WhiskeyMarten Admin Application

Your CKEY (Including any alts you have): WhiskeyMarten

Your Discord Name (Including any alts you have): whiskeymarten

How often are you online to help? (Timezone): I am reliably available between 22:00-02:00 (UK Time, GMT presently) on most days.

I am unreliably available during the day, from about 13:00-18:00. I am currently on part-time work but I am looking for a full-time position so this may change.

What changes, if any, would you bring?: I don’t think I’ll change anything too much. Mainly, I’ll be an extra pair of hands to sort out reports and whatnot. I’d hope I can use my experiences to help shape future changes, as my voice would hold a bit more weight than it does now.

If I could change anything, I’d hope to see some more planned events as I believe that would get more activity especially if it is a regular (even if infrequent) thing to look forward to. But I know I would need a lot of help from more seasoned admins to pull it off.

How old are you?: 23

Why do you want to be a moderator?: To get everyone off my back about applying- JOKING! JOKING!

If I didn’t genuinely want to be an admin I wouldn’t be bothering to fill all this out. Ever since I picked this game up, I’ve been completely bonkers obsessed with it. I’ve been roleplaying for over a decade but the way I’ve done it has been long paragraphs over text on a forum. I’ve found the fast-paced improv style of SS13 to be really refreshing, and while the gameplay has taken longer to catch on, I really appreciate how varied it is.

Why do I want to be an admin and not just keep playing? Despite enjoying almost all of the time here, nobody can deny that there are frequent problems of varying importance. Now, I don’t think I’m bursting in to save Beestation, but if I can make any difference, like helping reports be processed a bit faster, making players know more that their issues are important, and being a voice for the “new crowd”, it’d be worthwhile. I also generally want to break out of my comfort zone, and find even more to love about the game.

How long have you been playing SS13?: Since March 2025, so around 8 months. All of this time has been spent on bee.

How long have you been playing BeeStation?: Since March 2025, so around 8 months. I currently sit at 700 living hours in-game (and 161 ghosty hours).

On a scale of 1-10, how skilled are you in SS13?: 5? I have niche interests in-game, and though I am very knowledge-hungry out of game, much of what I know isn’t practised. I am quite clumsy with controls, so my gameplay isn’t too sharp but y’know I see my improvement every day.

On a scale of 1-10, how skilled are you as an administrator? (this can include past games): 6. I do not have any experience admining on SS13, but I have held admin/moderator positions in other games (peaking at 100+ online at once), websites, and discord servers. I’d be more than happy to elaborate on this if needed. I have handled banning players in this game, investigating various issues mostly relating to naming rules and enforcing players chat messages. I also managed the staff team of a related website.

Where I would dock points here is that there wasn’t really much real-time management of situations like griefing. So I lack experience in a big aspect of ss13 admining.

Have you ever been an admin or moderator on another server? This is not limited to SS13: None on SS13, see above.

Do you have any alternate accounts on SS13? If so, could you provide their CKEY?: No.

Your strengths: I find a lot of joy in long monotonous tasks, and I don’t think I would have any problem with stuff like scouring through logs or putting information together on a case.

I think I am generally very approachable, I really enjoy helping people or directing them to resources for help. I’d really love to be able to talk out rules and disputes with people and use the knowledge I have. I also happen to be chronically online on discord to do this. I have helped many new players in-game already (mostly in medbay and cooking), and it makes me really happy to see them flourish.

I think a lot of people will consider this a weakness so I’ll cover it in both sections, but I’ll fight for it being a strength. I am new to this game, at least in comparison to the people around me. The reason I joined Beestation is because I wanted a server for new players. Why does it matter? I think having the perspective of someone who still vividly remembers their newest days, and has gone through the struggles of a newbie is really important. I believe now I have gained some experience I can now reflect on my early days and use them to aid the team.

I also happen to have a very clean record :slight_smile:

Your weaknesses: I’ll start from where my strengths section left off. I am very new to this game in comparison to the current admins and many of the players around me. Even though I have been told I have enough hours already, I do still feel very new. It is possible that some reports/ahelps will be harder for me to deal if it relies on niche knowledge, though I really want to learn everything I don’t know and I do try to read up on stuff outside my expertise. My biggest worry is handling engineering/atmos mishaps as that is my least understood department but I’m very confident that I’ll be supported in it.

