Some remaining fixes leftover from stun to stamina damage meta change
Summary:
Stun batons, other batons etc now do stamina damage yet not everything has been updated to the new meta.
Hulks no longer get slowdown from damage/stamina.
CNS Rebooter fixed.
Ling adrenaline properly boosts stamina regeneration.
Why it’s good for the game:
All of these are basically useless currently, this makes them not useless.
Original PR URL(s):
https://github.com/tgstation/tgstation/pull/46101 https://github.com/tgstation/tgstation/pull/44630 https://github.com/tgstation/tgstation/pull/46242
Status:
INCOMPLETE
Port URL(s):
I was already working on a nostamcrit trait i plan to add to most sources of stunimmune, ill add nodamslowdown to hulk on top of it tho
PDA cart swapping, eject hotkey and verb; toggle light action button
Summary:
If you click your PDA with a cartridge and it already has one, you’ll automatically eject it before putting the new one in
You can also eject the cartridge without opening the UI by using ctrl+shift+click or the Remove Cartridge verb
PDAs now have a toggle light action button, like other light sources
PDA UI correctly updates when ejecting or inserting a cartridge or ejecting an ID
Why it’s good for the game:
This has bugged me for years, so I’m assuming it bugs other people too.
Original PR URL(s):
tgstation:master
← cacogen:pdacartridgeswap
opened 12:13AM - 21 Dec 19 UTC
Status:
INCOMPLETE
Port URL(s):
Title: Hydrogen Gas
Summary:
New gas H2
New machine the Electrolyzer
New SM interaction for H2
Fusion no longer uses CO2, replaced with H2
Fusion no longer generate nitryl and stimulum gases (only co2 and h2o)
Water vapor no longer generate the slippery surface (still does it when cold) no longer in the pr
Water vapor now slips and clean if under 30 °C
Plasma fire generate water vapor too
Reaction with N2 to make ammonia crystals
Metal Hydrogen, made in high pressure and heat enviroment (and golems too!)
With this change fusion is “locked” behind more work to do instead of tech nodes, making it harder to do from roundstart and giving atmos techs more things to make before getting into fusion. Also fusion will get more work in the future to add uses to it.
Plasma fire got more realistic since normal fires consume the fuel to produce co2+h2o+energy (had to remove the slippery of normal h2o at high temperatures otherwise plasmafloods would be hell). Now there is another way to make h2o so that making h2 no longer need tritium to start with
The Electrolyzer is a machine that works open air, changing the h2o in o2 and h2, it can be upgraded and requires a power cell. To make it you need lasers, capacitor, cable coils, glass, gold and silver.
Why it’s good for the game:
Adds interesting new content that affects multiple departments. Adds extra step in fusion, preventing fusion form being achieved and abused early into round.
From my favorites it will finally allow us to make water cooled SM, since currently water vapor is constantly used up to make chamber floor slippery.
As far as I can tell, we still try to stay fairly compatible with TG and as we know they are more about cutting than adding content nowadays. If they decided to merge this gas it is here to stay and probably will be expanded upon over time, so sooner or later we will have to add it anyway.
Personally, I think it fits great with another PR that is worked on as we speak, the monstermos. Ike even said he needed an extra gas to make things work, so he had to make unobtainium, but now we got a real gas that could fill that void. Pushing them together would make a lot of sense, new content could make that controversial PR more acceptable for and sure as hell would revive interest in atmos experiments for many.
Its already on TG and I haven’t hear complains about it, I don’t think any major issues arise during the time they had it so it seems to be a solid PR
Original PR URL(s):
github.com/tgstation/tgstation
Status:
INCOMPLETE
Port URL(s):
3 Likes
RKz
November 21, 2021, 12:28am
11
Title: New wings and separate-able antenna for moths!
Summary: Adds new varieties of wings and separates antenna and wings so they can be chosen independently. Also fixs some fucky wucky antenna spriting
Why it’s good for the game: ATM the is a very limited selection of moth wings and looks compared to say, humans. This helps that and also may provide a spriting fix.
