Yo, I’ve stopped taking my meds and the voices are telling me to play this game again, so who am I to argue?
I dipped out in early April, so instead of reading, like, 5 months of forum posts and changelogs, could you guys fill me in on what I’ve missed? Any major updates? Rule changes? Community drama? Have all the xenobiology mains been banned yet?
Thanks in advance for all the truthful factoids and not-gaslightings that will surely follow.
4 Likes
Corg got added back, but this time as a single z-level station
Xenoarchaeology got a testmerge
There’s plans to remove common and replace all PDAs with modular tablets
original post Feel free to discuss in either location, I’m just drawing attention to my latest hot take and I’m about ready to push it seriously.
This is about both reducing and improving the way information travels between players in the game. It will be easier to get an alert to the relevant people, but much harder to instantly notify the entire station of any specific event in any detail.
Bounties posted and approved!
And most important of all, we got the mothroach
2 Likes
Well I’m back for one. Sorta
5 Likes
unconfirmed footage of the upcoming supercruise2 update
shuttle combat
4 Likes
You should’ve just posted FTL footage
1 Like
Ruko was spotted stealing milky way bars but the thread was 1984d off the forums
2 Likes
i told you you cant trust him
erp got added, command is now felinid only, dark times
8 Likes
“Card Job title” isn’t your real job anymore
A new system has been merged. Now you need to paint people’s cards now to give them a proper hud.
This means, “Card job title” doesn’t show HUD icons. Card style shows HUD icons.
I am going to introduce how you should give a custom title with some scenarios.
Case 1: Assistant asking for a custom title “Legal Assistant”
[image]
Malik Blaine the Assistant came to the HoP line, asking for a job “Legal Assistant” to help his friend lawyer, but yo…
You can now have custom titles without disrupting hud icons
Ruko
August 23, 2022, 10:17pm
12
Wait is that what happened to it?
I wondered what happened there
Blood reproduction no longer works, the end of infinite synthflesh
And chemical plumbing’s synthesizers require compressed matter cartridges to run, so automatic plumbing is essentially dead in general unless you want to spend all of your station’s glass and iron.
Senior admins are now an endangered species.
6 Likes
Ruko
August 24, 2022, 1:21am
16
You may as well give up and apply for headmin.
1 Like
Also we’re british
BeeStation:master
← itsmeowForks:britain
opened 12:43AM - 07 Aug 22 UTC
## About The Pull Request
Everyone is british
## Why It's Good For The Gam… e
The queen dictates it so
## Testing Photographs and Procedure
<details>
<summary>Screenshots&Videos</summary>



</details>
## Changelog
:cl:
fix: Everyone can speak properly now
fix: Heads now have proper names
/:cl:
Dynamic has been massively overhauled and actually spawns midrounds now
BeeStation:master
← itsmeowForks:dynamic-refactor
opened 10:41AM - 05 Aug 22 UTC
## About The Pull Request
Ports:
- https://github.com/tgstation/tgstation/pu… ll/56869
- https://github.com/tgstation/tgstation/pull/59463
- https://github.com/tgstation/tgstation/pull/59468
- https://github.com/tgstation/tgstation/pull/60281
- https://github.com/tgstation/tgstation/pull/60669
- https://github.com/tgstation/tgstation/pull/60988
- https://github.com/tgstation/tgstation/pull/61370
- https://github.com/tgstation/tgstation/pull/61704
- https://github.com/tgstation/tgstation/pull/61869
- https://github.com/tgstation/tgstation/pull/62258
- https://github.com/tgstation/tgstation/pull/63305
- https://github.com/tgstation/tgstation/pull/63759
- https://github.com/tgstation/tgstation/pull/63810
- https://github.com/tgstation/tgstation/pull/65417
- https://github.com/tgstation/tgstation/pull/65997
- https://github.com/tgstation/tgstation/pull/67295
- https://github.com/tgstation/tgstation/pull/67538
- https://github.com/tgstation/tgstation/pull/67615
- https://github.com/tgstation/tgstation/pull/67823
- https://github.com/tgstation/tgstation/pull/67882
- https://github.com/tgstation/tgstation/pull/68137
- https://github.com/tgstation/tgstation/pull/68571
If this goes well I need to port some more dynamic rulesets (roundstart malf ai, midround non-ghost blob (it makes pustules on a random player basically), space dragon, space ninja)
## Why It's Good For The Game
Dynamic is great, but it can be better. It should be the main gamemode. It just needs some work. Now it will actually do midrounds instead of not spending its ridiculous amounts of threat, the weights are better balanced, etc.
