Tf2 player confirmed
Something to kinda expand on my suggestions.
I think a lot of the new objectives we should provide to traitors will also lead to more rp interactions. As half the time if not more, when caught, itâs either Perma or executed and essentially removed.
Some more of these objectives leave room for someone actually being jailed. Letting security and the warden to actually do their job!
Think how often people are actually jailed for like. 3-5 minutes or whatever. Sec is less security and mostly corporate anymore.
This is a conversation for another time, but I think sec needs to be looked at or enforced more.
Drugs are illegal, but if you try to arrest the non-antag chemist whoâs blatantly shouting drug advertisements over common, you get people resisting arrest, or even common citizens trying to stop you because âshitsecâ
I dunno, I think it kinda ties in to the issue if security is bored thereâs their entire job to do and a rainbow of space law violations anywhere. But they arenât allowed to really play their role by the crew.
So i was a lawyer few rounds ago. Right? And aaaaall of the people in bar just valid hunted the valid. All antags were killed, removed from round. They didnât even let them be put in perma. They just straight up fucking killed them /or husked them cause âDONâT HELP THEM, THEY ANTAGâ. I mean, i should not help them, but at least give some RP and put them in perma instead of going the easy way of removing from round. Perma is there for a reason, plus the objective is considered failed when they get brigged. Why it is so rarely utilized.
validhunting is fun
murderbone is fun
its only not fun for the people who do not participate in the game (ss13)
which begs the question
what are the people not participating in the game doing
they are dead from the holopara martial arts moth running around med
BOP Le flashed, moff game ended.
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