Your CKEY: Demi-Wahoo
How long have you been playing ss13?: Since 2019, i have been playing this game. After checking the time with bot i have around 2000 hours at the game. Groovy.
Who vouches for your experience (if anyone)?: I may not know who might vouch, so i do apologise for not knowing what i could write in this section.
Game Experience (More Detailed):
I have 2000 hours on beestation, my most played departments are medical, service and science. My least played are security and engineering.
Medical: I am confident in my skills as virologist, medical doctor and genecitist. I do know surgeries and how to bring back players without needing to clone them. Chemist, i play rarely but i do know which chemical does what and how to make them… This is the department i have the most hours in.
Science: I dabble in xenobiology making gimmicky things with it. I know what research priority is. I avoid toxins, due to lacking knowledge of gas mixing. Robotics are simple, in my opinion.
Service: Botany, is my favorite service job due to being able to create ridiculous things with it. As bartender, i know effects of certain drinks due to playing characters with alcohol related quirks.
Security: Least played job due to not wanting to be a shitsec. I try to be useful, but i do not think i am good at this department.
Engineering: I know how to construct and deconstruct things, fix hulls. Usualy, i remodelled rooms and constructed machines and consoles. Tried to play as atmos tech, learned how to fix atmos in rooms with resin and via spacing the room and then setting atmos alarms to refill the room with air. Never managed to plasmaflood. Caused entire department to freeze by accident due to adding freezer to wrong pipe during making miasma farm. Least played department.
Cargo: Bounties, move boxes from the shuttle. Hack the console to get contraband things such as biker crate. Basic knowledge of how to be a miner and cargo tech.
Command: Basic knowledge on how to play command roles.