## Testing Photographs and Procedure
<details>
<summary>Screenshots&Videos</summary>
The game loads if you set it to dynamic. That's the best I can do. Needs some testmerging.
</details>
## Changelog
:cl: itsmeow, Mothblocks, Y0SH1M4S73R, IndieanaJones, Iamgoofball, wesoda25, Watermelon914, tf-4, Ghommie, JohnFulpWillard, Mooshimi, MrMelbert
balance: Changed most dynamic weights, threats, and minimum player requirements. They will all be different and hopefully more balanced now.
fix: dynamic will no longer spawn abductors if there aren't enough applicants for a proper 2-person abductor team
add: Revenant, Space Pirates, and Obsessed have been added to dynamic mode.
fix: Fixes the lone operative event hardly ever rolling even if the disk is left on the same place for hours on dynamic.
server: Dynamic now has an extra configuration value, max_threat_level. Defaults to 100 threat.
balance: Makes wizard a high impact ruleset.
fix: A lack of candidates for certain antags will no longer runtime
balance: Midround rolls will now happen more frequently, with their power scaling up over time.
fix: Fixed midrounds not logging properly.
qol: Ghosts will now see the name of who rolled a midround instead of the new midround's character name.
balance: Winning dynamic revs no longer adds midround threat. Instead, it'll force a heavy ruleset to spawn, and barring that, will spawn a dangerous random event.
server: Added more dynamic logging
/:cl:
## Changes to weights and stuff
### Traitor Midround (Sleeper)
Lower cost
Higher weight
Now requires minimal threat / players
### Malf AI Midround (Ion)
Lower cost
Lower weight
Now requires 25 players minimum
### Wizard Midround (Ghost)
Lower cost
Now requires VERY high threat / players
### Nukeops Midround (Ghost)
Lower cost
Now requires 70min into round
Now requires VERY high threat / players
### Blob Midround (Ghost)
Lower cost
Lower weight
Now requires 35min into round
Now requires 25 players minimum
### Xeno Midround (Ghost)
Higher weight
Now requires 40min into round
Now requires 25 players minimum
### Nightmare Midround (Ghost)
Lower cost
Now requires 15 players minimum
### Abductor Midround (Ghost)
Lower cost
Now requires 25 players minimum
### Revenant Midround (Ghost)
Added
Low cost/weight (similar to nightmare)
Requires 15 players minimum
### Pirates Midround (Ghost)
Added
Medium cost/weight (slightly more common than blob)
Requires 27 players minimum
### Obsessed Midround
Added
Low cost/weight (lower than revenant)
### Traitor Roundstart
Lower player/threat requirement
### Blood Brothers Roundstart
Lower cost
Lower weight
### Heretics Roundstart
Now requires 18 players
### Wizard Roundstart
Is no longer a "lone" ruleset, but still considered "high impact" and will be one of few high impact spawns
Made less common on lowpop
### Traitor Latejoin
More common in general, especially lowpop
### Revolutionary Provocateur Latejoin
Lower cost (still considered high impact and won't spawn with other high impact stuff)
### Heretic Latejoin
Lower cost
More common on ultra-highpop/ultra-highthreat
system
Closed
August 31, 2022, 11:02am
20
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