Iâve played a lot of AI and Iâve done exactly what happened here. Hit the âstate lawsâ button occasionally (without actually stating) just to check, no one is going to fault you for missing a law change for a minute or so in a hectic shift if you do that (especially if it was a stealth change with the traitor card or they just didnât PDA you asking for something).
Thereâs a âshow lawsâ button in the AI command panel too, but that also spams the laws out to your borgs (whether they changed or not) so donât do it too often (helpful if thereâs a law change, Iâll also :b check laws please to the borgs if itâs something spicey).
One thing to watch out for, ion storm can scramble law order without giving you an ion law. It can be fun if self preservation is the top law.
AI has a million screens to keep track of (especially once you get competent and figure out more stuff you can do), missing something obvious is just part of the role (though laws should be paramount).
You also donât HAVE to play hyper-gamey security eye in the sky. You donât care about space law and command/security requests donât take priority over anyone elseâs (until your laws change of course). Itâs okay to take it slow if thatâs how you want to play it. You CAN do this, and sometimes I will. But itâs very stressful and requires focused attention, which is hard as the AI. I like playing boring AI and comment about the round on comms (like call out something cool someoneâs building), until things get interesting.
At the very least memorize the hotkeys for doors. Theyâre the number one thing I use and I will generally try to fight greytide since I find it really obnoxious when Iâm playing a role. However, in a slow shift my role as AI is generally to be an enabler for the crew (Clown wants in chemistry and then brig? Sure why not. Janitor wants eva? Iâm just a computer, go nuts).
Dangerous things like atmos, the armory, and toxins (this is from silicon policy) will be a no without a good reason (atmos tech fighting fire, explorer looking for a plasma can to power their ship, etc). Teleporter is questionable, it depends on the shift. Other things that are âquestionableâ (bridge, captains quarters, engineering) I might do, but also make a joke over comms (âHey stage magician, can you walk Renault while youâre in there?â). Let someone else have to catch it (sec and command will sometimes get mad, but as long as youâre following your shift consistent interpretation of laws and the serverâs silicon policy youâre fine).
Firelocks in slowmos are incredibly robust. If you donât want someone to leave an area or thereâs some nukie with adrenals, just slam firelocks in their face. Same with the shutters around brig, the bridge, and in places in engineering. Bolting doors, firelocking, and then turning off the APC is a great way to keep someone from leaving somewhere you donât want them to, especially if tcomms are off (no tools theyâre fucked). Just make sure what youâre doing is in accordance with a consistent interpretation of your laws.
You can deal with spicey air fairly easily (though a borg rcding a floor or an atmosian with foam grenades is faster). Go to atmosia and set the cooler on the waste loop to itâs lowest setting and turn it on, then bolt, firelock and draught the room (if thereâs a not in use room nearby with more vents/scrubbers you can bolt the doors in between to get more oomph. Toxins you can just vent to space through the mixing chamber). Generally alert people youâre doing this as people will yell about siphoning.
Thereâs more advanced stuff you can do (like sending waste to space through the turbine which is faster, or making sure the air tank doesnât run out mid shift) but play atmos tech first to learn those. You CANT setup the turbine on any map Iâm aware of, your cameras are missing a single tile that you need.
You have two intercoms by your core. They work if comms are down (I usually turn on the common channel one mic and talk normal instead of spamming both). Sometimes the AI private one seems to flip on, you can turn it off so all your comms arenât spammed to that channel (which isnât private and anyone can listen to). I will generally go find security or command if comms are down and tensions are high, then use a holopad so they can see Iâm there (and update them on whatâs going on).
On some maps your core has floor scrubbers. They spew out cleaning fluid, I believe this is also slippery. If you get roaches in your core turn your lasers on for one cycle lethal. You can also control all the bots robotics makes using an ai panel option, this includes things like calling cleaning bots to messes, calling atmos bots around, changing their options, etc.