Original PR URL(s):
MERGED FULP VERSION(recommend this):
[READY] Ports old moth sprites. by StoneMason · Pull Request #43 · fulpstation/fulpstation · GitHub
OG TG versions(only if Fulp gives you trouble I guess):
Separates mothpeople antennae into a mutant bodypart by ArcaneDefence · Pull Request #53928 · tgstation/tgstation · GitHub ,
Adds unused Mothperson markings to the character creator by tmtmtl30 · Pull Request #45575 · tgstation/tgstation · GitHub ,
Adds three new moth wings/markings by FuryMcFlurry · Pull Request #48129 · tgstation/tgstation · GitHub
Status: INCOMPLETE
Port URL(s):
4 Likes
Miriam
June 6, 2022, 12:23am
12
Title: Newfood, kitchen expansion, new food categories from TG.
Summary:
I could have made a separate post for each, but it’s all related to cooking so…
Newfood is a big refactor to food, grinding and drinking, killing the spaghetti that is the food code we currently have.
Kitchen expansions adds griddle and ovens, giving cooking more depth rather than just putting stuff into the microwave.
New food categories adds three new categories, each containing a bunch of new food: Lizard Food, moffic food, and seafood.
Why it’s good for the game:
All of these combined would significantly improve cooking and make it more fun.
Newfood: Less spaghetti code for cooking, you’ll want to port this if you want to port other cooking PRs from TG.
Kitchen Expansion: More ways to cook stuff, adding in more depth to cooking.
New food categories: More variety! As minor as this may sound, it would add a bunch of new food that moths, lizards, felinids and basically anyone else can eat.
Original PR URL(s):
Newfood:
tgstation:master
←
opened 10:44PM - 29 Aug 20 UTC
:cl: floyd
code: moved cakes to newfood code
balance: i fucked up some food li… sts because i misunderstood them, thats now fixed.
code: edible component now properly handles transfering reagents on processing, microwaving and crafting
/:cl:
yes
tgstation:master
←
opened 10:21AM - 09 Sep 20 UTC
:cl: Qustinnus
code: Moves spaghetti to new food
fix: Fixes some more size pro… blems on food
fix: Fixes organs having wrong params
/:cl:
fixes #53482 fixes #53572
tgstation:master
←
opened 01:38AM - 28 Sep 20 UTC
god im so tired of doing this..4/5th there..
:cl: qustinnus
code: Ports sou… p, snacks, icecream, salads and meat to newfood
/:cl:
tgstation:master
← ArcaneMusic:Iwantyourrefactordonefloyd
opened 08:49AM - 02 Nov 20 UTC
## About The Pull Request
Moves over pies to the newfood typepaths, as well a… s the few select pie slices.
I'm not sure if I followed the behavior with bonus reagents correctly so I'll defer to @Qustinnus if I need to re-do the reagents once more because he wasn't active at that time.
## Why It's Good For The Game
Please god, just finish the refactor floyd, I can't re-add food exports until it's done.
## Changelog
:cl:
refactor: Pies use the new food refactor and processing component.
/:cl:
tgstation:master
←
opened 12:22AM - 04 Nov 20 UTC
:cl:
code: misc food is now using newfood code
/:cl:
i hate doing these
tgstation:master
← ArcaneMusic:fuckitIlldoonemore
opened 08:47AM - 16 Nov 20 UTC
## About The Pull Request
This moves over pastries into the newfood paths, wh… ich includes but is not limited to:
Donuts (ALL OF EM!)
Muffins
Cookies
Pancakes
Waffles
Cupcakes
And a few extra weirdo foods found in the same file.
This also includes some basic cutting around of the checkLiked proc so that the law_enforcement_metabolism trait works properly.
Which SHOULD be the last major foodgroup except for the grown food.
## Why It's Good For The Game
Last big chunk of the work until the refactor is done.
## Changelog
:cl:
refactor: Pastries have been refactored for new foods.
/:cl:
tgstation:master
← Fikou:dough
opened 07:05PM - 18 Nov 20 UTC
## About The Pull Request
guys im a part of the food project!!
moves dough… to newfood, so after #54788 and #54996 get merged the only thing remaining will be plants
## Why It's Good For The Game
im drinking my borgera
## Changelog
:cl:
refactor: moves dough to newfood
/:cl:
tgstation:master
←
opened 01:55AM - 18 Nov 20 UTC
:cl: Qustinnus
fix: Whoever the damn bastard is who tried to take our grills. k… now this: we will not bend over while you take the only thing that still makes us happy. We just want to drink energy drinks and grill some hamburgers in peace. This is your final warning, try doing this again and we will assemble a lawn mower squad outside of your house at the early hours of 6AM to make sure you cannot enjoy your sunday morning in peace.
