A bit of a vent off

and it ain’t even close to being night, hell it’s barely even evening if you can call it that

Honestly though you’d have to pay me to host SS13 or any byond game. No way in hell is that spaghetti code secure. Fallout 76, and hell, even BFBB Rehydrated probably have more secure code and protocol.

Depends on timezone bruh

Eeh, there was still drama. Even before you came along. The issue is that drama scales with your audience. No amount of moderation can really help with that. C’est la vie

You say that like it wasn’t a very recent development. :thinking: Regardless, I’m but a single cog in this machine… Things would have pressed forward pretty similarly even if I wasn’t here.

That… Is not true. It started as a tiny community of friends. It wasn’t MRP or LRP, it just existed as a thing and accommodated whatever we currently wanted. The rules (what little existed) and everything like that made it out to be a lot more friendly towards LRP.

I can’t really disagree with you here.

We already have a few. None have beaten out Golden as of yet, but they are still out there and we do support them. Even after these changes and people crying that Bee LRP is dead, things are still kicking and players are still enjoying themselves. At the end of the day, that’s what matters. Even have an upwards trend in players post-changes.

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Petty drama aside, that graph is pretty interesting. I’d like to see it go back further though.

Skullnet doesn’t track that far back, but I could generate my own if you give me a bit.

Skullnet uses the number of players reported by the hub. For the below, I’m doing a unique count of ckeys for Golden, using access logs as a way to track when players connect. Each bar represents a day (dropped today since it’s incomplete)


Edit: Got a thread for data requests and such now if anyone wants more Server population graphs and other data requests

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