What players should know!

It’s always confused me about what people should know inside and outside being an antagonist, like do incursionists know ex-comms have uplinks or would the chaplain know that a heart is the heretic’s power source

I made this so people can debate or help out with others, so feel free to contribute if you want.

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If you recognize a player from a previous round, do not treat them any better or worse than you would a random, even if you don’t like the person it’s still against the rules to treat them anything but neutral.

This should be like common sense since it’s plainly put out in the rules but like it’s probably the one of the most broken rules on the list not counting griefer related rule breaks.

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Meta realationships are almost impossible to avoid to certain degree in my opinion.

But i think a mutually agreed grudge can be an interesting IC element, if its not taken to the extreme, and it stays beyond reasonable RP boundries.

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I will grudge specific roles. Markus for example hate Chaplains and Religion and is excessively disappointed with the miners even before they’ve died.

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This is 100% true, and I made a guide aimed at convincing people to retire their characters and how to help with this!

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I think antags can get away with abusing any amount of knowledge on game mechanics as long as it’s in service of making the round more interesting (that’s their main purpose after all). They are exempt from the powergame rule and it would be severely limiting to what gimmicks you can do otherwise.

But I think crew can get away with a little bit of the same stuff as long as it makes sense for their jobs. A curator could know about heretic hearts because they’ve read it somewhere or a chaplain would know because they’re versed in all things religious. But by no means should these be an excuse to validhunt.


On the topic of knowing things about people though, it would be stagnant as hell if characters couldn’t form relationships with one another. Being familiar with someone’s character should be fine since you’re all working together in a claustrophobic space station. You’re coworkers and it’s natural to bond with people you’re with. Talking about your character’s relationships with other players can be fun.

While it’s true that previous rounds are technically not canon, I don’t think anything’s stopping anyone from cherry picking relatively mundane experiences from previous rounds. Or reflavoring intense dangerous moments as something that happened a long time ago to build onto your character lore. Just different ways to let them grow and develop over time.

Example of what I mean

On one round one of my characters Aimee, as a secoff, was ordered by the captain to shoot a traitor sentenced to execution by firing squad. I’ve taken that moment as part of her background, she’s now horrified of what goes on behind NT but is stuck working with them until her contract expires so she transfers to be a bartender to distance herself from it. Conveniently, should she roll antag, she has proper motivation against NT.

Metagrudging of course, is against the rules. You can’t harass a person for something they did in a previous round. I don’t think it’s metagrudging if you discuss a character rivalry with someone and they agree to it though. It shouldn’t imo, it sounds fun to set something like that up.

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It is fun to target those who has wronged you throughout the current shift, especially if you get mid round. >:3

“Remember that time you forced all of us to wait in line and you took ages, sir HoP?”

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