What legacy role to rework?

  • Revolutionary
  • Monke
  • Sentient Virus
  • Gangs
  • Other
0 voters

If you vote “other” please specify in the replies

3 Likes

Explained in more detail here:

Please please please please try to consider why the role was removed in the first place before starting to work on it. Revs is never making it back in its previous iteration for instance.

9 Likes

I am planning on doing that

other = devils , very cool concept and gameplay imo

1 Like

give me monke it is just zombies but better because monke

1 Like

I love revs and it was always my favourite mode as heads but gangs might be easier to make work tbh

6 Likes

rework hivemind >:3

2 Likes

devils rework!!!

2 Likes

Gangs would need a huge amount of work.

There’s a reason to why they got removed in 2020 already. Gangs was awful. I’m heavily against any kind of gang rework that doesn’t fundamentally change how that gamemode works.

5 Likes

Why’s that?


I would say the antag on the wiki simply named “hand of god” could use a rework.

There is a reason why these antags ended up the gutter.

I’ll say it again: revolutionaries was fun because it scratched the same itch as EORG: It allowed for the catharsis of being an antag with few responsibilities aside from chaaarge!

This is a good thing. It allowed all crew, rev and non-rev, to let loose and either be deputised or join the glorious revolution.

It shouldn’t be as common as it was, maybe around the same frequency as slaughter demon, but I guarantee a lot of people really enjoyed revolutionaries as it was.

You go through this report and to then realize that nobody was in the wrong, that revs consistently created this atmosphere where roleplaying was wrong.

Revs fundamentally broke rounds, because they are mechanically anti rp.

People that want “catharsis” because roleplaying is so straining to them that they just need an outlet should play something else.

4 Likes

Rev’s did like permalock sec and command players from playing the game when their heads/brains were piked, turned into food or be carried around.

Same as all the other team deathmatch game modes (cult, nuke ops., clock cult). I don’t really see any difference between them from an “RP” perspective. They are all play out in the same way. Acquire gamer gear then whack the valid / security.

Recently I played a homemade D&D campaign and the difference in RP quality (or existence of it rather) in a real TTRPG compared to BeeStation is night and day. That is because there is no such thing as RP on this sever. There are whacky and silly situations when people go with the flow instead of just fighting to death, but it can’t be called RP in any sense.

1 Like

No, not the same. Revs forced you to metagame at every corner, otherwise you’d either be shooting yourself, or your team in the foot.
“X is flashing people!” = revs was plain metagaming and was how most revs round died in the crib. Ask players to restrain their metaknowledge for the sake of the round? You open the floodgates for a rev sweep.
Read the report, it is mechanically impossible to have RP if revs are around.

“But what about nukies tdm?”. Nukies shoot you and appear clearly threatening, you can react to them as it is happening now and it will remain IC. Revs? Revs are crew, they don’t use magic, they don’t have anything special about it, they just have a flash that instantly turns someone into a griefer.
It’s impossible to RP with that, they have no cause, no reasons to be, they just have to run around and flash the maximum amount of people in the smallest amount of time.

It’s impossible to have RP with revs, even revheads can’t be asked to come up with gimmicks as they’ll likely get grieffed by their own teammates who would just go for bombings and tiding. How many times have I seen revheads actually try to roleplay even something basic such as a formal execution, only to have the chemist run up and bomb them.
Anybody that tells you that this is “fun” isn’t playing anymore, because at some point you realize you just enjoy pvp, and you end up leaving bee anyway.

The only redeeming quality of revs was when they would fail and a stalemate would occur or a slowdown at least, allowing for a standoff or a big fight. But even then, you just needed one dude with a locker or 50 bs crystals, and suddenly the round couldn’t end anymore.

Revs is a garbage antag for RP, the fact that it is below nukies in terms of quality for the round speaks for itself.
Go scour the wiki/forum or any other source of knowledge, and find the legitimately bad advice given to players new command for the sake of revs. “Don’t get close to people”, “don’t follow them”, “if someone isn’t doing their job, they might be revs”, all those bad behaviour that we seethe at when we try to do gimmicks, all originating back to antags, and revs.

Fuck revs, It is legitimately THE grieffing gamemode. If anything, jungle fever would be better because at least it would be monkeys.

2 Likes

I don’t really see how there is any difference between cult or clock cult that use literal magic to convert crew rather then a non-magic flash. All the problems you listed out affect cult and clock cult. Nukies are different, but they are literally the TDM mode.

Not that I think that revs don’t have their issues, but I don’t think that they are this horrific terrible game mode compared to other TDM ones.

1 Like

All these gamemodes tackle the revs problem I outlined, they have an actual goal that isn’t “go kill hop now”, their conversions have a cost and take more time. You can interact and react with cultists without immediately having to break character.
These antags try to wrangle the issues I outlined through systems and mechanics. None of them can speedrun converts, so you have time to setup tension or for the crew to react.
They have more tools to escape and survive, so them being called out doesn’t de-facto mean the end of the round.
They have actual goals that isn’t simply “go grief now or report”.
I never see cultists camp the arrivals shuttle, unlike revs, because the only goal as revs is to kill the other player, that to me speaks volume on how barebones it is.

Cults and nukies just have more going for them, they aren’t just tiding licenses, and some know here how I find team antags to be generally poor, but I can’t in honest faith put them in the same bag as revs.

Cults at their worst are what revs usually were in most rounds.

1 Like

Oh, I see what you are saying. I agree with you then. Barebones is the adequate word here for sure compared to blood or clock cult.