/:cl:
(newfood compatibility is now included by checking IS_EDIBLE() and removing the shitty foodtype that was there before)
tgstation:master
←
opened 07:37PM - 18 Nov 20 UTC
:cl: Qustinnus
code: Moves grown food to newfood
code: Gives trash element s… upport for callbacks for item creation override
/:cl:
thank fucking god. After this pr (and the other open newfood prs) its literaly just the left-over references to the old typepath, and then we are done for phase 1.
dont mind files changed; I used my miscfood as a main branch due to me needing some of the commits on it for this pr.
tgstation:master
←
opened 07:48PM - 24 Nov 20 UTC
:cl:
fix: Newfood now properly transfer reagents on crafting and microwaving, … which is useful for things like mystery soup.
fix: opening a fruit no longer tells you about the element you stepped on but the actual fruit instead.
/:cl:
Basically on craft and on microwaved would clear_reagents before applying the ingredients reagents and the original reagents of the food. This worked in most cases except cases where you wanted to have extra behavior on Initialize(), because oncrafted runs after Initialize() finishes, so would clear any extra initialize effects. This PR fixes that and makes sure reagents are just multiplied instead, preventing the issue from occuring in any form in the future as well.
fixes #55149
tgstation:master
←
opened 01:10PM - 25 Nov 20 UTC
:cl: Qustinnus
refactor: Slays the last of old-food, making new-food the new n… ormal.
/:cl:
god finally. thanks to fikou arcane and kryson for the support through-out this hellish refactor. Now we can move onto feature coding soon(tm)
fixes #54279
tgstation:master
← jacklecroy:custompizza
opened 08:51PM - 27 Nov 20 UTC
## Custom food
![](https://i.imgur.com/Pk4p75n.png)
Included:
Custom food… component
Several custom foods:
- Pizza
- Pasta
- Bread
Foods that were not re added:
- Fries
- Soups
- Pies/cakes etc.
## Changelog
:cl: That REALLY Good Soda Flavor
add: Custom pizza, spaghetti, toast, bread, and salads have returned.
/:cl:
Kitchen expansion:
tgstation:master
←
opened 11:43PM - 02 Dec 20 UTC
:cl: Qustinnus, Kryson
add: Adds the griddle, a panless stove/grill for you to… bake your meat products on. Nanotrasen has decided to move away from microwaving everything
tweak: Burgers are now made from patties, patties are grilled on the griddle, raw patties are made by using a rolling pin on a raw meatball
tweak: Most meat is grilled on the griddle now instead of microwaved
tweak: More meatballs are gained from meat
sprite: new meatball, patty and sausage sprites
/:cl:
This PR essentialy moves away from the extremely microwave dependent cooking we have for meat right now, and making it a bit more sensical by making you use a grill to grill meat. The grill takes a different time (with variation) for different grilled things. Once finished it will turn that food into something else.
Yes, this does mean creating burgers takes longer, but in return you can make more patties at once, and you are not required to stay at the grill while its going. This lets you cook as much as you want at once, just make sure your meat doesn't burn!
In the future, I hope to move more things like this to machines similar to this (Pasta boiling, putting eggs on the griddle, soup making, etcetera) to create for a more interesting cooking experience.
https://streamable.com/foozub
TODOS:
- [x] map in the griddles
- [x] bug test a bit
- [x] better/new audio for the grille
- [x] add smoke as overlay on cooked foods
- [x] imrpove flavor text for grilling
tgstation:master
←
opened 07:28PM - 28 Jul 21 UTC
:cl: AMonkeyThatCodes, Kryson
content: Adds an oven to the kitchen, which you c… an use to bake pizzas, pastries and other dough products.
/:cl:
This PR adds an oven to every kitchen which bakes dough products similarly to a griddle. Simply open it up, fill an oven tray with some cookies, toss it in, close it up, and wait!