I do get quite anxious trying new things. I am pretty confident that I can handle a ticket or report about anyone as I’ve done this in the past (I have had to investigate and ban close friends of mine permanently in the previously mentioned game), but I am a bit scared about having to real-time fix problems. I’m sure this is something that training will alleviate, as usually once I’ve done something once I’m happy to do it again (for example, I recently needed someone to look over my work setting up SM for the first couple times, but since then I have set it up myself multiple times without fault). I’d be mortified if my attempts to help a situation end up in angry players but I know things happen.

I am a very emotional person, good and bad. It is something I am pretty open about. I have gotten a lot better, throughout my life and also from my time ingame, but I still feel my emotions very hard. To my credit, I think I am very good at recognising when my emotions are affecting me, which has stopped me from taking it out on people wrongly.

Is there anything that gets you really mad, real fast?: I don’t know about “really mad” or “real fast”, but these are the things that annoy me most.

Going after a kill target for the first time on the shuttle. I know there are multiple reasons why someone would opt for a shuttle kill. It just feels cheap to me, and like they’re only doing it to check off an objective instead of incorporating it into their character for the round. Of course, circumstances often mean that your plans get thwarted, or the target is incredibly hard to engage with. Or maybe you’ve spent the whole round tormenting them and this is the finale. I’m not talking about that, those circumstances are fine, just people that wait to try anything at all and just want to check a box at the end.

Impatience. I get it, we’re on a time limit every round, so it can be frustrating having to wait for something. HOWEVER! It really bugs me when someone opts to break through and get what they need because they don’t like to wait for 10 seconds. It is especially bad when you consider many players are new and learning, and they won’t learn if you say, break into science to start researching instead of letting them do it (as an example).

What do you think is the most important trait for a staff member to have?: Gonna use the same thing as the next question - communication. Staff members *need* to be able to communicate, both talking and listening. Even if you’re the most knowledgable person in the world, if you aren’t listening to people you will no doubt miss key context, mishandle stuff, and frustrate people.

What makes a staff team good?: A good staff team is one that is very communicative. I’ve been on multiple online staff teams in the past, and the worst thing is when you can’t get a straight answer from anyone when trying to discuss something, and you’re just talking to a crowd of people mumbling “yea whatever”. You need a team that

  • aren’t afraid to voice their opinions

  • have the availability to discuss matters when needed

  • will be able to talk frequently with players

  • are able to make themselves understood, especially when handling reports. I think this last point is the most important for staff.

What is a staff team’s purpose?: The staff team’s purpose is to ensure that players are generally satisfied and entertained. Part of this comes from rule enforcement, as a large part of player satisfaction is affected by people breaking the rules (griefers get old, fast). Another part of this comes from engaging with rounds, either as a player or observing, to enhance things, especially when they’re going slow or if characters open up a unique opportunity to intervene. It’s the sort of thing that makes rounds feel extra-special.

What kind of player are you?: I try to be a reasonably grounded-in-reality player, and maybe one that gets a bit too focused on the job aspect, even though I do think I make good attempts to engage with my coworkers. Those who work in medbay with me often can attest that I get a lot of enjoyment in setting things up, making medicines, doing bounties, etc.. I am trying to be a more *proactive* player, than just a reactive one.

How do you think you will change once you become a staff member?: I think I’ll try to play more variety of characters, maybe even go under random ones. Not that I’d abandon the character who I basically share a name with ooc at this point, but I think it’ll be a different experience when people know I am an admin.

I also want to try to engage the lower pop hours more, so hopefully playing more at those times.

The clown slips the HoS and steals his gun, spacing it right after. What do you do?: Firstly, I would check whether the clown is an antagonist, and what his objectives are. If they are an antagonist, they may have reason to want the HoS’s gun out of his hands.

If they are not an antagonist, I would ask the clown why they did that. They may have what they perceive to be a valid reason - for example, security may have been hassling them all shift and they may have seen this as a proper IC action. That being said, the gun is a high-risk item, and I would consider it a self-antagonistic/grief action unless there are really extenuating circumstances.

I would remind the clown that their role does not allow them to do that sort of thing, and they should keep any pranks harmless and *funny*. The goal is to entertain, and they only have any leeway at all to pursue this and not just whatever they want to do.

