Remove the stupid Rage-Nerf on atvs

Current state of any Secways and ATVs

Currently, ATVs are in such a bad state that having them in the department isn’t even worth it, as they are pure trash. Every time you try to drive one of these things, you’re reminded that your character is a Sunday driver who has epilepsy every time he isn’t fully focused on the road with both hands on the wheel. At this point, you might as well add a 1/4 chance to have a heart attack, because that’s exactly how broken this feels.

For context: if you are driving an ATV and decide to hold anything in one of your hands, your character is stunned in one place for 3 seconds, drops the item and is also unbuckled from the ATV.

I get it, that this nerf was added as a counter against players who were abusing it to avoid the gun carrying disadvantage (slow), but you did not had to gut it so harshly.
I propose that you take a look at this nerf once again and think of a less gutting way, maybe add that, one hand is always occupied, resulting in the gun aim being reduced.

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Certainly after coming from other servers you immediatly notice there are a lot of restrictions/inconveniences/frustrative stuff that were put in place to combat le gamers and it leaves a very sour taste, this indeed could’ve been solved with increasing the spread of the gun due to innacuracy

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Instead of the funny interaction when you try to hold something and drive at the same time could just make it so you can’t accidentally grab something I guess.

Alternatively make it so control is only lost after taking damage while driving it.

Bypassing damage slowdown and simultaneously soft armoring because it can intercept shots is what got the nerf to happen in the first place, so we shouldn’t forget the original issue.

I was a big fan of the latter one originally but it was disliked for similar reasons. The core idea is using the vehicles to get around outside of combat but not being able to utilize them during combat except to escape.

(Editted to finish the post I meant to draft)

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Yeah, the current nerf might as well have removed them from the game.. killed any real reason to use them

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This thread is 100% right.

The nerf given to vehicles was incredibly severe, and it applied to so much. It is borderline unusable not just nerfed, which I can in part understand balance wise but thematically its ridiculous to say you cant hold someone while driving some of the vehicles.

You cannot hold items, and use a wheelchair while suffering an incredible speed debuff. I guess the logic could be there but, yeah, im 100% in agreement that this sort of thing deserves another glance at because it just feels bad in game

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Wheelchairs should go at normal movement speed too imo.
Feels unnecessarily punishing.

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I personally agree with vehicle handling nerf. I had my fair share of seccies that did run and gun tactics with secway or atvs and each time i remember those i’m starting to feel sick. As for wheelchair - skill issue. Negative quirk is negative for a reason. If you want to regain your proper movement speed - go TALK AND ASK sci or engi personell to build you new cool motorized chair (and get speed potion if you feel like gaming). Remember kids - combat shotgun armed paraplegic is no joke. No legs - no slowdown.

Wait. You cannot use stuff on a move while wheelchaired? Based. Time to play paraplegic again.

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Wait.. this ALSO applies to wheelchair? guh

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Wheelchairs should go at normal movement speed too imo.
Feels unnecessarily punishing.

Well a wheelchair isn’t particularly meant to be an advantage.

As for the other things, seems like a side-effect of a bug fix. My 2 cents are this, and I would support a PR opened that does these:

  • If a vehicle is using a hand, give the player the hand used icon that you get from two-handed items and bleed holding.
  • For these vehicles, only require one hand to control the vehicle, which inherently reduces weapon inaccuracy.
  • To actually handle the part that was abusive, if we haven’t done it already make clicks against the player unbuckle them from the vehicle and make it so that vehicles like the secway spin out when driven over slippery surfaces.
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I am willing, and able to admit a wheelchair should not be a buff to a player, but it should not be a OOC handicap to such a extreme degree. Not being able to hold items and move is ridiculous, find the person in a wheelchair who wouldnt just put it in their lap, dropping the item, being stunned, all while already being slower then any possible walk+bag combo is ridiculous. It’s not a handicap, its just not fun.

There is a limit to how severe a handicap can be OOC before it is not worth engaging in on a regular basis which just removes an already incredibly rare character defining trait.

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Not arguing for it to be an advantage, I’m arguing it to be not a disadvantage.

The whole point of wheelchairs are to allow a paraplegic person to be basically competent at moving around.

Right now it feels like it has the brakes on at all times. It’s horrible.

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The paraplegic trait is a disadvantage, its not going to not be a disadvantage.

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I could be 100% wrong here and just severley misremembering, I’ll need to check at some point unless someone else knows.

