New Job Suggestions

Job:
Deputy

Equipment:
NT mall cop uniform, corporate security beret, law and order headset, black shoes, security HUD (not sunglasses), security belt (except swap stun baton and flashbang out for an ebola and cable restraints) as worn items. In backpack a seclite and another two pairs of zipties. Brig access only (like Lawyer and Heads of Staff). Non-mindshielded.

Duty:
Whilst most Officers are assigned to a department, these Deputies do not have departmental access. They’re there to break up minor scuffles in public spaces and get killed in patrol maint. They’re poorly equipped and less armored so it’ll be more difficult for them to detain criminals and in most cases they’ll be forced to call for back-up from real Officers or try to deter criminals but not be able to contain them.

Extras:
Access-restricted lockers outside the holding cell/interrogation room with extras of all their equipment.

Traitor specific:
Mindshield implanter. Implant breaker.


Further Explanation

This is a semi-serious job suggestion mostly thought up due to the number of Captains or HOPs which promote random crew to Security Officer or say “we need more Security Officers!”. I’d rather see them be promoted to this position than a full-fledged Officer. Whether this would work as a roundstart role I’m not sure of still but it would certain add more paranoia to the round than say Blueshield.

Duty

Basically security-lite for those who have an aversion to being a full-fledged Security Officer but still want to stop antagonists. I think it’s interesting because whilst on good days you might get an effective validhunter or two on your team helping secure criminals, on bad days you may trust them then they turn around to backstab you.

Different HOS’ also can have different approaches to them. They could:

  • Use mindshield and tracking implants on them roundstart to help ensure they won’t get converted and can be tracked if they’re another type of antagonist
  • After a positive trial period could give them a baton, disabler and use the department console to increase their access to be the same as a normal sec officer
  • Ignore them like the lawyer
  • Equip them like any sec officer immediately
  • Require them to submit to implants for extra gear
  • Force chemical implants and remotely signalled bombs on them roundstart
  • Gulag them to “earn their keep”
  • Demote or execute them just because
    etc etc

More on their gear

They’re designed to have just enough worser weapons, armour and access than Security Officers to annoy a number of them to later opt for being an Officer instead. But just good enough stuff that people who otherwise would just be Assistants can at least have a defined role with behaviour standards, as well some direction to do something positive for the station’s crew.

They’re getting pepperspray because it still remains criminally underused, and a flash because they’re easy to get anyway.

Several weaknesses compared to officers: first off being no security gas mask just a normal breath mask, so they’re weak to pepperspray (and tear gas grenades?). No sunglasses, so are susceptible to flashes. No bowman’s, so can be taken out with flashbangs. And no armor vest, so a bit more vulnerable.

Another idea I had is for equipping them with a type of police baton which does no knockdown, and only as much stamina damage as boxing gloves (10?). So instead of toolboxing criminals they have to use non-lethal means of subduing anyone immune to their pepperspray.

Or there could be a type of taser gun which causes convulsions for a few seconds and as much stamina damage as a disabler shot (ie no stun or knockdown), but the cooldown between shots is at least 5 seconds, range is short and it has very limited ammo. Or they could have the PTSD gun which was recently PR’d.

Edit 13/2 - added secbelt, seclite and swapped hats after play-testing. Added weaknesses section.

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