How It Spawns
Traveling salesmen spawns like ninja. It either spawns in space, wearing an eva suit, or teleports to one of the random teleporter beacons.
Objective Ideas
Traveling salesmen always have two objectives:
- Objective one: Acquire X amount of credits
- Objective two: Stay alive until the end
Follows lavaland escalation.
Starting Gear
Starts with a business suit and maybe black berret? If spawned in space, starts with full eva suit and internals. Has a ID and a sketchkin pistol in his pocket.
Also starts with a briefcase with some of the following stuff:
- Syndicate items (such as holoparasite, explosives, maybe romerol, etc)
- Technology disks (including combat disk, disk with mutations, etc)
- Syringes (containing strong mutations like hulk, telepathy, but also disease with tier 7+ symptoms)
- Weapons
- Lavaland gear (but none of the powerful stuff, maybe lava staff, spellbooks, etc)
- Possibly, devil contracts? When signed, they grant you their benefits.
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This just makes it easier to powergame
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This is just a solo pirate with traitor level gear.
Acquiring credits is too vague of an objective, and if you are to complete your objectives by any means necessary why trade when you can take?
Objective to sell goods would work much better, or something that means you can’t just take things.
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Yes there’s two different approaches. If you feel robust, you can always try to use items and steal the money. If you fail, you lose the money and all your shit.
Otherwise you can always trade items and try to roleplay. You still need to be robust to fend off thieves, but you won’t have all sec on your ass.
The traveling merchant should never murderbone tho. Think of it like some sort of ninja/pirate/loneop mix.
Using the items to steal the money is self antag.
If this is going to be added, imo theere should be no actual items to sell but beacons that pod spawn the item and can be only opened by someone who paid for the beacon. Not the salesman.
Also all syndie gear should be removed from the list
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Not necesarrily. But the whole sec department will have it in for you because you carry syndicate items. Oh wow you use said items to cause chaos and someone yelled ‘lone op’? Every spessmen is up to get you for that gamer gear.
Necessarily; should start with microbomb implant so he can’t be robusted and have his shit stolen.
This feels like a bad role as-is but can be made extremely interesting with a bit of moderation.
The salesman can only use one traitor item on themselves barring stechkin, chosen by them at round start. They only choose from stealthy items (such as sleepy pen, energy dagger, dart pistol, etc)
The salesman uses a bluespace briefcase to teleport other items in. They do not carry the other items. They can only do this as part of a deal, explained as they’re a seller working for one of the corporations from the syndicate. This is how they prevent theft and sabotage.
Deals are special interactions working like some kind of trade popup, the traitor items are automatically sent to the person the salesman deals with, in exchange for whatever the person offers (which is agreed upon).
The salesman can teleport in more items for themselves in exchange for large amounts of credits or other sensitive items gained through deals. Maybe the bag has TC storage and the salesman converts their gains into TC. Maybe their objective is to end with enough TC at round end, which means they couldn’t splurge on themselves too hard.
The salesman can also teleport in an item every X minutes (double digit) scaling with the crew present.
Those working for the syndicate know who the salesman is and can trade in their items for TC back and receive a small discount on purchases/deals. In a way, the salesman is also a supplier that does not discriminate much.
The salesman can also teleport in completely harmless items. The traitor item part of the briefcase is locked with a secret code. This lets them play off any arrests.
Now, that sounds more interesting, no?
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