ColonelOrion banned by Doktorwueue

CKEY:
ColonelOrion
Admin’s CKEY:
Doktorwueue
Ban Type:
Global
Ban Length:
7 Days
Ban Date (YYYY/MM/DD/):
2021/11/01
Round ID:
33760

Ban Reason:
Doktorwueue wrote: “hide the station blueprints and the adv.magboots as CE in the Hops safe because of a confirmed incursion to outsmart the traitors. there was not a threat to him or his items at this time. this is not ok as it is metagaming.”

Appeal Reason:
I would like to appeal this ban on the following grounds;

It is a contradiction to first state there was a confirmed syndicate incursion I knew about in character, and then state there was no IC threat to me or my items. If in real life, if I was told there were criminals prowling the neighborhood, you can be sure I would move my valuables to as secure a location as I can find.

I feel I was banned after my character acted in a way that any sensible person would. To not move my valuables would have been the metagaming thing to do; I would have had to mentally correct myself to think “Oh no; if the incursion team gets into my office then they deserve the loot in there.”, which is just an unfun way to play the game.

Secondly, The valuables were NOT inaccessible. If the incursion team member had taken the time to think about it, rather than immediately running to the admins because they were temporarily outmaneuvered, there are ways they could have obtained the information needed to retrieve the items in question.

Hypnosis, impersonation, hell, even kidnapping Orion and putting the thumbscrews to him; all viable options, that result in a more exciting outcome than “Wakka wakka I stole the captains keycard so now the loot is mine”.

Does that make sense?

Or am I meant to be unreactive and a “perfect mark”? I feel it’s situations like these that cause the CE role to be empty for so many rounds on sage. So many antag objectives require you specifically to be fucked over in one way or another, but if you play smart and try to be anything other than a dumb unarmed bureaucrat then down comes the banhammer.

Additional Information:
Ashlie Johnson was the character in game that confirmed the syndicate incursion in character over command channels.

3 Likes

I feel the need to add; there is no safe in the CE’s office, as far as I am aware; I did a thorough search.

I believe the ban was given because you hid the actual objective items, not anything else with value. CE Hardsuit is very valuable, the budget card with tens of thousands of credits, items that could severely cripple the station, like actual complete access to the numerous explosive ingredients and the entire powernet. Station Blueprints, copies can be made, advanced magboots are magboots with less magnets.

1 Like

I see; Well I was not aware of that, I’ve never seen the budget be used and thought there must be MFA to that, so it didn’t jump out to me as something to hide; similarly I had the hardsuit on me (and was working on the SM so needed the hardsuit) so eh.

But hey me saying “no it’s fine though” doesn’t give you much to go on regarding that point, I guess.

I guess bottom line is they were the only things on the list that looked like something that could be valuable if stolen. in retrospect I could have hid a few more things, yeah.

I find it kind of funny that one of the marks against me is that I didn’t hide enough stuff though, heh.

How did your character know that those particular items you hid were something an incursion/traitor may need to steal?

1 Like

It was the robust thing to do, I cannot fight, so hiding the equipment is the only way to prevent it’s theft. It’s equivalent to a syndie getting specific items in to help them with an objective; only I’m more likely to be killed.

This is the problem with your actions. You hid these items, not as something a reasonable person would do, but to “get one over the antagonists”.

You seemingly had no reason to know these items were being targeted aside from information ganied from out of game means.

You should be trying to play a reasonable character, not trying to make the traitors lose.

Edited:

This mindset is why you were banned, once you come to realize how you should be roleplaying properly I do not see why this ban couldnt be at least reduced significantly.

Fair point;

Thinking back, I justified it with the thought that an incursion team would want to know the locations of valuables and high priority targets in the station; like a heist movie, blueprints would be valuable to them; Advanced magboots are listed as being “recently discovered” in their tooltip or something.

I can see both sides of the story like if you had kept the other valuables safe it would’ve just looked like you didn’t use metaknowledge of sorts, but you just hiding the boots and blueprints cause you read the items of high risk wiki caused you harm so had you just hid everything of value you wouldn’t be banned

1 Like

I mean, following that logic, you could have hid everything that was deemed valuable, but them just being the antag possible objectives is that makes this metagaming.

There was one break in into the CE’s room actually earlier in the round which i myself and @ReneAngel witnessed

1 Like

You should restructure your appeal, explain why you were wrong and what you know to not do in the future.

FYI, once you IC’ly know these items are being targeted, you may take action.

Ex: One traitor admits he needs to steal something from the CE’s locker after being arrested, you can hide these items specifically.

Ex: Captains keycard gets swiped, so you hide ALL of your special items to prevent them from possibly being stolen.

1 Like

A fair point; but I would be remiss to not at least bring up the foresight section on the robust page of the beestation wiki, it’s what inspired that particular assertion;
[hyperlink blocked]

If that’s how you think the server should be played then fair enough, I’ll take that on board.

I would like to ask though, if I can’t hide, can’t be there at all times to watch it, and can’t reasonably be expected to carry it around with me and defend it, what would you recommend I do with my valuables when I know, in character, that there are criminals assaulting the station?

Do you think this might have something to do with why the CE is such an oft-empty role? I’ve noticed that a lot of my mid-round joins are as CE, and I never get my second role when I pick it.

image

it is player edited and likely outdated

Can confirm, Marina Pisces broke into CE office and locker, they were a traitor.

Literally everything I know about the game is from the wiki.
Can you understand why I may have thought that it’s advice was something to use in game?

There was definitely a danger to CE’s items, this ban seems like a rash decision

I’m interested to know what you would recommend regarding this point;

“I would like to ask though, if I can’t hide, can’t be there at all times to watch it, and can’t reasonably be expected to carry it around with me and defend it, what would you recommend I do with my valuables when I know, in character, that there are criminals assaulting the station?”

If you know there are criminals aboard the station that are stealing things, hiding your valuables in a more secure spot then just your locker is acceptable.

The problem is hiding only the targeted items that you only know through meta information.

If you thought that you were allowed to know what items the traitors were specifically targeting, explain this and explain what you know now.

Yes, the CE hiding their items in this context is reasonable. However specifically hiding only the traitor targeted items to screw over the traitors is metagaming and failure to play a reasonable character.