I’ve played a lot of AI and I’ve done exactly what happened here. Hit the ‘state laws’ button occasionally (without actually stating) just to check, no one is going to fault you for missing a law change for a minute or so in a hectic shift if you do that (especially if it was a stealth change with the traitor card or they just didn’t PDA you asking for something).
There’s a “show laws” button in the AI command panel too, but that also spams the laws out to your borgs (whether they changed or not) so don’t do it too often (helpful if there’s a law change, I’ll also :b check laws please to the borgs if it’s something spicey).
One thing to watch out for, ion storm can scramble law order without giving you an ion law. It can be fun if self preservation is the top law.
AI has a million screens to keep track of (especially once you get competent and figure out more stuff you can do), missing something obvious is just part of the role (though laws should be paramount).
You also don’t HAVE to play hyper-gamey security eye in the sky. You don’t care about space law and command/security requests don’t take priority over anyone else’s (until your laws change of course). It’s okay to take it slow if that’s how you want to play it. You CAN do this, and sometimes I will. But it’s very stressful and requires focused attention, which is hard as the AI. I like playing boring AI and comment about the round on comms (like call out something cool someone’s building), until things get interesting.
At the very least memorize the hotkeys for doors. They’re the number one thing I use and I will generally try to fight greytide since I find it really obnoxious when I’m playing a role. However, in a slow shift my role as AI is generally to be an enabler for the crew (Clown wants in chemistry and then brig? Sure why not. Janitor wants eva? I’m just a computer, go nuts).
Dangerous things like atmos, the armory, and toxins (this is from silicon policy) will be a no without a good reason (atmos tech fighting fire, explorer looking for a plasma can to power their ship, etc). Teleporter is questionable, it depends on the shift. Other things that are “questionable” (bridge, captains quarters, engineering) I might do, but also make a joke over comms (“Hey stage magician, can you walk Renault while you’re in there?”). Let someone else have to catch it (sec and command will sometimes get mad, but as long as you’re following your shift consistent interpretation of laws and the server’s silicon policy you’re fine).
Firelocks in slowmos are incredibly robust. If you don’t want someone to leave an area or there’s some nukie with adrenals, just slam firelocks in their face. Same with the shutters around brig, the bridge, and in places in engineering. Bolting doors, firelocking, and then turning off the APC is a great way to keep someone from leaving somewhere you don’t want them to, especially if tcomms are off (no tools they’re fucked). Just make sure what you’re doing is in accordance with a consistent interpretation of your laws.
You can deal with spicey air fairly easily (though a borg rcding a floor or an atmosian with foam grenades is faster). Go to atmosia and set the cooler on the waste loop to it’s lowest setting and turn it on, then bolt, firelock and draught the room (if there’s a not in use room nearby with more vents/scrubbers you can bolt the doors in between to get more oomph. Toxins you can just vent to space through the mixing chamber). Generally alert people you’re doing this as people will yell about siphoning.
There’s more advanced stuff you can do (like sending waste to space through the turbine which is faster, or making sure the air tank doesn’t run out mid shift) but play atmos tech first to learn those. You CANT setup the turbine on any map I’m aware of, your cameras are missing a single tile that you need.
You have two intercoms by your core. They work if comms are down (I usually turn on the common channel one mic and talk normal instead of spamming both). Sometimes the AI private one seems to flip on, you can turn it off so all your comms aren’t spammed to that channel (which isn’t private and anyone can listen to). I will generally go find security or command if comms are down and tensions are high, then use a holopad so they can see I’m there (and update them on what’s going on).
On some maps your core has floor scrubbers. They spew out cleaning fluid, I believe this is also slippery. If you get roaches in your core turn your lasers on for one cycle lethal. You can also control all the bots robotics makes using an ai panel option, this includes things like calling cleaning bots to messes, calling atmos bots around, changing their options, etc.