Some bags and belts can hold more stuff, plus organ smartfridge can hold limbs
Toolbelts can now also hold RCDs, RPDs, Inducers, and Plungers. The RPD and RCD are important construction and repair tools, and is very(very, very) important to those doing large scale repairs or large scale construction projects, so them fitting in the toolbelt is relatively essential. The Inducer is quite a useful asset to have around in worst case scenarios, and for major repairs or construction a bit aways from the station prior to it being added into the powernet, the Inducer becomes even more essential to have around. The plunger is largely something I threw in because it is creatable via the engineering techlathe, so if they can carry it around more easily, it might give them something to do.
For the Medical belt, I have made it so they can now also hold the plunger, the Plumbing Constructor, and the Plumbing RPD(Plumberinator), which would probably be useful to those doing the chem factory in a truly large scale fashion.
The Janitorial belt is now also able to hold the cans of Paint Remover.
The Grenadier belt, due to being a belt which holds grenades of every variety, is now able to hold both Cherry Bombs and Combustible Lemons. Note, this did not add the cherries and lemons to the belt itself, it is just capable of holding them.
Construction Bags are now also able to hold camera assemblies. Largely because it is a massive pain for everyone, because if you want to put up a large number of cameras currently, you have two choices. Either put them into crates. Or put them into a buncha cardboard boxes in your backpack.
Biobags are now capable of holding both organs(yes, this includes implants and the like) and limbs(except the head due to apparent balance reasons). This is so you can more easily refill the organ smartfridges in Medbay with them instead of doing it one at a time, one at a time, per hand.
The Organ Smartfridge in Medbay is now capable of holding limbs of any kind alongside organs. While not wise from a safety standpoint, this means it can also hold cyborg limbs so they aren't just laying around in crates which you can never seen to find.
The w_class on various organs were changed to small to fit better with their respective body parts. Like the arm augments were w_class normal, while the arms were small. And the liver, stomach, and lungs were also normal. This was also done so the biobag could pick them up. The alternative would be to just make it able to pick up normal sized items, but I think it is best if it remains like this, since now trash bags can also pick up lungs, stomachs, and livers.
Also made the holdable items code at the bags file a bit more readable like it is at the belts file.
Why it’s good for the game:
For point 1, it was quite annoying that when doing construction projects or major repairs, that those essential tools could not go into your toolbelt.
For point 2, with the introduction of the chem factory, it seems quite sensible that their own versions of such tools would be in their own belts for ease of access and use.
For point 3, I don’t think I even need to give a reason why it is bad that the janitor can’t put his can of paint remover into his belt of janitorial supplies for some odd reason.
For point 4, It is a belt meant to hold various types of grenades. And cherry bombs and combustible lemons are both grenades(albeit the latter of more of a IED admittedly). So it makes sense that the grenadier belt should be able to hold those two as well.
For point 5, It is basically essential for construction bags to hold camera assemblies, and I believe I raised a pretty good point above about how the only other option is carrying them in cardboard boxes in your backpack or in a crate.
For point 6, it is honestly just a mess that we couldn’t already pick up organs enmasse to put into smartfridges, whether organic organs or cybernetic organs or even augmentations or implants. But had to do it one by one, by hand, each and every dang time.
For point 7, When I do play as a MD sometime, it is annoying when I can’t harvest good limbs and store them for later use. Or grow a bunch of limbs beforehand via the limb grower and store them in a smartfridge, and instead have to organize them on tables…which is not sanitary for a medical bay and doesn’t look very nice.
For point 8, since the w_class of those body parts themselves were decreased, it didn’t make sense that some implants and some organs still had a larger w_class than the bodypart itself. And, as a bonus, this does make the janitors job easier when people mass suicide via oxygen tanks.
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