So this just happened on round 56079, I get on the station and within 5 minutes, I contracted a level 7 biohazard through Mollis, went down to medbay, immediately started dying and that caused about 5 different people (Mollis, me, the two medical staff, and the moth miner) to die nearly instantly. With Virology basically gutted, I think Viruses don’t have a need to even exist like this with the way we have things working right now. Unless we intend to have lowpop shifts die nearly instantly to a single virus, there’s no reason to have things like this. I have had multiple shifts simply die to a virus, we barely even have the EQUIPMENT to handle any of these viruses, so either remove them or give us MORE TOOLS to deal with them. The reason we removed Virology was to stop people from sitting in medbay for an entire shift and wiping out the entire station without any interaction, so why the fuck do we have a random shift event that doesn’t have any counter, any prevention, to cause a station ending threat.
I like viruses, I think we should just add Vito back with some QOL for lowpop. ![]()
In all honesty you have a point, where a (while rare) deadly virus can fuck up shit with no way to help it. Personally i use chems like spacacillin and it works out pretty well, but I’ve also never dealt with a virus that deals 20 caustic and 40 rads in a second.
I, for one enjoy virology, and losing another part would suck. However, in its current condition it can be unfair for a high level virus. It may be enough just scaling the disease with crew amount, like disabling the higher damage shit on lowpop.
I’ll be frank part of the reason we died there was because chemistry was depowered at the moment you all rushed into medbay, not only I couldn’t get in there, even if I did the equipment wasn’t working. Then the virus just killed us all in minutes notice.
As for your point, I also consider level 7 biohazard event to be the worst event on this server and that it should either be removed or tuned down a lot.
We had no power, the first cure was krokodil and then it was CHANGED to quantum hair dye, and about 5 people died to the virus. I was instantly hit with the virus when I came off the arrivals shuttle. It should be GUTTED. I’m also slightly mad and not in the best headspace rn, buuuuut yeah.
In the nicest way possible i can FEEL the seething.
The seething is understandable.
If we chose to gut virology due to it being inconsistent with rules and the server vision, of what use are viruses like these? What “fun” do they provide? They just murder a bunch of people at random, those who remain alive are never able to deal with it. This event should go, seriously.
Should wizards go? On a good amount of bee rounds they cannot be dealt with, or cause station ending damage. They exist TO cause chaos, as is many things in ss13. I agree in nerfing it, but I don’t see the point in removing one of the only things that keeps people dependant on medical. Also, as for the power,
Engi L AGAIN
viruses suck 15 char bla bla
Wizards are something that can be fun, player controlled, and doesn’t have to immediately kill or end a round.
Viruses are out of the player’s control, makes you spend about half an hour in medbay or more depending on the severity, and are more of a nuisance than anything else.
Wizards are fun chaos, Viruses are a prescribed death for lowpop.
Tier 7 biozhazard ?
I dont remember the sentient virus’s antag ever being this bad ![]()
I just do not get your arguments at all. Viruses are completely faceless antagonists that just happen, no roleplay or character interaction. Wizards have the capacity to be fun and interesting, even if they are ultimately out to murder. It’s not even remotely the same. Yeah they both do cause damage, but at least there’s a chance to have fun with them. And calling viruses the “only thing that keeps people dependent on medical’ is completely undercutting one of the most essential jobs on the station. You’re forgetting things like accidental deaths, mining mishaps, fights that break out between coworkers, all things that medical are required to deal with. That’s like saying the only thing cargo does is deliver mail, or the only thing engineering does is set up the supermatter.
I want to be very clear about this issue. It’s not that virology is bad. It’s not that viruses themselves are bad. It’s not that dying to a virus is bad.
The issue is that the cures shuffle too fast. The amount of preparation and knowledge required for this is off the charts and not obvious in the slightest, with the worst viruses needing the doctor to, effectively, prepare every chemical possible for the type of virus, and administer them all at once to the patient. This is ignoring the symptoms themselves which can make revival awful. And also, some chemicals cannot be made with chemistry alone. So now, while the medbay is quarantined and the doctor is making every chem on the metaknowledge list, he also needs to gather obscure reagent number 11 from some station corner. This is while also preventing self-infection, which is usually too late to prevent, so actually the doctor is actively dying and can only use chems to stall while doing this meanwhile.
Just to restate. The way to cure high level viruses is to dig through code and find every chemical they can swap to and inject them all at once.
This is the part that should not exist. If it cycles cures more than once per five minutes, then maybe it’s time to cycle its existence to off.
I also agree that removing viruses isn’t the right call. But they shouldn’t hit so strong that they kill within minutes. For the record, I got the virus in the arrivals of Rad. By the time I made it to medbay I was in critical condition and I didnt even make it to the door. Granted, I had taken some damage from trying to pet a morph I thought was Runtime, but the majority of my damage came from the virus. The morph didnt even outright attack me, it was just contact damage. A virus should not kill you that fast.
Dont get me wrong, I think viruses can be fun. But that is a rare occasion and every time I have had fun with a virus it wasn’t the “immediately die” kind. Hell, I think it’s kind of funny when I’m playing my character Mollis and get to be the patient zero and spread the virus before anyone notices, like a kid with the flu spreading it to their parents. But its not funny when that virus kills everyone. Just nerfing the viruses slightly would make it so much better.
Wiped out? No.
Scaled back? Sure.
You know what, I’ll take it.
Yeah, I do agree that with the current gutted status of Viro the best idea would be to reduce the shuffle of cures because if you happen to roll a nasty one that throws you something like a rotation of Space Drugs, Pentetic acid and something “not quick to make” you’re bound to have a bad time.
Would putting someone on a statis bed put the virus on stasis as well? If that was the case, it would be a lot simpler.
i believe that the chems won’t process on a stasis bed, thus you’d have to un-stasis them, and then the cure will likely shuffle while the current cure is working. so the virus will go back a bit only to recover.
did i mention this sucks
(i don’t know if stasis halts shuffle itself)
Yeah, i was really tired when i wrote that, I know the difference. I think making cures more static would help/
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