Ranking every limited rp antagonist

Ranking every antagonist that’s locked in to a specific gimmick or playstyle. This is a personal ranking but the tierlist is freely available here and I look forward to yours. Ranking is not done based on power level, rather amount of fun added to the game.

The Tierlist

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The Reasoning
S - Zombies

The best way to end the round in my opinion, and from what I’ve seen, many other players agree. Zombies pose a great challenge to deal with collectively, but they’re honestly very reasonable to fight. It’s more about taking care of people who’ve fought than anything else. Outbreaks happen when the infected aren’t treated or beheaded more than anything. Playing as a zombie is quite fun and has decent rp potential even though it’s mostly an unga bunga role, but if someone throws you a bone you can have your fun, be it with crew or other zombies. Players who lose to zombies or don’t get treated just join the horde, so even salt is typically avoided. Overall, great design. 10/10.

A - Blob

Gloves come off when the Blob appears, and the whole station actually works together. Every department can help, and as long as people aren’t too lazy or scared, you can gather a small army to fight this thing. The funny thing is, fighting a blob isn’t really that engaging. Most of the entertainment comes simply from working with so many people. Speaking of which, everyone wants this thing dead, so it also makes antagonists collaborate with the crew. That’s honestly impressive. It’s designed to be a “raid boss” and it works perfectly for that. It’s not in S because zombies are more engaging and have more rp. One could argue that the blob, while it cannot talk to you, inspires rp by merely existing, but that can go for any antag and is a technicality. To A it goes.

A - Morph

I have to preface the morph’s entry with an imprtant statement. This is about the antags themselves. It’s not about the players. The morph doesn’t have a particular craving for the station’s ore silo built in - that’s what I’m really saying. So, when the morph decides not to pull a dick move, it’s actually a very fun entity to play with and around. Be it playing prop hunt when hunting it down, or dealing with its shenanigans. Morphs that actually impersonate crew or other entities can get very far. The morph’s threat isn’t very high, but that’s not what the list is about. You can generally have good fun interacting or fighting a morph, which is why it’s here.

B- Spiders

Spiders can’t typically communicate with the crew, which means they are usually locked in as a purely combat-focused antagonist. The thing truly hindering spiders in this role is simply lack of knowledge on the players’ parts, so I think it might improve as time passes. Spiders can be fun to fight, but aren’t anything special. They are typically easy to take down as soon as actual security gets involved, but have strength in numbers and are hard to fully end as a threat. The last part is annoying, but a lone spider also cannot do much. Overall, very generic but they can spice up a round nicely.

B - Nightmare

The nightmare is a lone antagonist with decent potential for rp, while also being fairly competent unless specifically countered. I do not believe that the nightmare is designed as a true combat antagonist, and it isn’t balanced as one either, as it is unable to properly fight a mobilized force unless there’s a severe skill gap. On the other hand, the hand you’re dealt when it comes to roleplaying a nightmare isn’t particularly stellar. In the end, you’re just an immigrant who lives in the dark. You are given the ability to communicate, and that can carry you since you can just make shit up, including your own goals, but if you’re getting good rp, it’s because you’re putting in the work, not because this role is giving you a leg-up. Overall, jack of all trades honestly, varying ways your round can go as one, none of them superbly good, or bad.

B - Space Dragon

The dragon is very unbalanced when it comes to its place on this list. This is to say that it has some great aspects while others are terrible. I feel that this is a good antagonist that’s still struggling to get its full potential (ie, code changes). Your goal as a dragon is stupid, and while sentient carps are a breath of fresh air, the spam of npc carps is genuinely terrible. If a dragon isn’t being antagonistic, your roleplay is also rather limited. I haven’t seen a dragon do anything interesting ever since one played itself in a d&d game i ran. So the appeal is just doing generic rp while you look cool? Or are we going to see territorial rp for the 100th time? Pass for me…On the other hand, fighting a dragon is actually difficult, as it’s balanced to be a good threat even as a sole entity. Robust dragons make sure to abuse space and tight locations as much as possible, and if they start going on a rampage, running from one is actually very easy. This means that a combat-oriented dragon will typically only harm security unless you are suicidal or caught off-guard.

C - Xenomorphs

The demented cousin of zombies. A conversion antagonist that’s (in my opinion), terrible to play against, enforces a highly specific dress code unless you want to owned in one hit, and features the most unsatisfying of all conversion methods. Xenomorphs are incredibly powerful, be it stealth, speed, or the ability to knock you down. Anyone who lacks the (stupid!) meta knowledge about headwear will get owned in a single facehugger throw. Security might fully arm up and still get owned. They’re just that good. So, the crew makes some mechs, and then the xenos get owned instead because they can’t use emps or good ranged attacks, and that’s honestly not much better than unprepared crew getting steamrolled by the xenos. When a xeno kills or downs you, you have to wait for a very long time for your corpse to explode, which honestly just isn’t satisfying. Once in a blue moon, the curator or a miner will speak to the xenos and get a semblance of rp in.

