So, you hear it from coders all the time. Open a GH issue.
But why do we say that?
Well if you don’t, you can easily wind up with a situation where an issue goes unnoticed and untracked for over 2 years.
Such is the story of the Spetsnaz Pyro Backpack.
In October, 2019, someone had ported a whole bunch of cool sprites from TG. This included a pretty cool sprite for the Flamethrower Backpack. However, it was done incorrectly, rendering there no sprite whatsoever.
This issue, went unreported. It became a thing you just didn’t buy because of the issue with the sprite and the risk of using it overall.
Thus, the bug goes unreported and people forget about it for 2 years.
If you made an issue, it would either be: fixed nearly immediately, or when staled checked on by a maintainer. This process, even at it’s best, would be much less than 2 years time.
Please for the love of god make specifically a Github Issue for it. Forum posts can get lost, and aren’t directly integrated like issues, so tracking is harder.
NO I am not making a github bug report again or my brain’s MIND CONTROL BEESTATION CHIPS implanted via eye contact will manifest AGAIN!! I have not been sleeping for 3 (three) days (not counting yesterday and the past weeks) for realizing the horrifying truth too late after I reported a tiny bug in github dot com. This is a way to fool you into thinking you will improve the codebase by reporting game-immersion-life-breaking issues and bugs in the game. I will soon turn into a SS13 LOVER if I don’t consume coffee in the next three hours, I have been tricked just like everyone and I shall suffer inevitable doom.
So anyways, making a github acc and reporting bugs takes less than 10 mins yeah