Yes, from playing plenty of abductors trough observing all the time and getting midrounds
The real strength of abductors is the moment of suprise, one hit stunning people before a fight can break out.
If they see you pulling the batton in time all it takes is one wall shove and them being faster at picking up the batton.
If you’re on a streak and have unspent abductor points you can buy a new one, but if it happens on target 1 you’re screwed and have to try to use flashes or some shit like that
Being stun resistant in general goes a long way.
Also pepper spray works on abductors with their default gear last time I checked, which is great because that means you don’t have to walk next to them and risk being one tapped.
The real counters to abductors are robust people , chef and debtors all can disarm and can launch the into oblivion before he can even call out for help
The only thing I want in regards to abductors is the ability to look at my watch condescendingly while laying on the ufo floor waiting to get back to the station.
If you wanna look at it from an RP perspective… realy only sec should be gunning for the ayys.
They dont kill people, they dont steal… all they do is give you a fun objective to bring some more whacky RP into the round.
idk man if i know aliens are teleporting around to come stun-sleep-kidnap me and stick organs in me that make me vomit bees i think i’d be pretty miffed
Michiru i know for a fact just based off that statement you would be better off on Aurorastation HRP. It’s a TG offshoot and follows essentially the same principles but with HRP.