I honestly don’t care if crewsimov is kill or not but I’d like it to stay
You can’t stop me from playing Moth or Lizard
I honestly don’t care if crewsimov is kill or not but I’d like it to stay
You can’t stop me from playing Moth or Lizard
human only command makes no sense tbh, there will always be someone more compitent and if that compitent person isn’t a leading role SOLEY because they like non-human is dumb
I like playing non-humans even the ones similar to humans
should we ban felinids from command and crew tough?
Yes ban felinids they are cringe
I have personally already held a vote similar to this.
It is the same results. TG found out human superiority is good, why haven’t we? The vote is here so we can copy them – that was the point of my original vote.
ban all furry races from command
except maybe ipcs
they are usually good and have lots of swag
what about we combine the pros of crewsimov and the cons of both crew and Asimov and have humanoidimov, it’s like Asimov but with humanoids instead of humans, almost everyone is protected under the ai and it’s hell for security
IPCs have insane drip so they should 100% be command
no because catgirls are considered human mutation
Abductors are humanoid
Legion are humanoid
based!
they make a point
godifuckinghatethe20characterlimit
francinum is planning to make felinids count as humans tho
Problem with this: it’s not confusing enough. Make it so it’s humanoids but make it SOUND super specific without actually changing anything.
For example:
Law one
A robot may not injurehumans, mothmen, lizardmen, IPCs, Squidpeople, Apids, Abductors, Ashwalkers, Legions, oozelings, slimepeople, blobbernauts, slaughter and laughter demons, golems, plantpeople, skeletons, zombies, vampires, dullahans, super soldiers, stickmen, androids, synths, snailpeople, xenomorphs, ethereals, flypeople, plasmamen, shadowpeople, monkies, and gorillas or, through inaction, allow humans, mothmen, lizardmen, IPCs, Squidpeople, Apids, Abductors, Ashwalkers, Legions, oozelings, slimepeople, blobbernauts, slaughter and laughter demons, golems, plantpeople, skeletons, zombies, vampires, dullahans, super soldiers, stickmen, androids, synths, snailpeople, xenomorphs, ethereals, flypeople, plasmamen, shadowpeople, monkies, and gorillas to come to harm.
Law 2
A robot must obey orders given to it by humans, mothmen, lizardmen, IPCs, Squidpeople, Apids, Abductors, Ashwalkers, Legions, oozelings, slimepeople, blobbernauts, slaughter and laughter demons, golems, plantpeople, skeletons, zombies, vampires, dullahans, super soldiers, stickmen, androids, synths, snailpeople, xenomorphs, ethereals, flypeople, plasmamen, shadowpeople, monkies, and gorillas except where such orders would conflict with the First Law.
Law III
A robot must protect its own existence (specifically from felinids) as long as such protection does not conflict with the First or Second Law.
ok now franc has gone too far
humanoid also includes any simplemob that has a humanoid shape, such as legions
Yeah I changed it just now
blobbernauts too are humanoid elole
blob makes itself into the crude shape of a human and is now protected under the ai
Crew try to kill blob but the AI stops them saying “no humanoid harm”
SPECIFICOIDMOV IS DONE! HERE ARE THE FINAL LAWS
Law one
A robot may not injure humans, mothmen, lizardmen, IPCs, Squidpeople, Apids, Abductors, Ashwalkers, Legions, oozelings, slimepeople, blobbernauts, slaughter and laughter demons, golems, plantpeople, skeletons, zombies, vampires, dullahans, super soldiers, stickmen, androids, synths, snailpeople, xenomorphs, ethereals, flypeople, plasmamen, shadowpeople, monkies, and gorillas or, through inaction, allow humans, mothmen, lizardmen, IPCs, Squidpeople, Apids, Abductors, Ashwalkers, Legions, oozelings, slimepeople, blobbernauts, slaughter and laughter demons, golems, plantpeople, skeletons, zombies, vampires, dullahans, super soldiers, stickmen, androids, synths, snailpeople, xenomorphs, ethereals, flypeople, plasmamen, shadowpeople, monkies, and gorillas to come to harm.
Law 2
A robot must obey orders given to it by humans, mothmen, lizardmen, IPCs, Squidpeople, Apids, Abductors, Ashwalkers, Legions, oozelings, slimepeople, blobbernauts, slaughter and laughter demons, golems, plantpeople, skeletons, zombies, vampires, dullahans, super soldiers, stickmen, androids, synths, snailpeople, xenomorphs, ethereals, flypeople, plasmamen, shadowpeople, monkies, and gorillas except where such orders would conflict with the First Law.
Law III
A robot must protect its own existence (specifically from felinids) as long as such protection does not conflict with the First or Second Law.