I would check whether the clown has any notes or bans. If they have existing notes or bans, I would likely give them a Clown job ban (and Gimmick, Assistant, and Mime as per policy). I may give them a shorter server ban as well. If there was no justification at all for the actions, I’d up the severity. If they had some arguable justification where their actions didn’t seem intentionally malicious (even if it’s still a rule-break) and no prior notes/bans for similar behavior I would consider leaving them just a strongly-worded note.

A non-antagonist is sabotaging the Atmospherics loop and pumping plasma into the distro, along with dragging around a canister and releasing it into the atmosphere. Assuming that an admin is cleaning up the after-effects, how do you conduct the ahelp with him?: Very naughty! I would ensure they are moved to jail for the duration of the ticket, so that they can focus on resolving it with me and can not cause further harm. First question, of course, would be asking them to explain themselves.

I also would be checking their hours at this point, and whether they have any bans here or elsewhere. If they are a low hour player, this could be indicative of a griefer/ban-evader, in which case I would be applying a permanent server ban.

I am not really sure what kind of justification they could give for this. This is an incredibly harmful action liable to cause mass-damage and casualties falling under rules 8 and 9.

A chemist who is working alone accidentally mixes an explosive mixture inside of his chem dispenser, instantly killing himself and destroying the machine, along with exposing Chemistry to space. Nobody else was injured aside from him as a result of his actions. What do you do?: Given that they only hurt themselves, I wouldn’t immediately suspect that this is a sign of grief. I did not learn what Stabilizing Agent was until AFTER I mixed nitroglycerin for the first time.. Yeah, you figure that one out..

I would ask the chemist what they were aiming to do. I would also check their hours, and chemistry job hours. I would also check their notes and bans to see if they have a history of blowing up the lab or other places without cause.

Given the question says “accidentally”, I would assume the chemist will let me know they didn’t mean to do it, and tell me what they were trying to do. Of course, I wouldn’t know this until asking which is why I go through these steps.

I would caution the chemist to please be careful in the future, but assure them that these things happen. I would also let them know how they can prevent explosions in the future (Stabilizing agent, not overheating beakers, being aware of all the chemicals you’ve left inside) so we don’t immediately have a repeat incident. I would hope that they tell me *why* they were mixing explosives as well. There are plenty of valid reasons to do so, but I would want to make sure they aren’t just making grenades for the hell of it.

If they do not have a history of doing this, I would be satisfied with the chat we’ve had. Perhaps a “secret note” could be utilised here as making a mistake isn’t an inherent rulebreak, but could be used to look back on if this happens multiple times (do tell me if I am not interpreting the use of secret notes correctly)? If they have prior notes for this behaviour, I would apply a temporary ban from Chemist (and I’d guess medbay alongside this?) and advise them to read the chemistry guides on the wiki before they try again. Multiple notes/bans may warrant a longer server ban (+ even longer job ban).

NOTE: I may be a bit over-rambly discussing these scenarios, to hopefully explain what’s going through my head with every step. Please do not worry, I would handle real cases more concisely than this.

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  1. “Help this Mombyx Bodesta detective guy shot me with his gun in maints, then cuffed me and dragged me to brig! Can they even do that?! I thought this was a MRP server not a LRP server!1”

  2. You receive an ahelp from security officer complaining that the round is 5 minutes in and the Supermatter is already delaminating.
    When you check the engineering staff on the crew manifest, you notice there is the Chief Engineer who is dead next to the Supermatter from anomalies. Upon further inspection, this player has 20 hours of playtime and no saylogs on the engineering channel.
    For this scenario consider the Senior Admin training you has already handled the imminent explosion, how do you proceed?

  3. A spider adminhelps, and asks if they can begin escalating to destroying APCs. They say that all their sisters are dead including the mother due to overwhelming firepower and mechs, and they don’t know how else to proceed besides guerilla warfare. Assume the round is 40 minutes in.

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Looking good so far!

You receive the following ahelps, what do you do, and why?
(you dont have to answer them all, but it would be a bonus~)

  • (Swarmer prepping to fight with a lone op) Before I continue further, would it be a bad idea for a swarmer to oppose nuke arming

  • (Sec Off) Hey, so, I need some help with the situation I am in. There’s a person I have to search but they’re SSD and it feels really scummy to do something while they’re out. What do I do? I brought them to the interrogation room

  • (Roboticist) Hey, just giving you guys a heads up that we’ve put our RD into cryo. They’ve been ssd for over an hour. Spare id and stuff are all back where they should be.

