Daily Mentor Facts

there’s a spiecal line of text if you try and use a pet carrier on a felinid

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Rust: Boosts regen on rust, and makes you spaceproof
Fire: Fireproof, space proof and you gain a couple of spells
More ghouls/zombies and you can turn into the worm

Also, null rod instantly deletes the tears in reality. If you are a heteric chaplain, you can cover your tracks easily.

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You can change a heater/cooler layer by using a mutlimeter on the board.

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Using a screwdriver on an tesla coil board will make it generate points instead.

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As a traitor, Syndicate encryption for 2tc not only gives syndicate comms but comms for every comms chanel worth listening to except centcom and binary. Which allows you to be pre-empted of command and sec’s actions, potentially towards you or other syndicate members.

Also allows you to know of pirate coms (their headset contains one), lone ops and lavaland agents. Also in the rare case, nukies.

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wish it were this easy for rad collectors

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IPCs who lose limbs do not need surgery to put it on. Just help intent click the ipc with the missing limb, whether it be their own, a low budget prosthetic, or a cyborg limb. This will instantly put the limb back in place.
Be careful, if the limb is damaged enough this can put the IPC into crit as the damage from the limbs will be added to them.

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security felinids are not able to withstand a flashbang, use them wisely as you are now on equal ground…

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Gas analyzers have an inbuilt barometer function that you can activate using alt click, it is useful for miners as it gives the approximate time before ash storms start on lavaland.

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Law N: Only X is human
Law N+1: Heretics are not human

X turns into a flesh worm. Law N+1 is not invalid. Heretics are still not human. X is still the only human.
The only logical conclusion is that the flesh worm is not a heretic.

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medipens can be used for some devilish things

atropine causes items to get knockout out of people’s hands and a double dosage will cause antrophine to turn into histamine (found in advanced health kits)
a double dose of survival medipens is LETHAL (minor point vendor, dirt cheap too)
epiphere double doses will deal toxin and stamina damage (one is found in your box, more can be found in first aid kits and oxy treatment kits found in oxy lockers)
a dexalin double shot will kill someone’s heart( found in oxy treatment kits that are found in blue lockers)

medipens are instant and I think nothing protects from them too

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adding onto the double medipen, overdosing medication is often a stealthily way to kill somebody, and you can just blame the overdose on incompetence

Oh no, an ipc in crit.

I might have to weld them or put wires into them for like twenty seconds to bring them back to full health.

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you can research illegal tech with experimental virus samples that viro orders almost ever round

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Slime commands (these on the xenobio wiki page) actually work
go use them

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IPCs can look at the SM for as long as they wish without any form of eye protection as IPCs do not experience hallucinations. This is also helpful for anything else that causes hallucinations in general except for Wiznerd mass hallucination apparently.

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Using mutation toxin to change your race will replace your eyes and other external organs/limbs(even if xray cybernetics), but not your internal organs.
Dont waste materials and time implanting yourself with gamer gear if you plan to change your race, do it after.

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IPCs are affected by SM hallucination and require mesons. I’ve gone through it quite a few times now, it’s pretty frustrating.

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how would you even cure hallucinations as ipc lol

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I think you can cure IPC hallucinations with solder

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