[unknown] Player Report powergaming

CKEY:tentakuru

Your Discord: tentakuru

Offender’s CKEY:

Offender’s In-Game Name: Carx Popper

Date (2024-11-19):

Round Number:50705

Rules Broken: No powergaming

Incident Description:
I was traitor and had to kill Carlx Popper the scientist. With the population of 5 I teamed up with other tag, he said he could get antique gun for me and I would just do normal missions as exploration crew, as I don’t think it’s polite to round remove on low population.
Shuttle is called I find them walking deep into medbay, I make some excuse to stop them (I think they destroyed walls with jackhammer, or maybe someone else did) and I flash them and the moment I shoot once and they throw bluespace crystal at me and send me to space where I die.

Im curious if there were any quantum pads built on this round.

R2 key information states:

  1. Whether or not you do something should be based on whether or not it makes sense for your character to do it.
  2. Do not seek/acquire items that have no relevance to your job without an appropriate IC reason.

I’d argue only a scientist or a miner would have a relevance to their job to have BS crystals on them. Its an exotic material that should be studied on a research station.

From what is stated this sounds like an IC situation to me, bluespace crystals are not especially out of place in the hands of a scientist, and it’s just bad luck that you ended up in space from the impact.

I will still take a look at the logs for the round to check


I do also want to raise concern over this though:

Your are more or less directly in conflict with the core of antagonist conduct in this round from the quoted statement above. Your actions are entirely motivated by greentext with no attempt to do what antagonists exist to do - create conflict and interesting interactions in the round.

I don’t think it’s polite to round remove on low population.

You don’t have to round remove to complete assassination and/or any other objective. You don’t even have to hide the body, a bloody murder scene is great for low-pop.

Waiting to take action until the round is almost over is one of the worst things you can do as an antagonist. The only worse thing that can be done is rushing the objectives and then acting like normal crew for the whole round after. In both cases the entire purpose is lost and the antagonist may as well not even have been one.

Greentext is not the goal. Making rounds interesting is

6 Likes

The way you speak Ruko seems pretty antagonising. Like you want to attack me, rather than explain to me how I could and maybe should be playing better. It’s pretty offputting if I’m to be honest. Does it work on anyone?
I’ve reread antagonist conduct and I don’t believe I’ve broken any rules.
Or did I Ruko?

1 Like

I don’t think Ruko is Attacking you. Ruko Did Raise a Concern That’s Valid and Even explained how to do better.

To Sum it up, An antag that’s just Waiting for the shuttle to be called to do their objectives is a Bad antag, Cause conflitct or something! I’ll quote what Ruko said, Since I’m bad at explaining

I’m Just trying to help explain things!

2 Likes

Typically yes, it does.

I’m not trying to attack you, I’m just trying to make it clear that you’re breaking antagonist conduct in both writing and spirit.

Yes. I’ll try to re-iterate the points in my prior post with more clarity and tips for improving:

  • Your focus should not be on greentexting, it should be on having an impact on the round and making things generally interesting for other players in the round. This is the part of the rule you broke.
  • In order to improve on this, you shouldn’t rush objectives but also shouldn’t intentionally put them off to the last few minutes of the round.
  • Likewise when doing anything relating to your objectives you should try to do your objectives in a noticeable way - that doesn’t mean turning yourself in or giving yourself away over comms, but at least leave enough evidence that others can know something happened and react to it.
  • If you have special gimmicks in mind, you can also always seek approval from staff to act outside of your objectives. Even if no staff is on, we can see tickets pop up in discord if someone is paying attention there.
  • As a rule of thumb: an antagonist that isn’t even known to exist is not fulfilling their role correctly. The perfect crime is not engaging to other players beyond

All of that aside, I did have a good look at the logs around the interaction just to double check for foul play in general, such as being ready to fight back on a moment’s notice or a reason for paranoia.

What I found was you type baiting your target to flash them, and them having a several second delay due to being mid-sentence when you flashed them.

Please refrain from type-baiting people in order to get the drop on them, it’s utilizing OOC tools in order to gain an IC advantage.


This report is rejected, but I’ll leave it open for a short bit so you can respond if you wish to discuss the points I’ve raised.

2 Likes

I do agree with what you say. There’s no disagreement on the merit, but how you communicate it.
Saying that moreless what I did is:

Is it really?

I do agree I wasn’t engaging and next game i was traitor I tried better, became contractor, convinced another traitor to let me be kidnapped and then got robusted trying to kidnap another person.

I didn’t know you shouldn’t do that, and I guess it makes some sense,
but then again killers would often come with some small talk or made up issue to utilise victim’s politeness to get to melee range.

but then again killers would often come with some small talk or made up issue to utilise victim’s politeness to get to melee range.

Make the change you wish to see

Yes. The worst kind of antagonist is the one nobody even knows exists. There are many other ways to be a bad antagonist, but these two where nobody ever even knows an antagonist existed are the worst because there’s no engagement in the round at all for anyone else.

Even the wordless murderboner creates a threat for the station to resist against and interact with, despite also being against the rules in a lot of cases.

4 Likes

image

I just saw that this took place before the reply I sent yesterday to the thread: Yes, like Tonty said they need to stay dead in order for you to get the greentext that says you succeeded at the objective.

This doesn’t mean you are forced to round remove them, though you are fully allowed to do so - the target is not the priority when you are trying to be engaging to the round (despite how upset some players are when they are wordlessly removed). The RP and engagement comes from how others interact with their removal or death - maybe they find a headless body, or a bloody fight scene with no body.

It is generally bad taste to remove someone entirely from the round early on, especially when there’s only five people online - you had that sentiment right, but that doesn’t mean you can’t attack or even kill your target early on, and then leave them to be revived. Players forget all memories of their death when killed specifically so that round removal isn’t a requirement when killing someone. A dead player is not a witness to your crimes, even when they are revived.

It’s also good taste to try and involve your victim/targets as well, but it’s not a requirement regardless of what salty dead persons might say. Assassinating an assigned target is a really good example of “Sometimes proper RP doesn’t involve talking depending on the circumstances”.

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