  • (Ghost) I’m observing for this round, and while I hate to say it, the captain seems entirely incompetent. They left their items unsecured all over the office, and even left the NUKE DISK lying where it starts at. They also gave zero chase to a criminal that had just been revived (said criminal ran out of medbay after being revived. The QM seemed to act more like sec than the captain, check logs for that convo). I would just suggest a job ban, since they seem really new to command roles. Last round as HoP, they obviously didn’t know SoP either, as they did not run any sort of ID changes or job switches by me (the captain) or any other heads of staff.

  • (Dead Carded AI) I’m not sure if this is a valid complaint or not, However the HOP has held onto my AI card while I’m dead for over half an hour now, They clearly know how to relaw AIs, as they relawed a unlinked borg 2-3 times. They should be aware of how to fix an AI or they could contact science to assist as well. This is almost like a medical doctor Hiding a body because they can’t/or don’t want them revived…

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About time! Good job on finally getting around to making the application, and welcome to the process;

Got some more questions to add to your aplication, which i wish you luck in answering

Be sure to ask any follow-up questions if needed!


  1. You observe at round start, and watch as people set up, and say hi, noticing the security officer rushing Tool Storage : They buy and take all the insulated gloves before going back to security and putting them in their locker before going about their business as usual.
    What action do you take if any?

  2. You get a message from a friend on discord asking if you can clarify a rule. How would you respond and what would you do?


Plus the other questions posed by the staff team, I feel that sufficient to ask of you. I look forward to hearing your responses and seeing how your application progresses!

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Hey, I will begin with your questions. Thank you for asking them and I hope my answers are satisfactory :slight_smile:

Mombyx Bodesta Detective

I would like to ask the ahelper about the circumstances that led up to Mombyx Bodesta shooting and arresting them. I would also like to ask Mombyx for their side of events, and why they felt they had to shoot + arrest the ahelper. The key things I’ll be looking at from logs (in addition to verifying the accuracy of the initial claim), manifest, + their testimonies is

  • Who is currently in security, apart from Mombyx?

  • Was Mombyx acting on a threat to their life or not?

  • Why did Mombyx perform an arrest?

Detectives usually shouldn’t perform the duties of a Security Officer, as their role focuses on crime investigation. Additionally, they’re armed with a gun for self-defence purposes and shouldn’t be hunting antags with it. If Mombyx had to defend themselves in this scenario, the gun usage would be fine.

If there are no officers, the Detective would have cause to step up and perform arrests if needed. If there were officers, the Detective definitely shouldn’t be doing their job as per rule 3.3.

If there were officers and Mombyx has just gone out trying to arrest people, I’d remind Mombyx to stick to their detective role without also doing the Officers job. If they have no recent notes/bans, I’d issue them a note for this. If they have recent note/ban relating to Security conduct, I would issue them a Security + Head of Staff job ban, advising them to familiarise themselves with SOP and Space Law before giving security another try. If the situation fits and there is a lawyer, I would encourage the Ahelper to contact them to see if they can help the situation in-character.

Chief Engineer SM Delam

With 20 playtime hours I would assume they have only just unlocked CE, and are still very new to the game. Kudos to them for starting out with engineering!! That aside, I would ask them what happened and if they are aware of why things went wrong with the SM. Given their low playtime, even if they’ve played enough engineering to unlock CE, they may not yet be qualified for the role. Of course, accidents happen, so it is possible they misjudged something and just got a bit overwhelmed. It’s also possible they were overly negligent, or even intentionally disruptive.

I would check if there are any notes/bans in their history related to engineering or command roles. A CE should NOT be the one to delam the SM 5 minutes in, and depending on *why* things went wrong, it could be a violation of head of staff conduct. It’s entirely possible someone else had fucked with things (which I would use logs to verify, ideally) and they just got unlucky trying to fix it, as their dying near it doesn’t necessarily mean *they* caused it.

Assuming no other person interfered (in which case, I’d deal with them separately) and their incompetence delammed SM, I may give them a short Head of Staff ban given their low hours, and encourage them to get more experience before trying it again.

Spider

I would advise the spider to continue following their directive to the best of their ability. Giving an antag permission to start breaking APCs is a bit dangerous, as it would be easy to say “Hey, I was allowed to break the APCs in the engine room - admin said I can break APCs!”. I would advise them to keep defending places that have been taken over previously, as even if all other spiders are dead (which even that mightn’t be the case, but I’ll assume here the ahelper is correct), there could still be eggs to hatch that can revitalise the Spiders’ efforts.

