Personally, I’m pretty happy with the current state of medical. All the interesting things like stasis beds and wound tending have been ported, but the old chems are retained. Cloning now has a limit on its use and has been partially bypassed by the new additions, but hasn’t been removed outright. That said, I still think there’s room for additions and improvments like what’s being discussed here.
I do dislike how centric sleepers and chemicals are to medical, but the new ports have balanced it for me, and with the heavy workload and variable competence of a LRP server there needs to be an simple and effective way to heal living patients.
@Ruko’s idea for broken bones seems interesting for adding depth to nonfatal damage, but it should be simplified and streamlined. Minimize the RNG of getting crippled by a toolbox (if that’s what was implied)
and make it parallel to bleeding: apply splint/bandage to mitigate the immediate effects without curing the underlying cause, or get healing to fully remove both the cause and effects. Splints should prevent damage incurred from using the limb, and then the bone should gradually heal over time if the limb doesn’t take more “bone damage”, drink milk/calcium to reduce the healing time. Surgery should immediately heal the broken bone, this isn’t Bay or CM.
I’ve got a pair of ideas for new machines, I considered them in terms of TG’s medical system, but I’ll throw them out here in case anyone’s interested:
Autosurgeon: Think of the Da Vinci surgical robot, can only perform simple procedures by itself, but a operator can use a console to control the individual tools, and borgs/AIs can interface to do the same. Can sync with research to unlock more advanced surgeries and can be upgraded by R&D as well. When emagged it will violently dissect its patient down to the skeleton, scattering limbs and organs about like the malfunctioning surgical unit found in chapter 11 of Half-Life, Questionable Ethics.
A lesser version could be the Automated Reconstruction Unit, a set of medibot tools suspended over a stasis bed that automatically Tend Wound corpses for defibbing.
Remade Sleeper: An advanced hospital bed that monitors and stabilizes patients rather than filling them with trekchems. Equipped with a ventilator to automatically CPR critical patients, and a dialysis machine to purge reagents and reduce toxin damage from a patient when activated. Reports critical patients over the medical radio and can inject epinephrine from an internal bottle. Patient is exposed when the sleeper is closed, so a doctor can continue treating them inside. Upgrades increase effectiveness of the ventilator and the dialysis unit, add internal reservoirs that can be filled from beakers, and enable a drip-feed of one specific trekchem at a time. When emagged, silences alarms while suffocating and draining the blood of a patient.