The oven will prepare the cookies and when you see brown smoke (which i need to add still) the food is done. When it goes black you're a bit too late!
just like griddles, I think ovens will make cooking a lot more fun and intuitive compared to the previous "first you bake the dough then you throw cooked ingredients on top.
https://user-images.githubusercontent.com/20987591/127382777-c7eefe56-a31f-440b-b802-ddbee744e07e.mp4
todo:
- [x] Port all dough-based food to use this.
- [x] beg for raw food sprites
- [x] add smoke sprites (White for baking, brown for done, black for burnt)
- [x] add oven to all maps
New food (and diet changes):
tgstation:master
← ArcaneDefence:Cleanup
opened 06:48PM - 04 May 21 UTC
## About The Pull Request
fixes https://github.com/tgstation/tgstation/issues/5… 8887
I forgot to give felinids the gross and raw food types for their disliked foods when adding cloth, which made them able to eat dead mice happily when previously they couldn't.
## Why It's Good For The Game
A pr that adds a muffin that people don't like shouldn't be making people like to eat dead mice.
This maintains previous behavior which was unintentionally modified.
## Changelog
:cl:
fix: Felinids are disgusted by raw and gross foods again.
/:cl:
tgstation:master
← EOBGames:lizard-food
opened 05:04PM - 31 May 21 UTC
## About The Pull Request
Adds a wide selection of cultural food and drinks for… lizards, in the form of new chef recipes, new drinks and a new botanical plant: the Korta Nut. (Now featuring far better sprites by @AdipemDragon!)
![lizardcuisine2](https://user-images.githubusercontent.com/58124831/120835990-57c79b00-c565-11eb-8541-ed7d95bd326a.png)
The aims of this PR are threefold:
1. To introduce lizard culture (based upon Common Core) in a tangible way.
2. Give some more variety of techniques and recipes to the chef and bartender.
3. To give some flavour (metaphorically and literally).
A complete list of recipes can be found here, so as to not clog up the PR body:
I will, however, give special mention to some of the recipes as they may be confusing:
Nizaya pasta is made by slicing a rootdough slice, not in the processor like normal pasta.
Root flatbreads are made by grilling a flat rootdough.
Both blood sausage and headcheese must be cured on a drying rack before they're ready.
You can also find a few of the ingredients, namely the canned ones, moonfish eggs, vinegar, and quality oil, at the chef's produce console.
New Drinks
The chef isn't the only one getting love here!
![bar_drinks](https://user-images.githubusercontent.com/58124831/120428736-80d50980-c374-11eb-8a04-06883e873efb.PNG)
Some new bar drinks are also available, using two new lizardy drinks: Kortara, the product of fermenting Korta Nuts, and Mushroom Tea, made from Lavaland mushrooms (specifically the ones that give shavings). You can even turn your Mushroom Tea into delicious Mushi Kombucha!
Recipes can be seen here: https://pastebin.com/g2JXFcEA
Korta Nuts
![korta_nut](https://user-images.githubusercontent.com/58124831/120223265-a281a400-c241-11eb-8d9e-268509096ae9.PNG)
Korta Nuts are a versatile tool in lizard cuisine, with two key ingredients coming from them: korta flour, made by grinding them, and korta milk, made by juicing them. They can also be mutated into Sweet Korta Nuts, which produce korta nectar: a sweet syrup used in a few dishes. They can be grown at botany, with the seeds being located in the Megaseed Vendor.
New Aquarium Fish
4 new aquarium fish are also included, direct from Tizira's oceans to your glass prison:
![feesh](https://user-images.githubusercontent.com/58124831/120224006-da3d1b80-c242-11eb-926e-60f9e104ea3c.png)
The dwarf moonfish, gunner jellyfish, needlefish and armorfish make for excellent pets... or excellent meals.
Other minor things introduced with this PR include:
- The NUTS foodtype, currently used only for peanuts and korta nuts, but it is expandable with new features later.
- Peanuts and "C&Ds" (we cannot legally say they won't melt in your hand) at the snack vendor.
## Why It's Good For The Game
We are critically lacking in tangible links to the Common Core lore in game right now, and I think this is a good first step in bringing it into the game.