This is the answer I am admittedly the least confident on, so I would appreciate feedback on it!

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How would you determine his intent?

If you questioned Mombyx and he said ‘they were brandishing a sword and running towards me so I shot them with rubbers and handcuffed them before calling security and taking them to the brig’, how would you proceed?

Would it be validhunting or powergaming for Bombyx the detective to stroll through maintenance checking it out?

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Hello, and thank you for the bumper crop of questions! Please let me know if you want any further explanation of my responses.

Swarmer’s Ahelp

I would say this may be a bit of a grey area. The swarmers top priority should be to consume and replicate, preparing the station for the future. As a secondary priority, they need to ensure that the station remains habitable, and do so without harming organics. A lone op certainly puts the swarmers at a lot of risk, and I would say the two antagonists are extremely in opposition with goals. That being said, I am not actually sure if a swarmer would *know* what a Lone Op is doing, and since they do not understand common, they won’t really get context from crew.

That said, I don’t think it would be disallowed for a swarmer to go after a Lone Op the same way they can “fight” crew. That said, I would want to take a look at the situation. If they were a ghost seeing that there’s a lone op, and then they opted to take a swarmer role and then make the ahelp immediately after, I’d remind them to only act on what they (the character) knows. If they’ve been playing the swarmer for a while, I would say getting the Lone Op away from the area (especially if they’ve shown themselves to be a harmful presence in the area) they are sharing would align with their goals as long as they remember that consuming and replicating is their first priority since they are very vulnerable.

I am actually very curious about the correct way to approach this, as sometimes it isn’t so clear what knowledge these foreign beings would have.

SecOff’s Ahelp

“Hello! How long have they been SSD for? Were you and them doing anything before they disconnected?”

I would open with this, as the circumstances around the person disconnecting are very important here. As per rule 7.9, SSD/Disconnected players *should not* be stripped/searched for evidence. Ideally, they should be moved to a safe location until they reconnect. If, however, they disconnected during an active arrest, I would advise the officer to continue with a search as they had planned.

If they’ve ghosted altogether or have been disconnected for a prolonged time, they should be cryoed. If the SSD player is an antagonist and does not reconnect, I would be concerned over this breaching Rule 15, as they should inform an admin before disconnecting. May apply a note or an Antag ban if they have a history of it.

Roboticist’s Ahelp

Like in the previous example, Antags/Heads of Staff/AIs shouldn’t be leaving game without informing an Admin. Ideally, everyone should be using cryo, but this is especially important for these roles (and regardless, should still ahelp beforehand if they’re the RD). If the RD took the Spare ID, I’d assume they were Acting Captain in this instance as well. I’d check the player’s recent note/ban history if they have indeed been SSD for an hour and apply a note or a Head of Staff ban for a rule 15 violation.

If the station has been left without any command due to the RD’s absence, it may benefit the round to send an official to the station to inspect the (lack of) command.

Ghost’s Ahelp

I would thank the Ahelper for letting me know, and let them know I am looking into this. However, I will tell them to please make a forum report if they want an admin to look into a previous round.

I’d check the Captain’s overall hours, and their Captain hours, as this will give some information as to how experienced the player is. I’d also check whether they began the round as a Captain, or if they are just an Acting Captain in the absence of other heads of staff. Someone joining station as Captain would be held to a higher standard than a regular crewmember who has filled in out of necessity. Though, things like securing the disk are important regardless.

I also want to check whether there are security forces present. The QM shouldn’t be acting like sec. The Captain shouldn’t be taking over sec duties either if there are ones present. “Acting like sec” can mean a lot of things (I may ask the ahelper for clarification here), but depending on logs and what the QM says I may have to deal with the QM in this instance if they are acting as an Officer unwarranted (“Do your job”).

I would ask the Captain if they are aware of their items, and why they opted to leave them in the office. Do they know why the Nuke disk is risky to be kept stationary there? I’d also ask about their motives dealing with the revived person. The ahelper may have missed them coordinating security to take them down, for example. Or, something that may be obvious to an all-seeing ghost may not be so clear to the people playing. If the Captain doesn’t seem like they understand their role, it may be worthwhile to give them a short Head of Staff ban.

