and so something that you can carry in bulk would be nice. Maybe a spear holder which can hold 3 or 4 spears you can quickly take from would be helpful?

Also, can the talisman be equipped as an accessory and still provide the bonus? I’ve read on the wiki it does not and has to be put on bone armor, but I don’t trust the wiki.

Does this actually work? I never knew that.

I read something bout lavaland extract while looking through the code. Heals 3 brute burn and tox each tick I think and is made out of lavaland stuff, but has an overdose threshold of 3u. Has no recipe, but I figured this might be interesting for you ashwalker peps

Lavaland Extract is only in miner survival medipens, 2 units in each pen. It seems to heal 5 bodypart damage each tick, and its overdose threshhold of 3 is commented as:

“To prevent people stacking massive amounts of a very strong healing reagent”

Yes, you can throw stacks of ores (NOT PLASMA) into lava to really inefficiently smelt them into sheets to use for crafting.

Bonus lava fact: You can also cook goliath meat via lava without completely turning it to ash

Does this sound feasible/balanced? Ashwalkers don’t have access to precise measurements on their mixing, so there would always be some risk of extra Entropic Polypnium if not prepared carefully in a way that ensures it’s all used up. Gives them a real reason to use Pestle and Mortar too
Also there will frequently be additional products such as space drugs leftover

Lavaland Extract: (Creates 1u instead of 5u)

  • 1 Part Entropic Polypnium
  • 1 Part Vitrium Froth
  • 3 Part Nutriment

plasma can be cooked if you take it right out.

goliath meat can ONLY be cooked on lava

Go microwave goliath meat.
It works and puts it on a plate

Interesting. Because plants have chemical production with static proportions, you could examine the container and work out how much of each reagent is inside, so poisoning can be mitigated entirely with mathematics and caution. But you can also just add extra nutrient and froth to keep the Entropic Polypnium below a single unit and hope to avoid the 20% chance each metabolism of 2 brain, 3 tox, 10 stamina, and blurred eyes. The other reagents in the mushrooms, nicotine, Mindbreaker toxin, and mushroom hallucinogen, would be harmless but distracting. Overdoses of the extract itself can be countered simply by counting the reaction bubbles.

I would say (in my uninformed opinion) that the recipe seems balanced in isolation for ashwalkers: Be careful and aware when mixing to minimize harmful effects, or mash up a weighted proportion of mushrooms and roll the die, for very powerful but short-lived healing.
I presume that the 5 body part damage heals every limb for 5 damage, so that would be good for damage dealt evenly to the entire body (fire,ashstorms) but less effective again localized forms of damage (like Goliath attacks).

In the game as a whole I have some minor doubts about this recipe. It’s description is “An extract of lavaland atmospheric and mineral elements. Heals the user in small doses, but is extremely toxic otherwise”, and I’m not sure if a brew of mushroom juice meets that description. It’s meant to be a “very strong” healing reagent. There’s only 2 units of Lavaland Extract in each survival pen, and it’s blacklisted from the Odysseus syringe gun. Miners could harvest the mushrooms and use modern technology to safely make it- a chem master is easy enough to make for cargo- and if Botany gets seeds for the plants they can gene-edit for safe mass production. Overdose effects are nasty, 9 damage per metabolism, for substantial interdepartmental cooperation and some extra effort.

I’ve read somewhere that if not cooked in lava, Goliath Meat will retain its toxins, but I didn’t find anything related to that in my first look at the code.

I did worry a bit about station use of the chemical if we made it possible to create from lavaland flora, but I think the amount of departments required to work together + the low maximum dosage would counteract any serious balance issues with this would cause.

Even on Golden where you’re allowed to do everything yourself, it still takes many steps to get to the point where you’re mass producing it, and even if you’re mass producing it you can’t mass use it due to the low overdose threshold limiting the amount that can be applied at once… and looking at the lethal side of it where players might try to mass produce it for antagonistic purposes - Deathmixes are easier and stealthier to produce, while also being more effective and only requiring access to the chemistry lab as opposed to lavaland -> botany for multiple breeding iterations -> weaponizing it

Oh man that’s awesome! I never knew you could make it yourself. I was wondering how cool it would be if Ashwalkers would have been able to make it, but since it wasn’t on the wiki I just assumed that you couldn’t. How do I know if recipe suggestions have been noted? Is there a website with these things on it? I don’t wanna wait eagerly for something that has been rejected :>

That’s my intuition as well, I was just considering ways the recipe would be used on the station, and if there was any for it to be abused. Miners have better things to be doing, chemistry and botany can make worst poisons independently, and the minuscule maximum dose makes sustained healing with it unviable. You could use it diluted in an IV bag, but that’s a creative use rather than abuse and a round start brute patch/sleeper injection would be more expedient.

Overall, I think the recipe’s quite a good idea- a short and powerful heal for ashwalkers with side effects that can be minimized by careful mixing, while being an esoteric but rewarding feature for anyone willing to take the effort.

The recipe isn’t in the game, we’re just discussing it as a possible addition. If you want to stay updated on game changes, you can read the in-game change log or follow the github pull requests to see what people want to add/remove/modify in the game code.