If the crew decides to make a xeno farm, that’s another story, as the xenos’ conception promotes an inherent bond to the crew, or at least the person responsible for them. However it’s not uncommon to see the situation escalate into the equivalent of random spawn xenos.

Overall I’d say this is the last antagonist on the tierlist which can still contribute to the round positively, but it’s not guaranteed.

C - Demons

You’ll almost never see these guys, as they require a Wizard. You get to harass the crew while being incredibly hard to pin down, requiring cleaning supplies, of all things, to counter. You’re not particularly tough or interesting to fight without your ability to fuck off at will. You roundend people until you’re killed, which can mean a few minutes or the rest of the round. Bad.

The only upside is that you’re playing as a demon. There’s surprisingly a lot you can get from this setup. Rituals, contracts, tributes and various other rp, as long as you’re willing to engage with the crew instead of hunting them. They’re low on the list mostly because of their rarity, which means people probably won’t use the role for rp, combined with their bullshit escape mechanics.

D - Abductors

Non-interactive and reliant on gotcha mechanics. They’re supposed to disguise among the crew and then abduct them, but the way they abduct is by instantly winning in one hit. So really, instead of anything truly sneaky, they just wear someone’s face, walk in, and immediately drop the disguise and make you lose.

What the abductors do after capturing you is also incredibly annoying. They’ll cause a lot of chaos on the station with all the random effects they give to the crew, and yet, there’s no true reasoning or end goal to this. They cannot even round-end. In my experience, what happens to the victims needs a serious rework, the crew directives are usually cringe as hell and restrictive, and the actual effects given to crew are disruptive and don’t add any fun. Most of the time, anyway.

Rp? You rp with abductors? The potential is there but abductors would have to figure out how to speak first, which isn’t impossible, but will they bother? It’s just not happening though. The moment the ayys start to rp, the moment their whole role loses sense since you can easily just make a deal with them. That’s probably why it’s so rarely done.

Overall, just a nuisance, but not as much as the other D-rated antagonists.

D - Swarmers

Can’t communicate with the crew unless very lucky. Locked into a directive that generally offers very little room for rp. The closest I ever got was petting a swarmer and feeding it a little, but that was me being silly. The actual swarmers don’t really have the capacity or encouragement to do anything interesting with the crew. They’ll just eat stuff, be annoying, and be incredibly hard to dispose of completely unless they’re playing badly. One smartass will always go for the silo because they value causing harm to players more than actual entertainment, I suppose.

Bad.

D - Revenant.

The worst of the worst. A role that’s hard to kill and revives unless finished off in a specific way. The catch is that most players don’t know how to do this, and even if you do, unless you’re playing a chaplain, curator, or maybe command(??), you wouldn’t even know about this in-character.

So, in effect, you’re probably unkillable. Now, what does this role, blessed with almost-immortality, do? It griefs the crew.

That’s it.
You just make things unbearable for people.

Okay. You can also communicate with the crew, and you actually have a wonderful setup with this role, since it’s actual ghost roleplay. Give people knowledge from beyond, haunt them, mess with them psychologically, and so on. It’s a fucking shame that something with so much potential got placed on a role that’s designed so terribly. The sheer frustration and lack of interaction that greifing revenants cause overrides anything good that comes from this role.

Also uh, slimes are cool I guess. But they aren’t actually antagonists so they aren’t here. Very cute though.

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I do like being a mischievous slime though, I kinda like their classification as “Do whatever you want” instead of “You’re an antagonist and must act like one”

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A shame you (and others) couldn’t make this same distinction for revenants. When played correctly instead of purely with intent to grief and upset others, they’re quite a good twist on the round.

The problem is twofold here though - it requires both the revenant and the people they’re haunting to be willing, and people have been rubbed pretty sore lately so crew isn’t often keen to RP it out either. It’s become a bit of a spiral. We really need to remove players who are clearly bad for the spirit of the role, because it’s right there in the first line of antagonist conduct which applies to all antagonists

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I’ve noted the revenant’s impressive rp potential in the reasoning. I just think that what the role does is genuinely so aggrevating and non-interactive that it overrules it. A morph can do fun stuff and its core gameplay is eating stuff + prop hunt. A revenant can do fun stuff and its core gameplay is suffering.