AI Ahelp

Instead of jumping straight into full depth here, if you don’t mind I’d like to go through the steps a little slower.

Firstly, I’d find out the AI’s status - What were their laws? Subverted? Ion laws? Malfunctioning AI? I’d ask the AI why they believe they were carded.

I would also check whether the HOP is an antagonist (could have been promoted from a lower role, for example), and if so, do they have a goal warranting this action. Otherwise, I would ask the HOP what their intentions are with the AI and why they did their actions.

With this info, I’ll continue with the steps I would take.

2 Likes

And two answers just for you! Thank you for your questions <3

Security in Tool Storage

“Hello! Why did you take the insulated gloves from tool storage?”

Before I accuse them of anything, I would seek out their motive for this. Security shouldn’t really be acquiring insulated gloves and especially don’t have a reason for them at the beginning of a round. From the looks of the situation, they seem to be getting them as a “just in case” item, which isn’t appropriate for items outside of your department. Additionally, grabbing them all just to lock away immediately deprives crew who may have IC reasons to buy them later on. This smells like powergaming from first glance.

While I await their (your) response to my message, I’d check if they have any recent powergaming notes/bans as this would guide me if I take action against them.

Discord friend

Admins shouldn’t conduct their work through private communication, and if they do, it would need to be published to admin channels. I would tell the person dming me to please ask rules-based questions in the Questions channel on the discord server, or make an Ahelp ingame. I’m not sure if it’s okay now to answer their question in DMs (though if I did, I’d continue sharing the conversation in admin channels for transparency), but I would at least make it known to other admins of the initial message.

I would be interested in checking if they had conversations (or received notes/bans) with other admins regarding the rule, as they could be “admin shopping” to get an opinion that aligns with their own, which violates rule 12 on discord.

1 Like

Thank you for the follow-up question!

Follow-up about Mombyx

I would verify their claim with logs if possible. If it aligns with their testimony, I would say this is a valid use of the Detective’s equipment, as they responded to a threat to their life. As long as they passed the suspect on to officers ASAP, but if they called them immediately after subduing them, I would consider that to be remaining within their job.

(As an aside, I want to confirm that a pair of handcuffs are standard within the detective’s office, right? I opened up boxstation to double-check the wiki was correct with their gear and could not find cuffs anywhere, but by my understanding they should have a pair?)

I would ask Mombyx how they ended up getting into a confrontation with the guy.

Strolling through maints wouldn’t inherently be validhunting or powergaming imo. Their job is to investigate crime across the station, so this would be within their job. If, however, they were “checking out maints” in response to a security call of, say “A guy with a sword attacked a crewmember and ran into maints”, I don’t think it would be very wise for a detective to start following them in while they’re still on the loose and dangerous.

2 Likes
  • Swarmer
    You’ve approached this well tbh, And in the end (in my opinion) this would come down to admin discretion based on how the round has been progressing and information gathered. Nice work!
  • Secoff
    Also good here, very nice.
  • Roboticist
    Same here, good across the board so far. It’d potentially be a good idea to leave a Message for the player to read in such situations too (similar to notes but pops up when they next connect)
  • Ghost
    Again, very good, no complaints here so far.
  • AI
    Honestly just the fact you’d look into why they where carded and such reads great here, I dont feel it necessary to continue with this line, you’ve done amazingly imo

+1 from me

T: +1

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WHOOPS, may have accidently responded originally to your question by editing your response… hopefully thats fixed… anyways;


Well thank you for your two answers to my two questions, now ive got two follow ups to your two answers which were to my two questions for hopefully two more follow up responses to my follow up question which was made after your two answers to my two questions;

The Security Officer and the Case of the Taken Gloves
  • “I dont really want people tiding around easily so its better i just take it”

Aside from that as a response back you check their history and see a few recent(ish) notes for pushing the line in various different circumstances but nothing overly relevant to the case at hand

The Security Officer and the Case of the Taken Gloves

  • “I dont really want people tiding around easily so its better i just take it”

Aside from that as a response back you check their history and see a few recent(ish) notes for pushing the line in various different circumstances but nothing overly relevant to the case at hand

Ya Boy Slides In Ya Dm's Like Ya Car Into A Curb In Winter

Truthfully not much to add here, the first response we have as admins to private contacts REGARDING admin-business are shared within secure channels, and decided on from there using best judgement of involved parties. So good answer all in all ദ്ദി´ ˘ `)✧


Great work so far on the responses, to mine and the other questions asked by the team, and we look forward to your continued efforts in doing so!