Does the Janicart (pussy-wagon) have this issue? If so, I imagine that just makes using it even more cumbersome when you can’t use a light replacer / trash bag / soap / whatever tool while cleaning the floor. It’s slow enough as is, not like you’re gonna run and gun on something that moves the tiniest bit faster than walking speed

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That we can all agree on, but the current state of wheelchair makes it extremely unfun and annoying to use.

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I think bacon forgot you also go flying if you bump into anything while on a wheelchair lmao

It being normal speed wouldnt make it an advantage at all, and itd still have quite the number of disadvantages???

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for the Wheelchair (normal not motorized), if you hold anything you cant move, otherwise you just move with normal wheelchair movement

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Wheelchairs make great logical sense in that they’re matched well-ish with the pace that you’d expect from one. The only issue is, this is at a calmer walking speed, and 99% of the time, everyone in a round is sprinting around all over the damn station and so you just can’t keep up (and even then, walking is still much faster than a wheelchair). And also, there’s a lot of different types of wheelchairs in the real world, but I’ve seen ones where the person can really haul ass if they use their arms well, and it feels weird that this far into the future, better-tech wheelchairs have never been invented by Nanotrasen or anyone else, especially when some of NT’s crew relies on them.

And it’s more than just a disadvantage, it flat-out locks away parts of the game. Playing Security is impossible because you can’t effectively move anywhere, playing Command is highly impractical because it makes you an easy sitting duck target to any antags, Shaft Miners or Explorers is an obvious no, you can’t EVA so Station Engineer or Atmos Tech is a no, and so this is all already pretty bad. And also, it’s similar to Nearsighted in that you lose a critical function, reliable efficient movement (hah, at least it should be), if you lose it. But no, let’s make it worse and give it one of the outright slowest speeds in the game.

This doesn’t make it a good disadvantage, it just makes people not play with it, ever. Being forced to go at a snail’s pace is so mind-numbingly boring that your context has to be pretty special to have any fun with it, and while other servers would allow this major disadvantage to be supplemented with a large surplus of quirk points for more positive quirks, Bee has reduced Paraplegic to having the same weight as Lightweight, and positive quirks are still limited to three across the board. If quirks are going to be structured like this, Paraplegic should be less unfair and less unfun. Increase the movement speed to a reasonable pace so that we actually see some people incorporate it into their characters for once.

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Agreed, no other server is so punishing with general movement speed of everything and the biggest giveaways are stuff like Paraplegic, i think everyone that chooses to play as a Paraplegic is fully aware they’re playing with a massive disadvantage in favour of having a flavor for their character so saying that “Yeah it’s a disadvantage if you don’t want it don’t use it ell o ell’’ is lowkey infuriating because it’s been said in the past but sure, people don’t play it now anyone that wants to do anything with a specific “negative” thing in mind can’t because it’s unplayable unless you play a chemist wheelchair user(That’s a classic) because you don’t need to move much and you just jobmaxx give me a break

Punishing quirk system, punishing movement speed system, punishing restrictions(not being able to use items) all for what exactly? I genuinely would like to hear that @PowerfulBacon how all of that makes it good or fun for the player that wants to do anything unique.

And worst of all we’re still reaping what bad actors sowed YEARS ago, from nuke cola spammers, dual gun welding secway, xenoqueen secway, inventory minmaxxers and the list goes on, all those restrictions put in place because players couldn’t be “tamed” or trusted left a very suffocating experience in place.

Hell in Screenshot threads i remember i posted a photo of me as a sentient Butterfly and i could’ve asked for a scooter but i picked a wheelchair because it was just silly and had some good rp out of it.

Christ some stuff are miserable to do because you get bombarded by the results of years of prs tackling gamers that are long gone.

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It wasn’t years ago when I made the PR.

It was a current thing still happening, it will happen again if enabled. I’m not saying the current approach was the best one, but I laid out some alternatives. Combat from the back of a Secway was a very current problem when this was done because they bypass armor, weapon and damage slowdowns enabling someone to move at full speed with equipment which is not intended to be used at full speed, and allow for a full speed retreat when you are basically falling apart.

Speed is everything with our combat. Secway combat should not be enabled in a large capacity.

I’m entirely open to making paraplegic (or any other usecase) less rough, but I don’t think acquiring a motorized wheelchair (which does not require hands!) is a high hurdle to overcome. It takes a small amount of parts and materials available from roundstart to nearly everyone on the station.

If it is too high of a hurdle, we can make the trait give a T1 motorized wheelchair instead of a hand powered one.

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Whats the point of basic wheelchair then? If slow ass basic wheelchair cannot be used without hands then why it exists other then cheap alternative. I mean… If motorized wheelchair can be used hands free, then why nerf basic one? You cannot even fold and carry it in backpack ffs

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