Plumbing has been soft-removed. Let's talk about it

Correct. I think we have a lot of boring, repetitive departments that at best are neutral and at worst just run the round for everyone. Like virology, for example.

The topic is medical/pluming so that is what we are talking about. But, indeed, I don’t think this is a priority issue.

As I have said.

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Why is it “really not good”? Like what are the negative outcomes that can be attributed and solely caused by the plumbing system?

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It makes medical and the chemist itself worthless
why would anyone interact with the chemist or the entirety of medical if theres infinite free heals?

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Thanks for taking the time to read and reply.

This can be done without a factory in batches so large they won’t run out till the round’s over. In a similar amount of time as making a chemfac that makes the same patches.
So add actual maintenance. don’t remove the entire system. See the solutions section of the post.

Doctor’s don’t make chems or medicine, they treat sick and distribute medicine. Please consider that you might not be arguing against chemfacs, but rather arguing against people having free access to the output, which is an SOP problem, not a functional problem.

…what?
You’re talking about the basic kelo/bicar/tricor/styptic/silver sulf factory here right?
Well for a start those patches are no better than the stuff doctors get at roundstart for ease and speed of use.

If you want to add more to the patch; ocu, inac, suffocation damage healing, higher level meds that require more complicated plumbing setups, etc, then it absolutely takes way more time than that, and that’s what I get the impression the majority of the bellyaching is about.

Please don’t try to imply that instant full-heal patches, which is what this PR was actually targeting, are capable of being set up in 6 minutes. You’re being unreasonable if you are.

Based

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Two of those require inter-departmental collaboration. that’s why they’re strong, I’d imagine.

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Find me a chemguy that can make instaheal patches 20 minutes into the round and I’ll show you one of the best chemists in the community.

Are we going to start balancing combat around the absolute robustest among us?
Are we going to start making the SM progressively harder to manage because it is a set it and forget it deal for practiced engineers?

Or are we going to continue dealing in double standards because one salty contributor is a medbay main.

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I’m afraid you have your chemistry wrong. Only strange reagent does and the cooperation is limited to “hey can you whack a water tank once for me” if a chaplain exists, which supplies more holy water than anyone will ever need. Also orderable from cargo in smaller quantities without a chaplain.

It is one of the cooler chems around, but it’s still quite a bit too powerful as it is - I don’t want it removed just adjusted.

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The medbay has more to it than “slap patch on injured person”.
You need to defib the dead, choose the right meds for different races, paras need to recover the dead and injured, doctors perform surgeries including removing xeno chestbursters, and much, much more.
That is not overwritten by a handy-dandy patch dispenser.

This entire line of reasoning is shonky now I think about it. Doctors are NEVER responsible for meds getting made. What it sounds like you have a problem with is the output being public-accessible.

What, are you going to remove the round start patch kits next?

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grab plumbing, make inserter, syringe, add blood inside, make unstable mutagen ingredients +1u blood reaction chamber feeding directly into a silo, do the synthflesh ingredient in the loop, make the patch come out as 40 u, done.

If you go fast enough, you can definitely do it in about 15 minutes, probably faster.

At that point it would be faster to just make the chems with macros.

Ask me how I know you don’t play chemist.

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This no longer works. There is no reaction to make infinite blood.

Source: I removed it.

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When they came for the synthflesh, I did not speak up because I was not a synthflesh

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Boohoo you now have to either occasionally feed in your own blood(easily replenishable) or do a blood drive(requiring RP). How tragic.

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I am going to start placing a plumbing patch printer and just placing a giant stack of normal chem lab made fullheal patches on it to spite all the people spewing nonsense in this thread.

Maybe I’ll place it in the medbay lobby so they get the same outcome they were angry about to begin with.

Maybe I’ll do it by 20 minutes into the round so they don’t get to interact with people that aren’t dead.

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Not serious; that was meant to be a joke referencing a poem.

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No, I’m going to introduce a med system where medical procedures and chemical treatments aren’t competing with each other and instead treat different things and/or compliment each other instead of competing in an arms race.

Chems won’t work on major injuries/wounds, this will instead be surgery related
Chems that treat organ damage will probably be removed, printing cybernetic organs or otherwise harvesting replacements will happen.
Single chems will no longer treat a wide variety of issues and instead be specialized
Most chems will have side-effects while they are working, so they aren’t just take-and-go rush rush rush.

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massive, huge seething & coping resulting in direct personal attack

you won’t achieve anything by making a 120 word post about how actually the nerf is bad because the player who made it is bad

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I am aware but I could also see people malding about the synthflesh nerfs with that reference.

So I was gonna just quash that while I’m ahead.

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Ask me how I know you don’t play chemist lmao