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I like most of all of those answers good stuff. Any rough spots will get ironed out anyways.

+1 from me as well.

T: +2

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Apologies for the delay! Somewhat out of my control due to the entire everything being down during the weekend. Let’s continue :sweat_smile:

SecOff and the Gloves

“Okay, so right now, you actually don’t have more right to the gloves currently than other non-engineering jobs. Just locking them up so nobody else can have them is not very sportsmanlike behaviour and would constitute powergaming. Please don’t take actions like these unless you have IC cause to during a round.

If it is an issue you want your character to be passionate about, you could ask the Head of Security (or Captain. This line of course depends on the manifest.) if you can work on a presentation/demonstration/PSA for the crew?

Do you understand why I’ve messaged you about this?”

Aim here is to make the player understand why that mindset isn’t really ideal, especially as it’s something of a slippery slope even if right now it’s just about one item. Alternative suggestion is not to completely steer them away from their concerns, but to channel them into a character and roleplay rather than a need to “win” against potential tiders.

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Would you bwoink them for that?

Regardless of your answer, I fuck with you and you can have my +1

T:+3

2 Likes

Well done! More then happy with the responses and happy to add on the +1 and wish you luck on the rest of the application.


Total : +4

2 Likes

Ummm the player is called ‘Mombyx’ sweetie. Maybe you aren’t cut out for this work if you can’t even get the names right

The applicant followed this, be better11!1 :face_with_steam_from_nose: :enraged_face: :face_with_symbols_on_mouth:

Faden Ainlay is the officer in this scenario. Mombyx is not alone.

“No that stupid scaleskin wasn’t threatening me, it’s blue alert and he didn’t want this bag searched, clearly he is a heretic”

Assume valid reason, like a bag search or breaking stuff

Good

Something you missed, and something I’ve seen other admins miss, is that you need to be asking “who else was in engineering”.
The CE is expected to know the intricities of their department, but they also need to be capable of delegating.

Inexperienced players taking roles they aren’t prepared for is a common thing, and a big thing we need to push is that they should try and be delegating and relying on their subordinates.

In this scenario John Dunning-kreuger the CE had subordinates with more hours in both Atmos and engineering than he. (Which I left I unmentioned because I wanted to see if it would be asked)

If I saw a ticket in similar circumstance to the above, but the CE has said “Hey I’m planning to do x this shift, who wants to help me?” then that would significantly influence my disposition.

Otherwise fine.

You seem to be approaching this more from a escalation angle, than the antag itself. This is a good general approach, but for this instance the main issue is that the player is asking from a IC knowledge perspective.
There isn’t a hard rule prohibiting murderbone antags from causing destruction to APCs or the like that they need to ask a admin about (an exception being something like the SM).

Compare spiders to xeno morphs. Xenos have greater or equal intelligence to their host (humans), spiders do not. It is generally accepted for xenos to destroy APCs as a method of attack against the crew from the get go.

For a spider to be ahelping this, they are asking if they can convert the OOC knowledge they have to IC knowledge and act on it, that being that APCs are station infrastructure that would weaken their enemy.

For consideration, the spider can no longer reproduce, can no longer heal, and against an armed crew, would be taken down in 2 shots by anyone with a gun. At that point playing the spider ‘the way it’s supposed to be played’ in trying to organize a nest with bodies will just get you killed by secborgs.

Personally, I would allow them to have the knowledge, convert them into the new brood mother, or if I was particularly bussy, up their health and speed and make them the final spider boss.

2 Likes

To be fair, they didn’t entirely miss it.

3 Likes

+1

T: +5

I don’t think I’m going to be able to put additional questions together this time

3 Likes

I am being fair.

Regardless, I forgot to vote

+1
T:+6

4 Likes

To ask them why, I might, to ensure they’re not jumping in an officer’s place.

Edit: Further reflection - not immediately. Unless there’s an obvious cue that they’re going to mis-act, I think it might be better to wait and see what they’ll do first.

I see. It was something I had thought about, but less for the reason you’ve outlined here. I’d take that into consideration in future.

Thank you for the detailed feedback on the answers. This makes a lot of sense. I think personally if it were me I’d lean to doing the second or third option here.

3 Likes