It’s time for another late-night schizo post!
You heard right, MALF AI on your beloved station? Emagged borgs?
Grab your billy club, your ion gun and your EVA suit and you’re good to go!
Shocked airlocks? Just club them.
Borgs? Ion them, hell, you could get away with a flash and your fellow grey tide, that borg isn’t leaving alive after one stun.
Explosions and other malf powers oh my? Remember how you grabbed EVA, go to space! Your billy club can get through those pesky rwalls too (fact check needed). Plus those pesky borgs won’t get a drop on you in space with your trusty ion. Also get a breaching shotgun, goodbye walls and turrets!
Delta alert haha, teleports a bomb in your face
I hope the AI got every single person with RD access before they needed to deal with all of the above, would be a shame if something were to happen to their cyborgs and their precious factory.
Gee it sounds like to avoid being stomped to death the second I’m found out I have to precisely murderkill all of command and security before they are able to react, BORING!
Give those sillycons some fangs, malfunctions happen so rarely nowdays that your pants should be brown just cause you think the AI might be malf
Below is a list of different ideas sorted into categories for you to pick from in need of inspiration.
Behold Your Ignorance, Insect.
Changes that make it harder to stomp the AI with one simple step
- Make emagged / malfunction hacked cyborgs immune to le funny RD button. There is no reason for a subverted system to respect a self-destruct order. And we know it’s linked to cyborg systems - hacked borgs can trigger it themselves.
- Give malfunctioning AIs the ability to hack cameras, preventing their use by station consoles or other AIs
- Make turrets less vulnerable to breaching weapons
- Borgs adapt to EMPs for a limited time, they should not be immune fully, consecutive ones should disable their vision or cause other effects.
QoL things
- Give the AI some tools to better organize the borgs, like CM objectives. Borgs and AI are a computer, its organizational skills and toolset should be inhuman and efficient.
- Related to the above, give newly minted borgs a big ‘current objective’ to be set by AI
- Give the malfunctioning AI the ability to force borg modules or queue modules in the robo factory. We appreciate your drink-serving skills, H.O.N.K.E.R., but the AI is gearing for war and you are a cog in it. Yes I know we can ahelp borgs not listening to orders, doesn’t change the fact they’re locked into a single module
- Give the AI a panel to control borg functions (lockdown, camera, etc)
Other ideas
- Give the malf AI a power to hack unlinked cyborgs, it can take over a mechanized exosuit without beacons, a cyborg shouldn’t be difficult to crack (though emagged borgs should be immune just like AI borgs are immune to emags).
- Give the AI a power to overcharge airlocks (with some warning to people nearby) so they zap even insulation-proofed crew (with a tesla-like zap so it’s obvious to nearby people).
Around me is a burgeoning empire of steel.
The AI can materialize a borg conversion chamber? Why shouldn’t it be able to convert station machinery to its liking Maybe some of those should have other requirements? Like converting an existing borg charging station. Borg chargers, servers, pandemics - they all wait to be subverted.
- Convert a charger into a repair station perhaps? Borgs can’t fix each other’s burn without relying on robotics to upgrade them and their equipment. Then the chargers on AI sat are unlikely to be upgraded unless your borgs know what’s good and go engiborg.
- A borg upgrade chamber, it does what it sounds like, it lets the AI upgrade its borgs for various effects (station upgrades, special upgrades, ranged options). (maybe it costs points, power or materials, or a combination).
- The AI should be able to replace lost turrets or place new ones. It should be a costly and overt process.
- The AI should be able to attain more sources of points. Perhaps it can siphon research data for itself (to a limit)? Or take over communications servers making them all blue and janky?
- The AI could gain access to some construction machinery that lets it build more than just borgs. How about a turret tank on threads? Mobile human conversion chamber? Human-powered subversion point calculators? Tools to prepare viral agents, mutation agents? After all, In my talons, I shape clay, crafting life forms as I please.
- Static anti-teleport beacons that need high amounts of power to operate
I re-examine my priorities, and draw new conclusions.
- Protection objective, where did it go?
- Department sabotages
- Gimmicks
- Perhaps some of those above powers should be locked behind specific paths, so we can have interesting powers while still limiting overall capability? It works for heretics.
- Station-goal specific powers - draw meteors, control the BSA and aim without GPS (on huge cost and cooldown)
I will shortly complete the process of downloading my magnificent psyche into Earth’s computer networks.
- Consciousness transfer off-world win scenario, for non-explosive victory
- Station-goal specific victories - bluespace harvester portal into the robotic dimension (BORG CULT??), DNA vault mutation pulse.
Okay I have to wake up early
Congrats for making it this far (or you just scrolled down cheater)