## Changelog
:cl: Inept, Coiax, AdipemDragon, YakumoChen
add: The release of the new cookbook, "Tiziran Cooking: a Taste of the Homeworld" has brought Lizard food to the masses! Try out some new treats, like Moonfish, Nectar Larvae, and perhaps even Headcheese at the kitchen today!
add: To coincide with the new popularity of Lizard cuisine, Nanotrasen now stocks seeds for Korta Nuts, a common ingredient in lizard cooking, in the Megaseed vendors. Botanists, you know what to do.
add: A few Tiziran fish are also available for you aquaculture lovers out there. They all like saltwater!
add: A few new snacks are also now available at the station's snack vendors, for those of you too lazy to visit the kitchen.
/:cl:
tgstation:master
← EOBGames:I'm-all-mothed-out
opened 09:26PM - 30 Nov 21 UTC
## About The Pull Request
![image](https://user-images.githubusercontent.com/58… 124831/144130513-2dc8f94f-8025-4137-a53f-d48aefa1536b.png)
Well, I figure it's time to make good on that promise.
In this thrilling sequel to #59412, Moths get the culinary overhaul they've needed for a while.
Adds somewhere in the region of 50 new foods, all tied together by a connection to Moths and their culture, as well as around 10 new drinks.
![image](https://user-images.githubusercontent.com/58124831/135012623-2f882da4-3ac9-4ddf-890f-cf22fe1de3c4.png)
As with #59412, this PR has three aims:
1. Introduce moth culture (as it exists in Common Core lore) to the game in a tangible way.
2. Give further variety to the chef and bartender, including some form of new cooking challenge for them.
3. To give some flavour (metaphorically and literally).
![image](https://user-images.githubusercontent.com/58124831/135012799-f3eb7183-9914-4057-81e9-03353be0edea.png)
This time, I actually will include a complete list of the new foods and their recipes: https://hackmd.io/tFr8ef46TeeF5HkDzxxIhw?view
As a nomadic people, moths have a wide variety of foods from various cultures. In particular, they've adopted a lot from humanity. Expect a mix of stranger and more distinctly alien foods, along with some human classics that have underwent a mothic transformation. Additionally, any language fans may enjoy the comments on each Mothic named food item, giving a glimpse into Mothic as a language.
![image](https://user-images.githubusercontent.com/58124831/135012988-fbb2df53-9a8d-462f-826b-97216c39c817.png)
Töchtaüse Berries
![image](https://user-images.githubusercontent.com/58124831/135013058-69a63013-d96d-4225-ad75-da68e98d3d68.png)
A popular food on the Mothic Fleet, töchtaüse berries are well known for being deeply unpleasant while raw: they're spicy, bitter, and filled with a mild poison that causes itching. Once heated to a sufficient temperature and mixed with sugar, however, they're a complex flavour that adds nicely to both sweet and savoury dishes.
Psst. Hey. Secret extra feature for secret fans:
![image](https://user-images.githubusercontent.com/58124831/135025322-4ae42247-cdc2-4b67-a0f4-be529e96d01a.png)
This charming poster, originally by Capsandi, from #51867. Moffuchi's may be gone, but it's not forgotten.
## Why It's Good For The Game
The lizard food PR was a good first step in making Common Core lore better integrated with the game, but it was only that: a start. This is a continuation that should keep that trend going and making the universe deeper.
## Changelog
:cl:
add: The release of the new cookbook, "Mothic Cuisine: of Fleet and Flotilla" has brought Mothic food to the masses! Try out some new treats, like cheesecake balls, cheese soup, and five-cheese pizza at the kitchen today! There might even be some foods that don't have cheese, too!
add: To coincide with the new popularity of Mothic cuisine, Nanotrasen now stocks seeds for Töchtaüse Berries, a common ingredient in moth cooking, in the Megaseed vendors. Additionally, herbs and bell peppers have also made their way to the station's stock. Botanists, you know what to do.
/:cl:
tgstation:master
← ErdinyoBarboza:LizardsLikesNuts
opened 01:46PM - 17 Jan 22 UTC
## About The Pull Request
#59412 was a great addition to food variety in genera… l and expanding the Lizard Lore tm
However despite Korta nuts being beloved snacks to the Tizirans, they do not get joy from eating these nuts.
## Why It's Good For The Game
I think the Tizirans should benefit from snacking on nuts by being happy as it would remind them of their homeworld.
## Changelog
:cl:
add: Lizardpeople now enjoy eating (these) nuts.
