Are visually disruptive and I don’t like when people do it
Are fun and wacky and I like when I see people using them
Don’t really bother me, but I wouldn’t miss them if they were gone
0voters
No I’m not on some crusade to remove being giant, I sit somewhere between first and third options.
I’m just curious what others’ thoughts are on it because it seems out of place to me. The sprite doesn’t line up with the tile anymore and it’s just visually displeasing to look at because of how blocky the sprites are when zoomed in. I don’t think it’s imbalanced and it doesn’t happen often enough to make me want to try removing the mechanic I’m just curious why those that do it choose to and how others feel about it in general.
People need to be more aware of the ways to toggle gigantism off. The one i usually use is the cardborg suit, which overrides your sprite if you also wear the helmet. Carrying plants also does it though you won’t have free hands.
It’s fun when someone else does it, but I absolutely hate it when it happens to me. Mostly because sprite stops aligning and I end up getting stuck on geometry. I can imagine how it would make projectile-based combat awkward, too. Unless the hitbox changes alongside with the sprite. In which case … Why would you even …
EDIT: As to why it’s fun … Most of it is juvenile chuckling like a school girl for half a second. Because "DAMN BOY, HE THICC. THAT’S A THICC ASS BOY!" or some such. Wouldn’t say it’s really high quality fun on it’s own. I did see someone use it as a gimmick once and roleplay being unable to pass through airlocks. Understandably, that gimmick didn’t last long.
Verdict: I find growth toxin both annoying and disruptive, AND fun. As such, I picked the “don’t really care” option so I can remain a fence-sitter.