WIP
The main guide, which the below suppliments, can be found here: Botany: The Guide
Table of Contents
- Shift-Start Procedure
- Strange Seeds
- Tips and Tricks
Shift-Start Procedure
Required Tools
- Plant Analyzer
- Plant Bag
- Cultivator
- Spade
- Plant Data Disks
- Bucket
- Beaker, 100u
- Robust Harvest, Bottle
- Banana Seed
- Ambrosia Vulgaris Seed
- Pineapple Seed
- Wheat Seed
- Pumpkin Seed
It’s recommended that one uses the bucket to apply Unstable Mutagen, as its minimum transfer value is 5, and reserve the use of the beaker for applying reagents such as Saltpeter - as some effects of reagents are maximized when more of a reagent is transferred at once. A touch of Biomass will allow one to produce an empty bottle from the Biogenerator, which is a far faster way to apply small amounts of Unstable Mutagen - in the rare case you should need to.
Step 1: Perennial Growth
- Acquire a Banana Seed (or any seed containing P-Growth) from the Seed Vendor
- Acquire Plant Data Disks from the Botany lockers
- Insert the Banana Seed into the Plant DNA Manipulator
- Insert a Plant Data Disk int the Plant DNA Manipulator
- Extract Perennial Growth
- Place the Plant Data Disk containing Perennial Growth into the adjacent Disk Tray for later use
Step 2: Ambrosia Gaia
- Plant Ambrosia Vulgaris Seed
- Continually use 5u Unstable Mutagen on it, until it mutates into Ambrosia Deus
- Continually use 5u Unstable Mutagen on the Ambrosia Deus, until it mutates into Ambrosia Gaia
- Ensure that the Ambrosia Gaia’s Yield is at least 1
- If it is not, apply 1u Unstable Mutagen until Yield is at least 1
- Apply 200u Saltpeter to maximize Potency
- Apply 1u Robust Harvest to maximize harvest, and to prevent mutation
- Harvest when ready
- If at least 5 Ambrosia Gaia branches are attained, use 4 to upgrade a tray
- Use at least one Ambrosia Gaia branch on the Seed Extractor
- Take the resulting Ambrosia Gaia seed to the Plant DNA Manipulator
- Insert the Perennial Growth Trait into the Ambrosia Gaia seed
- If a Tray was upgraded, plant your modified Ambrosia Gaia seed in it (this is because Ambrosia Gaia typically has a huge vulnerability to weeds)
- Continually harvest when ready, until the desired number of trays have been upgraded - remembering to apply 1u Robust Harvest after each harvest to prevent mutation, and maximize the amount of produce attained
Step 3: Biomass Wheat
- Place the Pineapple Seed into the Plant DNA Manipulator
- Place a Plant Data Disk into the Plant DNA Manipulator
- Extract Nutriment 20%
- Place the Wheat Seed into the Plant DNA Manipulator
- Remove Nutriment 4% from the Wheat Seed
- Insert Nutriment 20% into the Wheat Seed
- Insert a Plant Data Disk containing Perennial Growth into the Plant DNA Manipulator
- Insert Perennial Growth into the Wheat Seed
- Plant your modified Wheat Seed
- Apply 200u Saltpeter to maximize Potency
- Apply 1u Robust Harvest
- Harvest when ready
- Place the harvested Wheat’s produce into the Biogenerator
- Process inserted Wheat into Biomass
- Continue to harvest, until no more Biomass is desired. Remember to apply 1u Robust Harvest after every harvest
- Recommended: Two further Trays containing seeds generated from your modified Wheat, this will generate a substantial amount of Biomass, very quickly
Step 4: Ammonia Wheat
- Plant the Pumpkin Seed
- Apply 5u Unstable Mutagen, until the Pumpkin mutates into a Blumkpin
- Ensure the Blumpkin has a Yield of at least 1
- If it does not, apply 1u Unstable Mutagen until Yield is at least 1
- Apply 1u Robust Harvest
- Wait until harvest, and then apply the Blumpkin’s produce to the Seed Extractor
- Place a Blumpkin Seed into the Plant DNA Manipulator
- Place a Plant Data Disk into the Plant DNA Manipulator
- Extract Ammonia 20%
- Place a modified Wheat seed, created as a result of finishing Step 3, into the Plant DNA Manipulator
- Remove Nutriment 20%
- Insert Ammonia 20%
- Relabel the modified Wheat seed as “Ammonia Wheat”, using a pen
- Plant the Ammonia Wheat seed
- Apply 1u Robust Harvest
- Wait until harvest. Place produce into the Grinder
- Place Beaker, 100u into the Grinder
- Grind 5 (4?) Ammonia Wheat to yield 100u Ammonia
- Transfer all 100u Ammonia at once (Ensure transfer amount is 100, and that the beaker contains 100u Ammonia!) onto a plant which has not had Robust Harvest applied to it, in order to increase the Yield of the target plant by 1
- Repeat harvest and grinding cycle as necessary, remembering to apply 1u Robust Harvest after every harvest
Strange Seeds
If there is no immediate threat to the station, and after the needs of Shift-Start procedure, the Chef, and Cargo have been fulfilled - one should end up with a substantial, continual source of Biomass. This could take anywhere from about 25 minutes, up to about 45 minutes. The above conditions met, one should explore Strange Seeds as a way to improve the functionality of whatever plant one has the goal of creating.
Strange Seeds, by default, cost 5000 Biomass each. They contain an entirely random set of Core, Secondary, and Reagent genes. Most notably - the range of potential Reagent genes spans far, far beyond what one can acquire from existing plants. The number of reagents in the gene is random as well.
The following are reagents that have a great impact, either in a positive or negative way. Additionally, the below either cannot be acquired from any other source, or are excessively difficult to acquire from another source. ((TODO: Precise mechanics, instead of generalities))
Beneficial Reagents
- Stimulants: Stamina Regeneration, Speed Increase. Rapid metabolism. Overdose 60u
- Pump-Up: Damage Slow-Down Immunity, Stun Immunity, Sleep Immunity, Stamina Regeneration. Overdose 60u.
- Regenerative Jelly: Heals all damage types.
- Changeling Adrenaline: Knockdown Time Reduction, Stamina Loss Reduction. Rapid Metabolism. Overdose 60u.
- Changeling Haste: Movement Speed Increase, Light Toxins Damage.
- Muscle Stimulant: Slow-Down Immunity.
- God Blood: Identical to Omnizine, except Overdose 150u.
Harmful Reagents
- Slime Jelly: Potent Toxins Damage
- Mint Toxin: Instantly Gibs fat characters
- Mulligan Toxin: Randomizes the apperance of those who ingest it, as well as their name
- Ghoul/Zombie Powder: Instant Knock-Down, and prevents speech. Very rapid metabolism.
- Beer: Actually Chloral Hydrate, but renamed
- Toxic Micro-capsules: Delayed Toxins Damage, no symptoms prior to damage
Tips and Tricks
The following are simply useful tibits relating to Botany that don’t really fit in elsewhere.
- Apples and Golden Apples are always eaten in a single bite, regardless of the number of reagents within
- Omega Weed can carry a maximum of 420u of reagents
- Sweet Potatoes carry the Vitamin 10% Reagent Gene, the highest default Vitamin Reagent Gene in the module
- Tobacco, by default, has Yield 10