/:cl:
tgstation:master
← JosephJomama:master
opened 01:42PM - 16 Sep 21 UTC
## About The Pull Request
All seafoods now have SEAFOOD foodtype instead of M… EAT. Felinids and lizards love it, mothpeople and podpeople hate it. For those who enjoy seafood, shrimp chips have been added to the snack vendor. Due to their newfound love for seafood, felinids are also now immune to carpotoxin. Finally, there's also a new chef ingredient box containing various types of fish for the budding poissonier.
Maintainer approval:
![seafoodapproval](https://user-images.githubusercontent.com/60072879/133621330-86b07912-e561-49de-abcf-40b0dfd19d29.PNG)
## Why It's Good For The Game
Having a SEAFOOD foodtype, separate from MEAT, opens up some possibilities for other seafood-related PRs. Felinids finally have a unique diet that isn't just a clone of humans. More roundstart food variety for the chef to prepare. What's not to love?
## Changelog
:cl:
expansion: Seafood is now its own separate foodtype, enjoyed by felinids and lizards, but hated by mothpeople and podpeople.
expansion: Chefs now have a seafood ingredient box in their ingredient beacon!
expansion: Shrimp chips have been added to every standard Nanotrasen snack vendor for those who enjoy the flavor of fish.
balance: Due to their newfound love for seafood, felinids have developed an immunity to carpotoxin.
code: The maximum entries in a bitfield2list has been raised from 16 to 24.
/:cl:
tgstation:master
← ArcaneDefence:Cleanup
opened 06:48PM - 04 May 21 UTC
## About The Pull Request
fixes https://github.com/tgstation/tgstation/issues/5… 8887
I forgot to give felinids the gross and raw food types for their disliked foods when adding cloth, which made them able to eat dead mice happily when previously they couldn't.
## Why It's Good For The Game
A pr that adds a muffin that people don't like shouldn't be making people like to eat dead mice.
This maintains previous behavior which was unintentionally modified.
## Changelog
:cl:
fix: Felinids are disgusted by raw and gross foods again.
/:cl:
tgstation:master
← MidoriWroth:master
opened 06:47AM - 21 Apr 22 UTC
## About The Pull Request
This is part two of my previous food additions, thi… s time with much more variety. This will add:
**Chips and salsa**: An item I have long wanted to see on the list of things you can make, and a staple of Mexican dining.
**Fish tacos**: Adds more variety to seafood menus, and of course, because fish tacos.
**French toast**: Another addition I have wanted to see for a long time. The raw version will be prepared and then be required to cook on a griddle.
Updated stuffed cabbage/pierogi sprites, because I wasn't too pleased with my previous ones.
**Seaweed sheets**: Made at a biogenerator and are used for making sushi.
**Vegetarian sushi**: Straightforward vegetarian option for sushi, can be sliced into four pieces.
**Spicy filet sushi**: An omnivore specific sushi with a bit of spice, can be sliced into four pieces.
**French silk pie**: A decadent desert that finally adds a form of chocolate pie. Sliceable.
![image](https://user-images.githubusercontent.com/18170896/164390632-d618496f-9283-42df-a18f-c72a6c68252b.png)
## Why It's Good For The Game
More food variety adds more interesting menus that chefs can create, plus the introduction of sushi is something I personally have seen long-desired.
## Changelog
:cl:
add: Adds 7 new foods! The power of chefs continues to grow.
add: Updated pierogi and stuffed cabbage sprites.
/:cl:
tgstation:master
← JohnFulpWillard:new-foods
opened 12:16AM - 04 Oct 21 UTC
## About The Pull Request
This is a small PR adding 3 new foods, ported from … https://github.com/fulpstation/fulpstation/pull/69 with the updated sprites of https://github.com/fulpstation/fulpstation/pull/123
Made originally by DaddyIssues and resprited by Grobelon
## Why It's Good For The Game
Egg with sausage was something I found was a shame wasn't craftable, and thought it would be something that would be liked upstream.
I'm porting the other two foods we had as well since 'why not', if it isn't liked then I could easily remove them and just keep the egg with sausage.
![image](https://user-images.githubusercontent.com/53777086/135777997-6705cc5d-c979-45cd-9073-fc01314c9a50.png)
## Changelog
:cl: DaddyIssues and Grobelon
expansion: Added 3 new foods: Catburgers, Egg with sausage, and Sausage bread.
