Traitor Suggestions

Meowdy Y’all im eventully going to make some extra traitor objectives i want to add more variety to the gameplay and introduce some fresh, fun challenges for our Syndicate agents.

I’m looking for your best suggestions for new objectives. I’ve categorized them by “threat level” so I can get a good mix of quick disruptions and high-stakes missions.

:green_circle: Minor Objectives (Disruptive & Stealthy) (These usually reward the least, but are given roundstart)

  • The Goal: Quick, low-risk tasks that create paranoia or small inconveniences.

  • Examples: Vandalizing specific station assets, stealing non-critical items, or spreading misinformation, kiling certain pets (ian)

:yellow_circle: Medium Objectives (Systemic Impact) These give medium TC, and are usually locked until the mid-game of the station

  • The Goal: Requires planning and creates a localized problem that the crew has to work together to fix.

  • Examples: Sabotaging a department’s power/systems, stealing sensitive research, or creating specific environmental hazards.

How to suggest: Drop your ideas below!

  1. What is the objective?

  2. What makes it fun?

  3. Does it require any specific items or tools?

4 Likes

Get prints of the Important person. Get a single use scanning device that should be used on any item of tile (like doors) touched by the captain or other heads of staff, to steal their biometrics for the syndicate. (I feel like there should be a way to get it through shaking a hand with them, since asking to take off a glove for handshake is the only reasonable way I can think of for them to do so.)

Same goes for example getting a probe of captain’s blood. Insiting a fight or simply stabbing him one time and bearing the consequences to get a sample of blood as in liquid or just taking the probe from the blood on the floor.

2 Likes

Hack a borg.

An objective that gives you a single use emag that to be used on unpowered cyborg, that gives them a random mischievous law or just random ion law. Doesn’t fix itself if synchronized with ai.

2 Likes

Having one for stealing credits would be cool!

2 Likes

Obtain a cargo bounty before cargo does.
It would be fun to see a traitor scramble to find 10 pieces of trash, or bribe the chemist to make them a bottle of cyanide before cargo does.

4 Likes

sneaking some sort of contraband onboard the cargo shuttle to get them in trouble with CC would be pretty funny

you could also try get something to sabotage regular ships so like escape pods dont fly away properly or so mining/other infinite fuel ships crash or somethin

2 Likes

Add a Syndicate propaganda rule to the AI, having it spout “Join the Syndicate!” every 5-10 minutes,

2 Likes

Spread misinformation by planting fake evidence of other antagonist presence to create imaginary workload for security and waste their time. Draw indistinguishable cult or heretic rune, put cogs into apc, put fake spider webs and eggs ets. I remember how many times i got screwed over by misinformation as an officer and think that its a valid tactic to create tension.

5 Likes

Get the tesla before the cargo does…

4 Likes

Capture the HOS and force them to sing kareokee

1 Like

Get cloning data or a blood sample of a head of staff

3 Likes
  1. Hack Communications console (Acts something like Hijack with several iterations and announcements). Results in spawning 1 more sleeping agent / maybe gives tc.
  2. Hack power/monitoring console (acts like hijack with several iterations and announcements). Results in a temporary blackout outage (event that already exists). Maybe grants a remote that is a one time use, that causes this outage.
4 Likes

I think the TG progtot system has this, the thing is that the console can be printed/easily acquired from tech storage? So I would try to make it only on the main ones, otherwise you would see bleh cheese strats like they used to do with the AI law machine in the middle of space

Personally I would change it a bit and instead make it toggle a storm of syndietroopers just so it’s something different that the crew face rather than traitor+1

Anyways my suggestion would be to take a look at the objectives TG Progtot introduced, I don’t agree with a lot of this system but they have interesting objectives like:

  • Placing a ‘‘bug/listening device’’ on the office of X head of staff or X location, but instead of being invisible(i think it is on progtot and it just rewards reputation) it’s an item that can be concealed but not too impossible

  • Steal Warden shotgun/Walter (I will personally sprite a syndie cage… our poor waltuh..)

  • They replaced the stupidingly boring ‘‘steal research data with a disk’’ objective with one that requires you to hack into the main server and do a few things before it triggers an alarm, I’m not sure if this one is on progtot per se but It is on their ninja rework (If you go to TG github you can find the PR that changed it) they also have a few different objective than our current version and they’re certainly more interesting than the ones we currently have, take a look too!

Overall these are like medium tier objectives that cause enough chaos or give away there is a threat looming and would incentivise investigation and more interactions with different departments rather than murder x3000 + blackbox

2 Likes

I really feel like engineering doesn’t get it’s worth for the amount energy they generate.

Power siphon but without an explosion part. Set it up and measure it isn’t turned off for x time

Can be done only once or twice per round.

1 Like

Replace command staff member with cardboard cutout

1 Like

Not high impact enough for tot mission imho

1 Like

assassinate an important coder before they can implement a bunch of ideas guy suggestions on the NT forums

5 Likes

Assassinate maintainer before he pushes another balance pr

1 Like

Why did i think i was going to get fully useful suggestions :cat:

(there’s some interesting ones)

4 Likes

Hit all heads of staff with their own SOP books.
Escape on the shuttle alive.