What I want is more ways to avoid the Stun baton.
Its either too stong to deal with lower-level crimes.
Or just right to deal with big boys.
I also wish going for different-looking clothes wouldnât get me penalized defense-wise. (Thinking about the winter coat for example, or just the fact if you use any uniform other than sec youâre losing out on defense bonus).
So basically, iâd prefer if I was able to choose how to tackle a situation based on the threat for RP purposes.
I rarely play Seccie but a system to allow them to recover faster or make them unable to be easily finished off would be nice as then itâd be more difficult for antags to completely wipe out their only threat.
Currently as a Seccie once you go down chances are theyâll kill you and steal your shit and then Medical Doctors needs 15 minutes to find you and revive you (assuming you got sensors) then an additional 30 minutes to slowly regain your equipment (most likely subpar variants if even that) and if there is no Captain (who isnât an antag) then you wonât have Security access while the killer will have it (with your ID).
I dont want officers having more guns considering most of the time they already have what they need.
Although being able to write a fine with the pda is kind of cool
Heard a while ago a mechanic about being able to chain and pull multiple criminals together with multiple handcuffs/legcuffs. Maybe a researchable item for this would be nice, but Iâm mostly thinking of lowpop with this in mind.
Instantly distributable 3x3 security checkpoint with a pair of Airlocks and whatnot to allow security to actually control the entry and exit in an area. use in hand to switch from vertical to horizontal.
Stored in the armory at round start
Blue alert only.
Electromag disturbance detector
A high tech level, high cost machine that, when wrenched, makes AI camera eyes, advanced camera console reticles, and bluespace launchpad targeting reticles visible even without diagnostic huds. Allows for counterplay to abductors, syndies with bluespace launchpads, and clockies!
K9 unit
A player controlled trained Alsatian pooch! One comes in a little cryotube in brig at roundstart or on order from cargo.
Single-click aggressive grab but not much damage otherwise, a really good nose (per Transcendent Olfaction genemod), thermal vision (reflavoured as smelling) and a passive mood boost to seccies.
Only talks in boofs, woofs, barks, yelps, snores and points, with the custom emote button being a critical element.
Allows you to bond to a security officer as your partner, that lets you always know where they are (something like a built-in crew locator?)
Bonus points for cute rest animation like xenomorphs.
Tripline
Creates a tripline. Anyone running (not walking) between the set points slips.
boarding grapnel
For space ops, such as chasing the space dragon or assaulting the syndicate shuttle. Allows for you to click on a point and be pulled towards it.
this reminded me of the one singular time i had an idea, which was a harness that lets you strap yourself onto a shuttle and take off with it so long as youâre buckled to go along with the new shuttle clinging mechanic. Would be cool I think
Currently thinking about potentially replacing the gear lockers witih some kind of gear vending machine that security officers can use once to select the gear that they get.
My initial ideas were:
Pick 1 from each category
Firearm
Disabler
Standard firearm that shoots rounds that exhaust the target.
Remote Detainment Device
Fires tags which latch onto the targets clothing. When tagged, the individual will appear with blips through walls to the person with the gun.
If the clothing is dropped, the tag will be dropped with that peice of clothing.
After 30 seconds of the tag being deployed on someone it will be destroyed which deals 80 stamina damage to a target.
Melee
Stun Baton
Standard stun baton. High damage against unarmoured enemies and has charges.
Breaching Hammer
Good damage against people, extremely good damage against structures. Has a very long click cooldown between attacks. Will not shock the user if attacking something that is shocked.
Armour
I-A Lightweight Armour Vest
A lightweight armour vest that provides a good amount of protection without disrupting the userâs mobility.
armor = list(MELEE = 30, BULLET = 30, LASER = 30, ENERGY = 40, BOMB = 25, BIO = 0, RAD = 0, FIRE = 50, ACID = 50, STAMINA = 30)
slowdown = 0.08
Heavy Protection Vest
An upgraded versoin of the standard armour vest with more protective-padding. Stronger, but bulkier.
armor = list(MELEE = 40, BULLET = 40, LASER = 40, ENERGY = 40, BOMB = 30, BIO = 0, RAD = 0, FIRE = 50, ACID = 50, STAMINA = 30)
slowdown = 0.4
Reactive Utility Vest
Slightly weaker than the standard armour vest but comes with a reactive utility slot. Any item that is placed inside the suitâs armour slot will be automatically activated when the user takes lethal damage.
armor = list(MELEE = 25, BULLET = 25, LASER = 30, ENERGY = 40, BOMB = 25, BIO = 0, RAD = 0, FIRE = 50, ACID = 50, STAMINA = 30)
slowdown = 0.14
Information
Callout Device
Headset has the ability to send out standardised radio message. Does not mention the current location, requires user to not be stunned and be fully available.
Down Detector
After 120 seconds of falling down without getting back up, will automatically send a radio message requesting assistance at the current location. Will not be disabled if stripped and will beep loudly to indicate activation.
Teamfinder
SecHud will be replaced with a device that points towards the location of other security officers, coloured by rank. Only officers that have a valid suit sensor link will be displayed.
Utility 1 (Offensive)
Flash
Device that can blind targets in a nearby area and stun targets who arenât wearing eye protection.
Disruption Field
Single use device that when upon throw impact will create a 5x5 area that slows people and projectiles down.
Utility 2 (Defenseive)
Pepperspray
Device that creates a small cloud that blocks vision and restrictions movement in a 3x3 area. Has 3 charges and can be refilled.
Projectile Shield Dispenser
Creates an electronic shield that spans 3 tiles in front of the user. The shield does not restrict movement but will block projectiles. Has 100 health and will be destroyed afterwards. Lasts for 15 seconds. Has 1 charge but can be recharged at a gun recharger.
donât know much about how security goes but one tech that is in the later half of the tree and seems commonly overlooked are stun mines, of which we even have ones that ignore people with mindshields, or are (more) rapidly deployable
maybe those could be looked into for ideas?
Ooh, some cool ideas, but I think anything sec related needs to always be carefully considered. Antaging is hard as it is, and we already have a problem of people never actually engaging with sec (probably because they donât want to instantly just lose an antag round or something) so making sec even more powerful would be intact detrimental to at least the server wide antag mindset
Getting a panic button on your HUD would be a major QOL to lowpop sec rounds or sec fighting shit antags.
Get BS padded onto a shuttlegank? press your panic button, no one knows where you are, but EVERYONE knows you are in trouble.
I also really like the system Eris has where in the top right menu theres a tab with callouts you can press to callout important things over the radio like: shots fired, suspect evading, or the like.
TG attempted to do that, it seemed quite nice iâll see if ican find the pr but /TG/ shut it down because welp⌠TG but it aligns quite well with what Bacon said about a quick call for help or back up
@aramix The mines are actually quite good! theyâre not that used⌠but theyâre great i always use them whenever we have enough mats, sadly so many of the sec gear goes underused because itâs either a little weird to use (implant locators and prisoner management consoles) or just itâs not that good like the Dragnet
So now antag has acess to the location of other officers, I dont know how this will impact much considering suit sensors are a thing.
I dont like the idea of lethal weaponry given to sec round start, unless you mean stam damage, if you want to make it more gimmicky you can try copying the mining hammer where you shot a BOLT that sets a field around the target, and if the officer hits the perp, the officer is rewarded with more stam damage, thing is IF YOU MISS, the hit should still connect with whatever it hits like the floor so do cant just spam mouse1 and hope for the best.