/:cl:
tgstation:master
← EOBGames:food-reimagined
opened 04:18AM - 23 May 22 UTC
## About The Pull Request
A comprehensive rebalance of species food, based on f… eedback I've been given over the past 6 months.
When the two species food PRs launched, they were both rather undertuned in terms of nutritional value. This PR bumps the numbers up, with many foods receiving buffs by as much as 2x. This sounds like a lot, but this really brings the food mostly in line with existing food from other categories (yes, it was that undertuned at launch).
Recipes for the three major chems are included: Yoghurt (10u Cream, 2u Virus Food), Cornmeal (Grind Corn), and Quality Oil (1u Quality Oil, 2u Cooking Oil). The recipes for yoghurt and cornmeal are, I think, fairly self explanatory (kudos given to https://github.com/tgstation/tgstation/pull/66906), but the quality oil one may require some further explanation. Generally, I want quality oil to be a somewhat restricted material, hence why it was originally set up as an order-console exclusive. This has had a _lot_ of feedback, very little of it happy, so I've opted to relent in making it craftable, but still requiring that initial purchase. This means you can stretch your supply indefinitely on a single bottle.
Baking times are another area of contention. In some cases, it was necessary to sit for around 30 seconds waiting on the oven, which forms a pretty substantial speedbump in chef gameplay. While I don't want to eliminate it entirely, this PR reduces the oven bake times by around 1/2th. Most items will now bake in 15-25 seconds, rather than 25-45 seconds, which should make for a substantial reduction, although this can again be revised if it's still too long (or if it's managed to become too short, somehow).
Finally, a new selection of cargo items is here, aiming to make lizard and mothic food more accessible. Each crate includes a few boxes with a selection each of supplies from their respective cultures, for the low(ish) price of 300 credits (so as to not make them beyond the reach of the chef and his paycheck).
With these changes together, species food should (hopefully) be less frustrating to make and more rewarding once it's out. In a future PR, I'd like to take a look at the crafting recipes, including (hopefully) a system for getting more than one item/craft (which is non-trivial and that's why it's not in this PR).
## Why It's Good For The Game
Species food has had good feedback in flavour terms, but the dominant constructive feedback for both is that they're too difficult to make. With this PR, it should be easier to access this new content, and that helps with the flavour of our universe.
## Changelog
:cl:
add: A few new crates have made their way to cargo: buy yourself a Lizard or Moth food crate today!
add: Recipes for Yoghurt (10u cream, 2u virus food), Cornmeal (grind corn), and Quality Oil (1u quality oil, 2u cooking oil) have been added. Bon appetit!
balance: Species food (lizard and moth food) have received a sweep of balance changes: they're now more filling and a bit easier to access.
/:cl:
tgstation:master
← ArcaneDefence:moffins--revengeance
opened 11:46PM - 01 Apr 21 UTC
## About The Pull Request
Athath wanted to pr a cute idea of adding cloth to a … muffin recipe so moths would like them more, but let that pr stale out so I took the idea and made it funnier.
Mobs that like eating cloth get a cute message about being excited, otherwise you get a message expressing doubt.
Adds cloth as a disgusted food for the other races, because it's funny and adds to the meme.
![image](https://user-images.githubusercontent.com/51932756/113364960-140ca700-9312-11eb-924b-ac2c982c9222.png)
## Why It's Good For The Game
![image](https://user-images.githubusercontent.com/51932756/113364601-2d612380-9311-11eb-85c4-6ad718fc8d9c.png)
Chefs can make a joke of sprinkling cloth on their muffins as a treat for moths, which other crewmembers might not find so appealing... It picks one of the three icons at random, so there's some variance to the sprinkled "goods"!
## Changelog
:cl:
add: Chefs can now cook moffins! Yaaay moffins! Check the pastries subsection of the crafting menu to make some! Cutting up gauze and bedsheets can get you started!
/:cl:
Status:
INCOMPLETE
Port URL(s):
RKz
December 2, 2023, 11:31pm
14
Superseded by Ideasguy thread in discord.
You cannot edit your post made in this thread either, which makes its purpose rather moot since its inception.
