Mining rework

It’s well known that mining SUCKS. A powergaming role where people go off to play a practically singleplayer, get powergamer gear and MAYBE get some gear for the dogshit science team, afterwards returning to base with the best non-traitor gear in the game to ruin the round.

ISSUES WITH MINING:

A. LACK OF INTERACTIVITY.

  • Usually, only miners ever touch mining, whether it be on Lavaland or the asteroid. There’s no reason for anyone to go there at any point, unless there’s no miners, at which point a lone nerd usually gets forced by the RD to get them mats.

B. LACK OF PURPOSE.

  • There’s no real goal to mining past the first two to three excursions there. You get all the materials needed for plasma guns on the first one, all the ones for a bluespace satchel on the second one and all the ones needed for the RND department for the next 50 minutes in the last trip. Afterwards, the only things you get are powergaming gear from ruins, bragging rights from megafauna and annoyed traitors with you as the target.

C. LACK OF CREATIVITY.

  • Mining is, functionally, a role that works exactly the same every time, with no variety besides what megafauna spawn where. Naturally, this means that miner mains are either autistic, powergamers or play the game once per week.

D. LACK OF COOPERATION

  • Similar to A., but more related to the station at large. You don’t even have to deliver your goods, all you do is dump them in the material storage(an awful feature added to have even LESS interaction with other people) and then fuck off. Once you get your materials, the only other thing you need to do is to yell at science to research something.

CONCLUSION: MINING SUCKS.

PROPOSAL: TURN MINING INTO A FACTORIO-LIKE EXPERIENCE THAT INVOLVES MULTIPLE DEPARTMENTS.

HOW IT WORKS:

The dedicated cargo department sends out scouting ships to find out sites with materials, at which point the miners land there to secure the site while engineers start deploying the automated mines, refineries and either transport the ores that get shit out or use rail-cannons to shoot them at the station, to be decided. The mines spit out a limited amount of resources and then run out. The mines activation starts attracting mobs that either come in waves or constantly(to be decided), whose difficulty depends on the rarity of the ores, volume of ores and amount of mines.

DEFENCE:
Bugs drop specific “research” items that Science needs to use to develop better mining drills(faster/access to rarer materials(?)), refineries(higher output), and DEFENSIVE TURRETS. That’s right baby, we’re turning this into ACTUAL Factorio. These turrets would need to be RESUPPLIED, either manually or automatically using BELTS, using FACTORY BUILDINGS, which are structures that produce items using either ore(lower efficiency) or refined materials.

OFFENCE?
While most miners would want to stay and keep watch on the base, if the defences are plenty and the base is secure, they could go explore for artefacts.They would spawn in random locations and require a specialised drill(man portable) that would summon a wave of thematic enemies, which would then drop the artefact. This could be a weapon, armour, some unimportant fluff items like clothing or misc items, research materials or traitor items. This is added to keep the exploration and personal combat aspect in the game. PERFECT SPOT FOR MEGAFAUNA

PROGRESSION:

This one’s pretty simple. Mobs give items that are used to research upgrades for machines. Examples would be fire creatures giving off fire-resistant scales that allow refineries to work at higher temperatures thus be more efficient, ice creatures giving off a better coolant, thus increasing the mining speed of the mining machines, and such. Getting Science involved would decrease the amount of materials needed at the expense of having to actually talk to someone, you autistic fuck.

Secondly, the items can be used to either directly upgrade your current items, or research better personal mining gear. Better guns, hardier armour, detectors for higher quality ores and artefacts, etc.

HOW IT FIXES ISSUES:

  1. Multiple departments would work on setting up the mines, researching the results and keeping the machines functional. This encourages inter-departmental cooperation and forces the scientists to do something that isn’t just pressing a fucking button to get free materials.
  2. A combination of scarcity and progression ensures there are multiple mining outposts built and constantly defended, while the presence of artefacts ensures the continuous exploration by multiple miners of multiple drop sites.
  3. The random generation of asteroids/lavaland combined with randomised upgrades and detected sites ensure a different experience most of the time.
5 Likes

I’m impressed by the fact this wasn’t just a shitpost.

4 Likes

or was it, read the first letter of each line

Make it so Deep Rook Galatric is booted up and you’ll have to finish the mission and the resources you get in that game translates to in-game resources. ez

6 Likes

unironically i would kill for mining to be turned into DRG. Send them into lavaland on a drop pod, let me as the QM watch cameras on their suits and send down supplies. Turn it into a cooperative role where the miners work together to gather supplies

7 Likes

It’d encourage more teamwork! Seriously, do it. QM is irrelevant to the miners. Perhaps this could even be shown on TVs at the bar and kitchen as entertainment.

2 Likes

Merging mining and exploration into one job heavily based on DRG was a serious idea in the dev channel not very long ago. I even pushed for QM to be mission control, choosing which missions to dispatch them on based on station needs.

The problem was having a coder willing and able to do it.

11 Likes

you are also relying on QM to be filled for someone else to even play the role they signed up for if QM in charge of basic features… would require atleast basic automation or the ability for miners to intervene should no CT or QM exist to oversee them.

1 Like

Goddamn, I love this idea.

should no CT or QM exist to oversee them.

Ai is almost always there, if no QM, or AI, the another head.

too bad you perma banned me I was beestation number 1 coder for zesko

Personally the concept of a reworked lavaland would include more stuff for folks to go off station and fuck around, now that I think about it having miners go around and haul more than just

1 Like

I’m fascinated why someone would steal my rework idea for the SS14 server I’m working on and just copy paste it directly to the bee forums, without even giving credit.
Who are you? Why did you do this?
Edit: To clarify, it’s not just the idea, this is just copy pasting a google docs file I shared on a development server.

3 Likes


u rn

also u muted me so idc + idea is good so I wanna see someone actually code it and beecoders are far superior then whatever nonsense is going on in that server and you know it + litterally only benefits you to get more feedback on the idea so stop gatekeeping ideas lol

Good riddance, I suppose.

1 Like

This is Nik735, they’re a server banned and recent shitter these days who’s trying their damnedest to wind up in the server host’s crosshairs to then cry 1984 when it happens.

I got on bee’s forums around a time when there were afew other folks like this, it’ll happen eventually.

2 Likes

I’d like to see the meteor event be brought back that I’ve heard of. Where the station is doomed to be destroyed and you have to move the entire station to lavaland.

1 Like

I’d suggest stealing all of SS13 before trying to rework parts of it. :wink:

Also, if you are scared of keeping your ideas your own then you are entirely in the wrong market. I think I speak for most of SS13, and possibly SS14, when I say this: We do things for fun, not profit.

Problem is, he posted the literal document with the idea in it, without even crediting anyone or saying it’s not his

You know that this was done just to be a cunt, nothing else

6 Likes

Markus, coming from who posted this thread this was made out of malice.

I would show some compassion…

OH! You’re talking about Nik. Missed that part.