So I just saw that wheelchairs were discussed in the topic talking about atvs, but the thread was closed before I could put my two cents in. As someone who played a wheelchair bound character for a long time, and plans on going back to doing so, I would like to talk about something about wheelchairs that I doubt a lot of people know, especially if you havent used one in the last 6~ months.
When I started playing as a paraplegic character, Tends-the-Gardens, being bound to a wheelchair was just basically a speed debuff. Everything else was pretty normal with it. After a few weeks though, something was added to make it impossible to use a non-motorized wheelchair without having both your hands completely empty. I hated this change. It made things so much harder to do because I couldnāt move around while holding things, and my inventory was constantly being filled up with more and more stuff that I wanted to have on me but couldnāt just hold. Getting a motorized wheelchair alleviated this issue, but thatās not always an option on every shift, either due to not having the materials, the parts, or just not having time to make one. I found it really frustrating that this change happened.
For the first few shifts, at least. Then I actually kind of started loving the change. It honestly makes you think way more about what youāre picking up, what you actively need, and planning out in advance like āOkay, Iām going to be taking a lot of stuff, maybe I should drag a box behind meā. I think it honestly makes the use of wheelchairs fun. Or if not fun per say, at least it makes it way more interesting. And it makes getting a motorized wheelchair a real genuine upgrade rather than just āHey I can go slightly fasterā.
I would really like to keep this the way it is, with some adjustments. First and foremost, I like the idea of a fold up wheelchair that was recommended in the atv thread. I think thatās a great idea, and should honestly be looked into seriously. Second, I think that medbays should stock wheelchairs as standard. Regular wheelchairs, not motorized ones of course. Those should still be something requiring building by hand. Thirdly, giving the wheelchair, both versions, some kind of small inventory. As someone who has worked with multiple people in real life who are in wheelchairs, I know that they tend to set things on their lap if they need to use their hands. Making the wheelchair have an inventory could simulate this, and would be helpful for inventory management. I also think that perhaps adding some kind of super wheelchair that can only be get at tier five science, like a hover chair, would be really neat.
Overall, I dont think wheelchairs need to change fundamentally from what they are. I really enjoyed using them post change and think that it should be kept the way it is, just added on to.