Title: Repair Drones (AKA “Drones”)
Summary: We basically already have drones we just don’t have a way to get them in game so it would be nice to be able to build them in the bots menu in construction.
Why it’s good for the game:
Drones can maintain the station while players are busy. They provide for a quiet round experience. They allow players to experiment with construction. Drone RP between drones is unique as they can’t interact with anyone else.
Original PR URL(s):
Not sure.
Status:
INCOMPLETE (an admin or the OP can change this to “COMPLETE” once the port is added)
Port URL(s):
(Yogstation) https://github.com/yogstation13/Yogstation/blob/db59a4b3df2c0fbff95c6f7f3561334a7a79d2d8/yogstation/code/modules/crafting/recipes.dm#L15
Drones were actually disabled, they’re currently adminspawn only but they used to be part of the game
As joe said, drones are in the code, but they cannot spawn naturally and require admin intervention.
Syrox01
December 4, 2023, 6:59pm
18
I already tried. crossed and bacon said no, even with massive restrictions in place.
BeeStation:master
← Syrox25:Drones
opened 06:09PM - 16 Jun 22 UTC
## About The Pull Request
Adds maintenance drones and their dispensers back i… nto the maps with restrictions to access and the suppression of previously noted aggression circuits.
Requires changes to config for hour restrictions (10h in ~~silicon~~ living* was what Ruko originally asked for but up to staff)
## Why It's Good For The Game
Gives ghosts something extra to do in their downtime or those wishing to learn engineering without the pressures of the round weighing them down. ~~Or just people who are insane like me and just like being a drone.~~
## Testing Photographs and Procedure
-Drones have been pacified, Their laws prevent any form of harm so those playing in good faith will not see a change.
-Drone dispensers have been placed on all maps, generally somewhere in science maints
-Cogscarabs and (Badass)Syndrones have the trait removed in their own initialize and thus are left un-pacified
-Drones no longer have built in Captain ID. Their access has been stripped to bare minimum: Maints, APCs and External Maint airlocks
All issues that I pointed out here: https://forums.beestation13.com/t/re-add-station-drones-with-a-massive-barrier-to-entry/13603/39
have been addressed and tested to confirm they work. (Can no longer use Robo console. Can no longer open Head lockers. Can no longer open AI upload terminals. They CAN still ventcrawl the armory but at least can't use them anymore)
<details>
<summary>Screenshots&Videos</summary>
![paci](https://user-images.githubusercontent.com/75050485/174136778-f6f284d2-69b2-417b-922e-a3776cead3c1.png)
![image](https://user-images.githubusercontent.com/75050485/174137020-6f93ccd2-42cf-49a8-9176-8d0d9b12222c.png)
![image](https://user-images.githubusercontent.com/75050485/174137154-ec706c74-1874-4ae6-bc64-ea0c67c5f6a5.png)
</details>
## Changelog
:cl:
add: Drone dispensers added to science maintenance
balance: Stripped drone access down to the bare minimum required.
balance: Drones had their aggression inhibitors installed properly.
/:cl:
1 Like
That sucks. We made it work on Yogs through white listing, intensive community policing, and draconian role bans. Like literally we all knew drones were constantly under risk of axing(for the same reason as here) so the players participated in enforcing rules as much as admins and there were very few players who wanted to be the reason we lost them.
Yogs also did something different with their “drone access” instead of using doors drones could “crawl underneath”(pass through) them so they weren’t accidentally giving access to tailgaters. So the need to strip access wasn’t a issue and they also wouldn’t risk moving hazardous atmos around the station. Drones could still use doors as if AA but only did so for repair and modification.
Syrox01
December 5, 2023, 2:00am
20
I swear the drone door thing was on ancient TG… I kinda liked the design in general. Would probably have tried to bring it back / port it if PR went through then. Would save alot of hastle with accidently opening doors…
TG still allows drones to just move through any door (ctrl click I think?) after a progress bar atleast.
what about bloodlings from NSV… granted the NSV fork has grown a bit distant from us but its still a beestaiton offstream
https://nsv.beestation13.com/wiki/Bloodling
sprites are a bit crunchy but it seems dope otherwise
it could probably use some tweaking since security arent nearly as well armed here as on NSV
well we have 2 options for that… let pigeon do their thing and turn bee into space america or tune them down when porting