The Second Revolution
1 Background
As it stands, even with the current revolution implementation they are TDM with a trench coat. I wish for it to be a mix of protests and a small amount of murders. Where Head Revolutionaries (HR) would lead with different roles and the common Revolutionaries (Revs) would be none the wiser to the greater picture. My goal is to ensure that a revolution would be slower and your status as a Rev would not be guaranteed. You might partake in a protest, throw a Molotov and then serve some jail time to become deconverted, then you’re reconverted once more later on.
2 Head Revolutionaries
All three HR would now have different roles. The roles are declared by a manifest on their person instructing them as a respective specified HR and showing all Revs. The item will only have an effect when carried by a revolutionary. They can be exchanged freely or taken away by force. All three (3) HR can find their related items are spawned in their own floor bag in the same secluded area.
2.1 Leader
The leaders role is to lead and give direction to the rest. Simple but hard to master. In addition the leader is tasked with spreading propaganda through news casters, the radio and other methods. They are given a gas modulator.
2.2 Journalist
The role of the journalist is to be the voice of the revolution. They are tasked with ensuring contraband posters, especially revolutionary contraband posters, are put up all over the station (excluding maintenance) and are to take pictures of the brutalities of Security. They are assumed to provide the pictures to the Leader to be posted on the news caster.
2.3 Assassin
The most difficult role is of the assassin. You are the leader of any murders occurring on the station and most likely to cause the loss condition. They are heavily encouraged to preform them silently and stealthily.
3 Radios
All HR would spawn with an extra radio key similar to the Syndicate radio key to give them a private channel to discuss and talk through but without being able to hear every other channel.
4 Icons
Only HR can see other Revs’ icon while Revs can only see HRs’ icons but not their comrades’ icon. Meaning they are more or less blinded without instructions from the HR.
5 Posters
To encourage a behaviour of simply putting up posters everywhere you can as much as possible; depending on the placement and type of posters, a different score will be given. Placing a poster in maintenance will give one (1) point while placing a poster else where will give two (2) points. Putting up more than five (5) posters in an area will reduce it to zero (0). Putting up a revolution poster will give double the points it otherwise would. Posters can be upgraded with razors to cause bleeding damage when torn off.
6 Conversion
Conversion is randomly done through propaganda using a list of code words. In addition, seeing posters, seeing new news from an HR or reading old news from them also contribute to the chances of converting. The list of code words is similar to the Syndicate code words but you are able to use all of them. There are a some which are more obvious such as “revolution”, “rev” and “propaganda” and then some less obvious ones.
6.1 Deconversion
Deconversion is done through the normal methods of either bashing the Revs’ head in with a Space Law book or injecting them with a Mind Shield implant. In addition to this, your presence in the prison areas along with reeducation areas also deconverts you after staying there for 120 seconds.
7 Server Rules
Due to the nature of The Second Revolution, I would advice a rule implementation to enforce the requirement of listening to your HR as a Rev and otherwise not acting against Command unprovoked. As an initial suggestion of the phrasing of the new rule 13.6 of Antagonist Conduct: “As a Revolutionary you must blindly follow the orders your Head Revolutionaries to the best of your ability and not act against Command or Security unprovoked.”
8 Loss Condition
This is not Team Deathmatch (TDM) so the death or otherwise loss of all HR or Revs would not end the game. If a regular Rev can regain the lost items, secured in evidence, then the revolution and recover.
9 Win Condition
The final Command member is executed via guillotine in the Bridge, Staff Meeting Room, Showroom, or the EVAC Shuttle. If the final Command member dies, one of them has to be revived for them to be executed. If they all of them are soulless, it is an automatic victory.
10 Score
At the end of a round, details of who was an HR or Rev will be provided, followed by several objectives.
How many Head of Staff was present on the shift and how many of them died to a guillotine.
How many poster points was achieved, not including torn down ones. How many news caster posts, comments and such was made by all three of the HR.
How many times people were converted in total.
11 Extended
If desired, after a Revolutionary victory the HR are from there on in Command of the station and will be declared Captain, HoP, and HoS, respectively. They are then encouraged to contact Central Command stating they are in Command of the station and are now tasked with getting the station running smoothly if it is at all possible.
Edits
Added a score section at chapter 10.
Added reeducation area as an optional area to deconvert Revs.