On topic of the slime, I think what makes it a non-antagonist in my book is simply the lack of goal beyond simply feeding. You are effectively free. You can act hostile, but I would not call that an antagonist. You’re just playing as an actual animal. And that’s okay.

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Abductores are D tier too

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Can you do one but as to how RP inducing they are or how much fun they add to the round?

no… you must do it Joon…

Also, you can see the demons on a regular round, but the chances are extremely low, it’s more likely you’ll see them from the wizard rather than dynameme spawn

Surprised you didn’t mention abductors (and i agree on them being D tier)

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Lol for that id do F tier for them all

I despise xenos and swarmers, and think they add absolutely nothing to rounds they are in. I think they are both F- tier please remove. Xenos as like an fun experiment gone wrong/admin event however could be fun, but the creeping auto obliterating force they inevitably become is definitely a problem.

Agree with your list otherwise. Always happy (out of character) to see blob or zombies. Morphs and nightmares are a mixed bag but generally they are fun.

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That’s their purpose.

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That is also the blob’s purpose, but the blob is fun for everyone involved. Xenos is extremely not fun for crew who aren’t piloting mechs or ERTs because you can’t RP with them, and anything else you try to do is liable to get disrupted and obliterated by super speedy hunter boy with a facehugger at any point. They also tend to flood gasses and just make the station miserable.

By comparison, unless your department is the front line for the blob, you can continue doing your roleplay gimmick on the side, go fight the blob, do your normal job, or whatever else you want to do in the round.

Xenos and Zombies are basically the same idea, i don’t understand why you hate xenos. Becoming a zombie is way easier, since all it takes is one hit and you’re probably infected. With xenos you can counter them at least by welding vents and wearing protective headgear (though it often doesn’t make sense which headgears are protective and which aren’t). Also since Xenos take dubble damage against fire its incredibly fun as an atmosian to go into maints with a flamethrower and see them run like rats.
Plus when anarchy starts to set in around the station as coms goes down your only objective then is to survive until the shuttle gets here, which is a whole nother type of rp which is fun.

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I think the OP’s reasoning is important to consider

The demented cousin of zombies. A conversion antagonist that’s (in my opinion), terrible to play against, enforces a highly specific dress code unless you want to owned in one hit, and features the most unsatisfying of all conversion methods. Xenomorphs are incredibly powerful, be it stealth, speed, or the ability to knock you down. Anyone who lacks the (stupid!) meta knowledge about headwear will get owned in a single facehugger throw. Security might fully arm up and still get owned. They’re just that good. So, the crew makes some mechs, and then the xenos get owned instead because they can’t use emps or good ranged attacks, and that’s honestly not much better than unprepared crew getting steamrolled by the xenos. When a xeno kills or downs you, you have to wait for a very long time for your corpse to explode, which honestly just isn’t satisfying. Once in a blue moon, the curator or a miner will speak to the xenos and get a semblance of rp in.

If the crew decides to make a xeno farm, that’s another story, as the xenos’ conception promotes an inherent bond to the crew, or at least the person responsible for them. However it’s not uncommon to see the situation escalate into the equivalent of random spawn xenos.

Overall I’d say this is the last antagonist on the tierlist which can still contribute to the round positively, but it’s not guaranteed

As i said, i agree that the there should be more headwear and masks that protect you from the aliens. Though i still think xenos are fun, it forces the crew to stay together and fight, anyone who goes alone or in a small group is doomed to die.
Also, Xenos are more of a glass cannon type of enemy, neurotoxin is an often unknown chemical that instantly knocks out any Xeno. A neurotoxin gas nade can take care of a whole hive if thrown correctly. I feel like people just don’t know how to handle Xenomorphs and thus often are the first to die.

If you want to survive Xenos just think logically, wear protective headgear (that has the little text when you inspect it that says its xenoproof), stay around other people who are armed and don’t go into maints or other dark areas.

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I believe your opinion is wrong. I don’t think xeno’s weakness to neurotoxin justify the damage they do to the round physically and role-play wise. You may believe it’s a skill issue, but I realize those players who die first are still players, and I respect their viewpoint. I do not think you can justify the problem with xenos with just playing competently.

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xenos are a round ending antag, even after you managed to defeat rather quickly a lot of people will be dead and a lot of them ghosted to become xenos, so the shuttle will be called either way. Also I don’t think you get the RP element of xenos, you aren’t supposed to RP with the xenos, youre supposed to RP with the crew, team human. It’s the same idea behind the blob, you can’t talk to the blob or its minions, but you can RP and coordinate an attack on the blob with the rest of the crew.

Honestly, if you are the first to die every time xenos spawn then it might be because you are bum rushing them. You are supposed to act logically in this game, if you hear there are confirmed xenos then you shouldn’t go fight them on your own, be afraid of them, because they are much stronger than you in melee combat. Act like you would in real life, never said you had to be competent, just logical.

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There is too many generalizations to convince me of your opinion. Something pointed out in the OP’s reasoning is that xenos is a terrible round ender and the RP suffers in all cases. The chance to RP with the crew is already harmed when you’re stun-locked, trapped in a cocoon for minutes, and explode. Blob doesn’t have a stun lock, blob doesn’t have easier mobility, blob doesn’t take you into the very depths of its core, comparing these two can only go so far. I do not believe you can hand wave those who suffer the xeno plight as playing illogically.

RP enjoyer when they see a crawling worm and think they have to RP with it and know its entire fucking backstory (it is not sentient).

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This is idiotic. I am not rating the xenos lowly because of their poor rp. What’s more their rp is actually okay, just very rare.

I am rating them lowly because compared to other threats, which also end the round, xenos are frustrating to deal with and provide low entertainment, bad gameplay, and bad balance. Justifying their bullshit by saying they are meant to end rounds does nothing when we have other round-enders that are viewed in a much better light, rightfully so.

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As a separate post I will explain why xenos are frustrating compared to blob and zombies, or other two premier round enders.

Summary
  • Xenos have an entry barrier to even interacting with them. As a crew member, you will not be able to contribute to fighting the threat unless you are extremely prepared. Comparatively, anyone can try to hold zombies off or help the infected (be it beheading or surgery). Anyone can search for a blob and fight it with basic tools. If crew tries to help against xenos, without arming up, they will simply die.

  • Xenos are frustrating to play against due to their mechanics, possessing high speed, stuns, stealth, and in the case of the queen and praetorian, a move whose only counterplay is using exclusively ranged weapons and never being in melee to begin with. Even if you are adequately prepared, xenos are simply not fun to fight due to their swarming combined with these abilities. How can you possibly argue for trying to rapidly click an almost-invisible, super-fast entity while it runs circles around you? Unless the entire crew is armed with guns, shields and headwear, they cannot stand on equal ground, and more importantly, they cannot properly escape as long as the xeno has them in their sights. A blob, meanwhile, wins if the crew doesn’t find it early and if they cannot properly mobilize against it. Zombies win when people fail to account for the infected. In both of these cases, there is far more control in the players’ hands. Xenos remove this control unless you are overgeared. There is zero respect for the player.

  • Winning against them is not fun either. When you win against zombies, you can recover the fallen through cloning or brain transplants, there’s even cuffing and surgery. A blob does not lock people into ghostroles bar a few nauts. In either case, the round can then be salvaged until a new threat occurs, and more importantly, people will be able to keep playing. Xenos are heavily ghostrole intensive, which means that even after dealing with their infestation, most victims are expected to be soulless. The crew is effectively penalized for winning, and rounds end anyway due to pure gameplay mechanics with zero in-universe justification. This is shit. On the same tier as admin meteors.

TLDR

There’s a blob.
You find the blob. You fight the blob. It’s not enough, and you die honorably, in control of your actions. The blob later overpoweres the other people and the round ends.

There’s a zombie alert. You build some defenses, or arm up. It’s too late, as too many people are infected. You have a last stand as they tank your weapons or break down your defenses, and you die honorably, in control of your actions. You join their ranks and eventually the zombies take over the crew. The round ends.

There is a xeno alert. EVA was not opened. A xeno throws something at you. You are effectively dead. You wait for ages until another xeno bursts out of you.
record scratch
There is a xeno alert. EVA was opened. You are not a combatant. A bunch of xenos rush into your room. They cannot cheese you so they poke you to death. You wait for ages until another xeno bursts out of you.
record scratch
There is a xeno alert, EVA was opened. You are security or command, or decided to immediately gear up when xenos appeared. You shoot some xenos with your friends. A larger xeno comes from behind a corner and kills you in one hit for daring to be close. You wait for ages until another xeno bursts out of you.
record scratch
You and your friends all got guns, and are furiously shooting the fort of resin that the xenos made in maints or virology or whereever. By the time you get in, the xenos are gone. You spend the next 10 minutes on a wild goose chase because the round-ending antagonists can ventcrawl.
record scratch
You and your friends all have guns, gear, all the vents are welded. You start fighting some xenos, there’s a lot of crew. You’re actually winning. You win. The random xeno that was in a corner of space starts evolving into a queen, and the whole thing repeats again.
record scratch
You are sick and tired of this, robotics is welded immediately and people defend it while a series of mechs are produced. The xenos are pulverized into dust by a combination of mechs and heavily armed crew. The xenos had no fun.

fuck this

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